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Hotblack Desiato
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Everything posted by Hotblack Desiato
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it would be nice if ground-travelling has some scientific value maybe a ground penetrating radar, that needs to be moved while being directly on the surface, somehow similar to the magnetometer of the KSP interstellar mod. I had a 52km drive on duna once because I landed a rover with the large lander can too far away from the base. the kerbonaut on board had to leave the rover in order to repair the damaged wheels (too high speed at touchdown).
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Why the R.A.P.I.E.R engine isn't the S.A.B.R.E engine...
Hotblack Desiato replied to MrZurkon's topic in KSP1 Discussion
for the technical reason: I guess, a part that creates oxidizer out of air during the flight should help (+a simple tank that stores oxidizer). and regarding the name: the owners of the trademark SABRE-Engine might be happy that someone recreates their engine in a computer game? usually, it's just a problem with car-brands. they don't like that someone can actually destroy their car in the game. but this issue doesn't exist here with rockets, and rockomax is not their competitor maybe there are even KSP-players amongst the employees of Reaction Engines Limited, who knows. -
I accidentally sent jeb on an escape trajectory out of the kerbol-system (close encounter with laythe, and that shot him out there). but when he changed from jool-SOI to sun-SOI, the craft started to rotate at high (1000x) warp, the rotation was proportional to the warp-factor. when I switched to KSC and then back to jebs ship, the rotation stopped, it works just fine again. (sadly, I use TAC life support, and he has food/water/air for just another 220 days).
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just a weird question (maybe it's a but) till now, I have just flown missions inside the jool-system, and once I went outside, accidentically (moon-encounter at high warp). but when I decided to set up a station in orbit (assembly of a larger spaceship) I lifted up 2 parts, and then I stopped ksp and shut down the computer. when I resumed that savegame, the launch in space bug once occurred, and then, after reverting that launch and looking at the map, I saw: the 2 spaceships (station and spent stage with probe core) were on the jool-orbit (around sun), approximately 15° behind jool. I started a new rocket, and brought the new payload into orbit, and after a restart of ksp, this new payload ended up where the other 2 parts where (quite close). Is this behavior (things don't stay in kerbin-orbits) connected with the launch in space?
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regarding the OP: I'd like to see more biomes. I remember when I landed with a science probe on duna. I thought... well, let's go for those nice white polar caps. and then, when I basically crash-landed the probe (it ripped apart when the parachutes fully deployed), I just got the information "duna surface". currently I play 0.23 with a few mods, the one with the largest impact is the alternis mod. honestly, minmus is quite hard to reach, because it is so close to jool, so better ways to mod that stuff (modding biomes, modding planets and modding the techtree) would be nice aswell. on the other hand, I was really surprised how convenient the tweakable parts inside the VAB are. basically it's one of the features I use most. so I'm confident that they know what they are doing...
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I have a bunch of reusable shuttles on duna for transporting kerbals to and from the surface of duna. they have just enough fuel to land on duna (or other similar sized planets), get the parachutes repacked, and start back to dunas orbit. and I have small unmanned rcs-ships so I can manipulate things at stations (bring a module from one port to another port). I'm still not sure whether to discard the savegame and restart fresh in 0.23 (with kethane and this fuel line mod) or stay with that savegame.
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money --> reputation, could work through some events like bring arnold kerbenegger to minmus (or somewhere else) to promote his new film. and since it is a life transmission, it needs a lot of energy. of course he needs to survive too. reputation and money --> science multiplicator. the science multiplicator is either a special extra device that needs to be brought to another planet and enhances the capabilities of the other systems to gather science, or bring a scientist-kerbal to another celestial body to do research over there (taking samples, or working in the lab-module). of course he needs to survive and he should be brought back to kerbin.
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when I started with the demoversion, I built rockets without knowing anything about their design. I managed to get them bigger and bigger and finally I made it to mün. that rocket was so ridiculously overengineered and yet it was just capable of bringing one kerbal to mün, and leave him there stranded. I needed all that fuel, because I did not know anything about how to fly it. I just knew: I'm here on kerbin and mün is up there, so I can go there by pointing my rocket at mün.
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how about this: split the current science system in a science part, an achievement part and a moral part. those parts could be intersecting (one thing could lead to science and achievement points). (it would work best if a lifesupport system is integrated in stock KSP): achievementpoints for things like getting a probe or kerbal for the first time into a certain region (like upper kerbin orbit, or duna surface and so on), and also for getting him back home. additionally there could be something like having a station somewhere and it remains manned and fully functional for a certain period of time additional sciencepoints for having several surface samples around a station. for example: get 2-10 surface samples at a distance of 10km around the station (the lab-module could be the center for that). do does the environment change over the different seasons. or run weather stations on other planets that monitor the environment over time. moral points (I have no clue how they could interact with the current tech tree (maybe it could interact with funds)): every time a certain goal is achieved (especially if a kerbal lands safely somewhere and survives there - with enough supply or by returning home) the player should get better moral. there could be a long term goal that a extrakerbestrial base should be self-sustaining, with a system to generate water, oxygen and snacks. letting kerbals die (due to hard collisions or due to starvation) lowers the moral-value quite significantly. this is just a draft, but it could help a lot, because right now, gathering science is just: go somewhere, do measurements and go home, no need for overengineered bases.
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john fx, your video gave me an idea: how about using the landing wheels instead of landing legs. with those wheels it should be easily possible to land at 150m/s horizontal speed and then use the brakes to get the lander to 0m/s. the only possible difficulty is: get that lander to descend at a few m/s (less is better), but it should be doable with actiongroups.
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I think, with Jebediah Kerman, it's like with Julius Caesar. http://en.wikipedia.org/wiki/Caesar_%28title%29 First, it was a name, but wenn Caesar died, the name changed into a title. Every roman emperor said, that he was the next Caesar. And so it is at the recruitment center. Every time a Jebediah smashes into the ground of another world, they elect a new young kerbal to be the next Jebediah for doing brave things in outer space. The same thing applies for Bill and Bob.
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Think that your computer is bad because of KSP performance?
Hotblack Desiato replied to Rarity's topic in KSP1 Discussion
I guess, the real gamechanger would be, if kerbal space supports physics accelleration on graphic cards. normally physics acceleration just adds a bunch of graphics (more objects in the world, that can interact, like a wall of bicks that collapses smoothly, but the endresult is still a heap of bricks), but in the case of ksp, it would really speed things up. -
Think that your computer is bad because of KSP performance?
Hotblack Desiato replied to Rarity's topic in KSP1 Discussion
So as a long time lurker and KSP player, I recently got a friend to the point where he bought KSP aswell. He first tested the demoversion if it runs on his machine, and then he bought it. The point is, he still uses a Pentium IV with 3 GHz and 1 GB ram, with win XP (but I don't know his graphics card, must be one of the last and fasted cards released with AGP-bus. minecraft 1.7 runs at roughly 100 FPS (with reduced settings)). We will soon add the texture reduction pack, as it runs quite slow and his ram seems to be awfully crowded (and the computer even requested to adjust the size of the swapfile). But he already made it to Mün with Jebediah and a rocket that ha d roughly 50 parts (demo version). Okay, starting up KSP requires patience, he needs to plan ahead since it takes up to 10 minutes.