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Pelf

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Everything posted by Pelf

  1. I\'ve since fixed that. The parts weigh about 1/2 of what they used to. I\'ll also strengthen the attachment points. I\'ll upload the revision later. In other news, I made a service module which will soon have an accompanying engine, used for boosting the orbit. Those round pointy things on the side will be for refueling, if it gets added. (see image below)
  2. No need to invent it. http://en.wikipedia.org/wiki/Monopropellant_rocket Also, maybe it would help for modders to come together and decide on a standard for fuel and fuel consumption units so packs are interchangeable.
  3. Thanks for the feedback. Could you go into more detail about why they were hard to launch?
  4. It\'s in the download section of the OP. Just click on 'Latest Pre-release Here' to download it.
  5. I really dislike the whole 'held together by duck tape' and 'picked up from a junkyard' theme that has been rather prevalent thus far. It was funny at first but now I think it\'s just annoying. These parts\' textures will be very clean and polished, once they actually get textures.
  6. Sorry, I was having trouble with the images. Rehosted to FileSmelt. They should be fixed now.
  7. About: Extraplanetary infrastructure is a collection of parts packs. Currently there is a pack of space station parts and a pack of interplanetary mission parts, both of which are under development. The parts are modeled by me and are currently untextured. More parts packs are planned. Stations Pack: Download: Latest Release: 0.4.1 Hotfix Here: RAR ZIP ​0.0.1: + First Release 0.0.2: *Reduced mass of all parts *Modified textures of all parts *Remodeled docking port +Added Service Module +Added Service Module Engine 0.0.3: *Modeled detail into 2x3m Module *Remodeled solar array +Added Airlock Module 0.1.0: +Added 2x2 meter module +Added capsule versions of all core modules +Added Common Berthing Mechanism ( CBM ) - Removed expansion cap ( replaced by CBM ) - Removed Airlock Module temporarily while it gets remodeled *Detailed all core modules *Remodeled Service Module *Remodeled Service Module Engine *Remodeled End Cap *Remodeled 6-way Hub 0.1.1: *Fixed smoothing errors on afflicted parts 0.2.0: *Fixed the way modules and parts attach 0.3.0: *Fixed the module attachment system *Remodeled the service module engine 0.4.0: +Added remodelled airlock +Added surface-attached airlock +Added crewed airlocks ( surface attached & module versions ) -Removed end cap ( depreciated ) -Removed 2x4m Module ( temporarily, possibly permanently ) *Remodeled pressurized storage module *Remodeled core modules *Remodeled docking port *Fixed texture of service module - now the same shade of gray! *Fixed mesh and tweaked .cfg of service module engine 0.4.1: * Fixed service module engine ISP * Fixed mass of SA Airlock * Fixed .cfg crew parameters for crewed modules * Scaled up docking port * Made airlocks functional - Removed crewed core modules Parts: 2x2m Module: 2x3m Module: Airlock Module: Common Berthing Mechanism: Surface-Attached Airlock: Docking Port: 6-way Connection Hub: Pressurized Storage Module: Service Module: Service Module Engine: Radiator Array: Solar Array: Media: Credits: -CardBoardBoxProcessor for docking ring adapter -Xemit for modelling help -biodude94566 for help with ambient occlusion -Delvar for side attachment node fix Please note, the models currently only have temporary textures. They will get real textures eventually. Interplanetary Probes: Download: Latest Release: 0.0.1: + Added reentry probe parts 0.1.0: + Added aeroshell parts 0.1.1: + Added ejectable heatshield and backshell for the atmospheric probe. Media:
  8. Very nice. Will it use normally balanced KSP data values for thrust, fuel, and such? I would love to be able to use some of those parts on other rockets as well.
  9. I see I made a mistake with that post. I would like to apologize if I offended anyone, specifically Nova, and sorry for misinterpreting your post. It was not my intention to make an ass of myself or offend you but I see I underestimated the community\'s admiration of you and have succeeded in doing just that. I hope we can put this behind us and get along.
  10. You really don\'t owe the community anything. Other people are perfectly capable of making parts themselves. Now, please, stop being a drama queen and grow up a little. Edit: Sorry if I came across as an ass. I just wanted to make a point.
  11. I just added mesh>circle, positioned them, and extruded them.
  12. That fixed it, thanks. I though I gave everything materials but I guess not. Now I just have to fix up a couple issues with normals and it\'ll be ready to texture.
  13. Thanks. That fixed most of the issues. However, the capsule shield and the nozzles still aren\'t showing up. I noticed that in blender these are black and I\'m not sure if there is any correlation there or what it means.
  14. I forgot to add that this is only the second model I\'ve ever made in Blender so there is a lot I don\'t know how to do. How do I rebuild normals?
  15. I made a launch escape tower in Blender and I\'m having issues with the texture. Blender Render: Ingame: As you can see, many of the faces aren\'t showing up. In addition, the nozzles and the capsule shield don\'t show up at all. My texture is just a solid grey image. I\'m probably doing something wrong somewhere along the way because I have this problem on another model I made previously. Anyone have any idea what I\'m doing wrong? Sorry for the big images.
  16. Single module but you get the idea.
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