Is it normal (in case of that this is still an alpha) that the performance goes extremely down when one is controlling a ship and another is connect to the ship too? We've also the problem that ships sometimes stutter around and then explode. This is my current config: #Setting file format: (key),(value) #This file will be re-written every time the server is started. Only known keys will be saved. #address - The address the server listens on #WARNING: You do not need to change this unless you are running 2 servers on the same port. #Changing this setting from 0.0.0.0 will only give you trouble if you aren't running multiple servers. #Change this setting to :: to listen on IPv4 and IPv6. address,0.0.0.0 #port - The port the server listens on port,6702 #warpmode - Specify the warp type #Valid values are: #0 - MCW_FORCE #1 - MCW_VOTE #2 - MCW_LOWEST #3 - SUBSPACE_SIMPLE #4 - SUBSPACE #5 - NONE warpmode,4 #gamemode - Specify the game type #Valid values are: #0 - SANDBOX #1 - SCIENCE #2 - CAREER gamemode,0 #whitelisted - Enable whitelisting whitelisted,0 #modcontrol - Enable mod control #WARNING: Only consider turning off mod control for private servers. #The game will constantly complain about missing parts if there are missing mods. #Valid values are: #0 - DISABLED #1 - ENABLED_STOP_INVALID_PART_SYNC #2 - ENABLED_STOP_INVALID_PART_LAUNCH modcontrol,1 #keeptickingwhileoffline - Specify if the the server universe 'ticks' while nobody is connected or the server is shutdown keeptickingwhileoffline,1 #sendplayertolatestsubspace - If true, sends the player to the latest subspace upon connecting. If false, sends the player to the previous subspace they were in. #NB: This may cause time-paradoxes, and will not work across server restarts sendplayertolatestsubspace,1 #useutctimeinlog - Use UTC instead of system time in the log. useutctimeinlog,0 #loglevel - Minimum log level. #Valid values are: #0 - DEBUG #1 - INFO #2 - CHAT #3 - ERROR #4 - FATAL loglevel,0 #screenshotsperplayer - Specify maximum number of screenshots to save per player. -1 = None, 0 = Unlimited screenshotsperplayer,20 #screenshotheight - Specify vertical resolution of screenshots. screenshotheight,720 #cheats - Enable use of cheats ingame. cheats,1 #httpport - HTTP port for server status. 0 = Disabled httpport,0 #servername - Name of the server. servername,NoXP #maxplayers - Maximum amount of players that can join the server. maxplayers,20 #screenshotdirectory - Specify a custom screenshot directory. #This directory must exist in order to be used. Leave blank to store it in Universe. screenshotdirectory, #autonuke - Specify in minutes how often /nukeksc automatically runs. 0 = Disabled autonuke,0 #autodekessler - Specify in minutes how often /dekessler automatically runs. 0 = Disabled autodekessler,30 #numberofasteroids - How many untracked asteroids to spawn into the universe. 0 = Disabled numberofasteroids,30 #consoleidentifier - Specify the name that will appear when you send a message using the server's console. consoleidentifier,Server #servermotd - Specify the server's MOTD (message of the day). servermotd,Welcome, %name%! #expirescreenshots - Specify the amount of days a screenshot should be considered as expired and deleted. 0 = Disabled expirescreenshots,0