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RedAV8R
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
Which ones in particular are you wanting resized? -
Great work. Frizzank, another bug though, the ALSEP Device, your *.cfg path for the MODEL() call is incorrect, causing the device to not show up.
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Frizzank, it appears you didn't get the CM Heatshield, SM Dish and SM Light renamed to prevent conflicts with the DennyTX releases.
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The model does have it built in, transforms are there and everything, all it takes is adding it to the config and you'd have RCS forward too. Since this is RO though, and AFIK it didn't have it forward in the core, so therefore it's not there in my cfgs. I will say though that Frizzank didn't install the transforms correctly though, but until he does, or allows somebody else to, we get what we get.
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The Agena probe core while having RCS in FASA, as far as I can tell in my research did NOT have the RCS. There were nitrogen thrusters on the flight pack just above the engine. Seems when I converted it to ModuleRCSFX I used the normal transform name, rather than the name it should have been. I've just uploaded the latest version which corrects this error, please make sure you delete everything old before installing the latest version.
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Let's get this straight. The SAS is there. Period. It also works. There are no reaction wheels present though, so it must use other means (IE RCS) in order to keep itself pointed in the direction you want. Well at this time the RCS is screwed up. Until that is fixed, it's not going to work. One could make a work around, but I'm going to give DennyTX a shout and see what he can do first, then it's up to Frizzank to include it in FASA. Now, I need to suggest to DennyTX to rework his RCS for the Apollo Command Module. First, there are 12 engines in the real deal. He has modeled 8, missing the 4 roll engines outright, and 6 of the others are wrong compared to real life. The pod that is placed near the forward tunnel, under the front heat shield, fires outward, as is modeled it's the only one that is the same as real life, BUT it's on the WRONG SIDE, the top of the Command Module needs flipped 180. Once that is fixed, all will be well again. DennyTX has two options as I see, model the RCS trust transforms and visual model into the Command Pod itself, which with the advent of ModuleRCSFX resolves all issues that otherwise would have occured, or he can make 1 new RCS pod model, one with the trust transforms that fire correctly for roll and cut out 2 sections in the command module to place them. Then it would be up to the individual to place them correctly. I obviously am in favor of just building the entire command module model correctly with the transforms and let ModuleRCSFX do the work, but others don't like that.
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Yes, the Apollo Command Module RCS is having problems. I haven't figured out what is going on yet, some experimentation is required and I've got a few ideas, but I do know about it. That said, because there are no reaction wheels, if RCS is broken, starts spinning, there is nothing there to stop it. The blowing up of interstage I noticed yesterday during my first flight testing. Sizes, weight, fuel load was first, no comes the flight testing to make sure it all comes together. Gotta make sure FAR isn't breaking it either, still a ways to go, but in my mind the hard, time consuming part is over, now the fun part begins.
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Make sure you have RO/RSS and all dependencies thereof. I also need to mention and add to the OP that ModuleRCSFX is now also required. Yes all the RSS_FASA_***.cfg goes in the main FASA folder that is itself in the GameData folder. I like to put RSS_Resources in the main GameData folder. Same problems as before with RealFuels?
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Lazarus, great work! I will also put my vote in for doing the cargo module. Sure the main goal is putting living things in space, but there is also the necessity of getting stuff up to keep those living things still living. Like the current missions to the ISS. I haven't heard but I'd imagine SpaceX will still keep the cargo pods w/o windows and such for resupply missions. Just like Soyuz has Progress. Also I don't see anything about RCS. Admittedly I haven't tried the new version yet. Has Dragon and Scripto given you the idea on how to the roll and the such to work yet. I think I've mentioned it before, if you want an example of the best way to do it, look at DennyTX, he's got a 'shelf' in certain areas to put in the RCS pods. Though again I admit I haven't tried his, I'm guessing that it works.
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Frizzank, you missed renaming some of the ALSEP stuff.
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Continuing work today. First off, Saturn V isn't even remotely close to done, it's sized, most of it that is, just finished the rest. Big problem right now is the scaling. Since the original parts are in Kerbal scale, some graduated parts will not work with a real sized project... SO.... Big item though...I'd like to commission somebody to model just a few parts. I'll do the cfgs, that's not the issue. One that I can see right now is the S-IVB aft interstage. The part shall be a hollow truncated cone. The part shall be 6.604m wide at the top, 10.058m wide at the bottom, and 5.778m tall. The walls should be say .1 meter thick (we can do some research to determine what it is). Textured appropriately. The second will be a proper Spacecraft Lunar Module Adapter appropriately scaled to match the real thing. More details to follow once Frizzank publishes Apollo. That is all at this point.