

RedAV8R
Members-
Posts
980 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RedAV8R
-
@Walkinator: This one. https://dl.dropboxusercontent.com/u/80983870/RemoteTech_Settings.cfg As for RT ranges in RO, IF everything is up to date, and you have things installed properly, then no, ranges are fine, as in the largest dish has the range 5Tm beyond the current location of Voyager 1. I'm guessing you DON'T have the file linked above. The largest omni (CommTech EXP-VR-2T)has a range of 10Mm, which corresponds to your issue. The smallest dish (stock Comms DTS-M1) has a range 40x that of the omni. Note the detail I just gave you rather than 'biggest omni' and 'smaller dish'. So...in addition to not having the file linked above, you don't have your dish set up properly. So when that magic 10Mm point hits, boom, you lose connection. Of course without logs, pictures, and basically as much data/detail you can provide, we can't help you. @NathanKell: FYI it's now linked next to the along with the RT link.
-
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Keudn: Just checking, you do have the latest procedural fairings too, right. I asked for a part list and picture, or even craft file, so that I can duplicate this. Because right now, I can't. It is true that with FAR and fairings of any sort should be preventing FAR from touching those parts, but without more information from you, I can't help. @coldblade2000: When it's done. Yes, FASA and LazTek will be supported. FYI, asking the proverbial "Are we there yet?" plain annoys me. If I had the ability I'd delay the release to those who do that, it bothers me that much. @Kilgore Trout: There is a program in the works that will make one's life easier, I don't have many details, but it's there and progressing quickly from what I understand. #1. What was RCS tanks should be pressurized now with the latest RealFuels and Procedural Parts you can change the tank to ServiceModule type, which is pressurized. #2. Going to have to fly it manually w/o SAS. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
RedAV8R replied to Normak's topic in KSP1 Mod Releases
F-1B will make an appearance if it's picked for the SLS as part of the Pyrios booster....IF the SLS continues, which I have doubts. It's a money pit that while I'd love to continue to fund, I don't see it happening. I personally don't see an application for the RD-175 either. Who knows. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Keudn: No need for a video, but a parts list and picture of craft in the VAB would be handy. I've launched several test vehicles with a KR-7 and KR-14 and no breaking. I'm guessing it's more of an issue with the construction of the sat and/or control of vehicle that's causing the issue. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
RedAV8R replied to Normak's topic in KSP1 Mod Releases
Don't think the F-1B is going to be that much more powerful than the F-1A, BUT it'll be lighter and cheaper to produce. That RD-175 though... Oh my. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
RedAV8R replied to Normak's topic in KSP1 Mod Releases
And the upgraded F-1A is also 1.8M+. FWIW the the RD-170 series is pushing 1.77Million... I think the choice of the word "quite" is what is causing the issues. I personally wouldn't consider <2% that much of an improvement to deserve the title of "quite" a leg up. To each his own. IMO I also wouldn't consider the M-1 being '...not that powerful' either, even in it's initial 1.2-1.5Million version, considering it's still likely in top 5 most powerful non-solid engines ever tested. It's all a matter of relativity. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
Perfect!!! Way to go NK!! Added reference to OP towards the top. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Keudn: You've got a multitude of things not up to date in your install. FAR being one of them. RSS is out of date. As is Texture Replacer, RealFuels, pWings. Obviously most of those won't cause a problem, but FAR definitely could. Update and retest please. Also make sure those dishes aren't activated while you launch. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Motokid600: Design questions *DO* relate to what version you are using simply because what is available on one isn't necessarily available on another. Features may have changed, mass different, a whole gambit of possibilities. So yes, what version you are using *IS* relevant. If you think I belittled you, that's your problem, not mine. Learning to help one self is a basic life skill, one that if learned, makes oneself a better person. I told you to learn to help yourself, then told you HOW to learn to help yourself. I told you that doing so would make you a better person. Never said you were a horrible person, or a bad person. In fact being 'better' simply implies that you aren't the best you can be. Such that, if you are so arrogant as to think you are a perfect person and have no way in which to improve, again, not my problem. That is all. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
No worries tater. See, people do get confused when you mix old/current. Link, it happens. Motokid600, if anything THAT craft/repo link would be the place to ask questions about building something. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
Tater, all true, except he is using 0.24.2. I am not going to offer support, or allow discussions involving old versions on this thread. It only confuses people. He's been told this a couple pages back. As for a craft/design thread. Why yes, there is. It's on the 2nd post of this thread. So you don't have to click more you can find it HERE. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
Ah, a life of puppies, rainbows, and unicorns. @Keudn: Perfect, those are the details needed. I'll take a look. @EVERYONE: Let this be a lesson. It's not tough. Read and follow directions. Otherwise, don't be surprised if you get a not so nice answer. Repeating yourselves won't help either and at some point you will be ignored. I adhere to the teach a man to fish method instead of spoon-feeding them answers, especially when a person has shown little to no initiative on their own. If THAT offends you, then you need more help than I can provide. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Keudn: Logs are created at all times. Not just upon crashing. If you read the OP you would have learned this. Support Denied. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Motokid600: Basically, if you are using anything NOT 0.25 and the latest version of RO, then your question doesn't belong here. A person can suggest something that maybe wasn't supported in 0.24, or the other way around. It causes headaches for everyone involved. Using an old version is 'at your own risk', what that means is, you are on your own. If you aren't up to date, then support is not available, not on this thread. Learn to help yourself, you'll be a better person too. Use the readme that was included with your version to determine what was supported and go from there. So you want something 'like' the APS, well, look at the APS. What is it. It's basically a self contained RCS pod. So you need something RCS like. Download a part, test, if it works, great, if not, try something else. The VAB has a detailed description of parts and what is included. @Keudn: The OP has the correct procedure for reporting problems, you have done none of this. Support denied. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Motokid600: I will say this again, if this is not for KSP 0.25 and the latest RO, then you need to take your questions elsewhere, create your own question thread, something. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
Official answer, use at your own risk. It wasn't supported, even with 0.24.2. Wasn't even tested by me. Some used some FASA, but this thread no longer deals with 0.24.2. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@FennexFox: Multiple antennas increase range, and send/receive range increases range. The basics are, what you are seeing is normal. Don't want this to happen, decrease number of antennas or type of antenna. @walkinator: If you posted anything that resembled a proper bug report we might be able to help you. Get better at them or don't expect support. @jrandom: This isn't the place to be posting about something custom that you want to do. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
I've added it to my personal 'look at' list, we'll see about support, if it is added, it will be placed on the bottom of the list. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@FennexFox, ranges are additive if you are using the RT config provided with launch sites, which appears to be the case. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
I'm working on FASA right now. Do whatever you want, but I can't guarantee when the next version of RO is released that your save won't blow up because you choose to use something unsupported. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
Well, chalk that up to a poorly posted OP. No, BobCat Soviet Engines DOES NOT require the KAS plugin. Trust me, there is absolutely nothing in the engine configuration file that requires KAS to be present. HOWEVER, The Soviet PACK (Soyuz, etc) required the KAS plugin. Notice the past tense, those files are no longer available. As re-released by Dragon01, only the MIR requires KAS, and that is only to attach a solar panel. When I asked for a parts list. I wanted specifics. Attach the Mk1 pod to the stock XL decoupler, etc....Trying to cover all bases, as RO touches THOUSANDS of parts, sometimes things are missed, like node sizes. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@FennexFox: & @Felger: Could I get a parts list of what was used. Ideally, rockets should be stiff enough that this doesn't happen. One cause of that wobble is when nodes are not sized correctly. I'm interested in what parts were used in the failed attempt to check things out. Also check out KJR. That helps too. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@TheFluffiestThing: You didn't get it. This isn't an RO problem, so stop posting anything here. NK said 2 posts ago that he subscribes to the RftS thread so anything you post, he knows about. I'll give you another hint, RftS hasn't been updated in many moons (over 9 months). With the latest RealFuels, names of many fuels changed, since RftS hasn't been updated to match, it's causing massive issues, like yours. BTW Soviet Engines DOES NOT require KAS, at least not itself. IF KAS is required something else added that requirement, not the engines itself. I'm intrigued to know how you came to that conclusion. Also you haven't answered my question of why you think RftS is 'nicer'. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Noctis: Yes, it's in the changelog. I have clarified that a bit more now. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
RedAV8R replied to RedAV8R's topic in KSP1 Mod Releases
@Felger: You are showing initiative to help. That's more than can be said by most people here. If you want to take a try at updating the NearFuture set I suggest you start there. If you have questions about MM or what not, feel free to PM me. @Dawun: The website you are linking too is blacklisted by KSP for copyright infringement.