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RedAV8R

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Everything posted by RedAV8R

  1. Yes it is...BUT if you head over to the Realism Overhaul thread you can find my FASA RSS/RO configuration which scales the entire FASA to real-life, I believe there is a config for this mod to do the same, if not let me know and I can start it next.
  2. You know Dragon... you don't like to hear the word no do you. Even one given preemptively. You still push the envelope, and this isn't the first time. I stated what was done and why I did it. If you want, feel free to go through and uncomment KM_Gimbal and post a patch to my patch. Again IRL (yeah didn't say that last time, but I would have hoped you'd get the RO concept) most, if not all manned and unmanned orbital vehicles have automated launches, SO, I refuse to hand fly one as SOP. I couldn't care less about how other KSP pilots fly theirs, this is RSS/RO afterall, so automation it is. I do understand that MechJeb is simple and when free time allows KOS is planned, but until that point, the answer is still NO. I am with Nathan though. The KM_Gimbal/MechJeb issue should be looked at as KM_Gimbal gives a user much more control than one has otherwise. Maybe even have the ability to have different +yaw/-yaw (and pitch) values. Would come in handy for the Atlas Vernier Engines. so that it doesn't appear to burn through the fuel tank!
  3. Alright folks, to help Nathan out and allow him to take care of himself and some other needed projects of his I've been trying to maintain a decent FASA patch for use with RO and RSS. Any feed back feel free to PM me or post here, there is still some much needed work to do, but this gets the basics out of the way. Some known issues... 1. KM_Gimbal has been installed on most/all gimbaled engines, but at this time commented out and the stock used until some other Gimbal plugin that allows decent MechJeb or other autopilot integration. For those who insist that things must be hand flown and MechJeb sucks etc, sorry, most/all rockets/launch vehicles are automated. This is RO after all. I'd rather have my ships fly upside down and be automated, then hand fly them but by golly, the right side is up. 2. There are some Engine Ignitor's that need installed and probably some that need tweaked. Let me know. 3. I haven't finished the fairings for the SLA to fit quite right with the upcoming CSM, in due time, in due time. HERE is the file for everyone...
  4. Nah, my .jpg's aren't working either, maybe it's a setting, haven't dug into it yet.
  5. I've look and failed to see it mentioned...maybe I didn't look hard enough. I think I found a bug. A kerbal pulls MonoPropellant out of the vessel when he goes on EVA, instead of just however much he needs (default 20U), the entire tank is emptied. The kerbals EVA tank is put back, whatever he didn't use, but still considerably less than what it's supposed to be. Ex. If I have 60U of MonoP in the tank, a Kerbal then takes 20U with him, well he is full at 20U. Going back to the vessel he came from...that 60U tank is now completely empty, so when the Kerbal comes back...whatever he didn't use does go back, but the tank is 40U short after it was emptied. Not good! I'm using .23KSP, This (v 1.0.15), with a bunch of other mods, I'm going to go back and test with JUST KSP and verify if it's this ECLSS or if it's this in combination with something else. Confirmed...with JUST KSP, ECLSS, & MM 1.5 a 60U MonoP tank empties when a Kerbal goes EVA, even though the Kerbal only has 20U on him.
  6. Awesome! Keep up the good work, and looking forward to the update! Probably grab the test to check out a few things myself.
  7. Yep, that fixed my issue. I did notice that the file size of the .dll went from 28672 bytes to 93,399 bytes. EDIT...never mind...didn't pay attention. The mass is working because the module is no longer working at all. It's just reading the "mass =" of the parts .cfg file. There is no longer any parachute at all in the part.
  8. I can't and don't read every post, so I very well might have missed it. From what I am gathering, MFS with RealFuels/RealMass will now be based on the 1Unit = 1Liter from here on out. Is this true. It's just fine by me, just trying to keep things straight.
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