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leafty

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Everything posted by leafty

  1. I also managed to land a plane that's not a VTOL on the "hard" runway. It's hard to tell the speed at which it touches the ground since the deceleration is very short.
  2. This is going nowhere. Why on earth (or Kerbin) would people challenge themselves with arbitrary rules when it's easier without them??? Oh, wait, it's called a challenge...
  3. Obviously, it's easy with MechJeb... Also, try without it and with re-entry too (better, land back at KSC) and no quicksave/reload (that resets the F3 readings).
  4. From: http://forum.kerbalspaceprogram.com/threads/66414-The-KSC-World-Supercar-Championships!?p=919831#post919831
  5. Get Jeb into space (>70km periapsis) with him experiencing the least 'most gee force endured' (F3 proof). Never tried to do it, so I just don't know if you can go below 2.0G or even 1.5G.
  6. That's what I have in mind when I hear 'dropship': I built this some time ago, and of course it doesn't qualify per the 'drop from orbit' rule, but it looks quite stupid, so here we are.
  7. I never went to the alternate KSC base, so I decided to go for the Chinhook award with a modified version of the Helijet nicknamed the "Head Chopper". Quantum mechanics allows Kerbals not to feel the discomfort of the blades going through your head or so, I heard from Cave Johnson . He also mentioned something about those burn marks too...
  8. I use Open Broadcaster Software to record videos, it's simple to use and will produce ~250MB files for a half an hour recording in 720p.
  9. I don't know if my concept is ok, but if it is it has all these categories with no variant used (only one design) : Precision award - Rotors only The Jet Ranger distinction - Helo flight with some jet boosts, can be done rotors only The Eggington award - Jet flight The Ferry award - Jet flight The Kasprowicz distinction - Jet flight The Boulet award - Rotors only The Church award - Rotors only At low altitude, you fly like a regular helicopter using the rotors and if you want to go fast and high, you turn on the jet engines and stop the rotors. It flies a bit like an airplane, but is much less stable since it has NO lift surface or control surface whatsoever. If I add lawnchairs, I'm sure I can get the Chinook award quite easily since I circumnavigated non-stop.
  10. I think you can cut the number of rotor in half by using the cargo throttle. You have to bind it to an action group to use it, and it enable you to use the rotors at full power (4 bear rotors are enough to lift 40 tons with that).
  11. I hope my design follows the spirit of the competition . This is the Rcr, made by Kerbal Dynamics, a P1 class car (top speed around 27m/s) that made it in 09:18. It was a bit hard to drive as I constantly had to adjust its pitch, but that was a fun car to design.
  12. Nope, but like you, I didn't notice the cargo throttle option (and docking to that is very difficult to achieve). I'll have a try with a pre-attached payload.
  13. Managed to bring a overly complicated helicopter to the island and back (kinda...) and to land the thing on the helipad.
  14. Your two solar challenges are just too similar. They may require different optimizations, but we only see two times the same-ish challenge. Choose one of your challenges, remove it and resubmit it in two months time when the first challenge is already dead. I'm not judging your challenges, but what you did was a bad move.
  15. The thrust of your ship is so low, it's already a challenge to land it on the Mun.
  16. You should only allow sneak peeks to the map, not more than say 1 minute to avoid the exploit shown by Hakari. Even better, deduce points based on the time spent on map view (would need video subs though).
  17. I fear it might be unbalanced, and I don't know how many people will try this, so if they are enough participants willing to try to have a go at a separate mod class, I will gladly allow it. And yeah, with FAR, I feel it's hard to not stall at such slow speeds.
  18. Blazing Wings Championship Series For experienced airplane pilot, here comes the BWCS, a series of aircraft races that will put your piloting skills to a challenge. Who will become known as the fastest and craziest pilot in Kerbin? Rules for the first race: Track: Proxy Call - Download save folder here 1) The track presents a start, a finish and a bunch of checkpoints in the form of giant gates. If you played Trackmania, this goes by the same rules. You have to go through the start, then through all checkpoints in any order and lastly through the finish to validate your time. Start, checkpoints and finish do not have an orientation, you can go through them in any direction. On the image, you can see the order I used for my own submission, but you can choose any other. 2) Your score is the time it took you to get from start to finish, valid only if you get through all checkpoints in the process. 3) Your airplane has to be intact until you pass the finish gate. You can crash after, but Jeb will not be happy. 4) Use the persistent trails plugin to record your race. Use maximum precision. Stop recording a couple of seconds after you go through the finish gate. Don't forget to save. 5) One stage, stock parts, no FAR. (May change in future races.) 6) You can use your own jet-powered aircraft, but keep in mind that the gates are not very large. Jet-power only (no rockets, no RCS, no R.A.P.I.E.R.). Submission: Post your persistent trail file (located in [...]\Kerbal Space Program\GameData\PersistentTrails\PluginData\Tracks) and your craft file if you used your own. Optionally post timing screenshots if you can, if not I will compute your time myself. I will close submissions when no more new entries come in, after a decent amount of time (at least 1 month). Notes: * In the save file, you will find an airplane, named Dart. This is the one I used for my own submission. It has a thrust limiter to make it go slowly and action group 1 to toggle the jet engine. * Each gate in ~190 parts, you may want to lower your graphics settings, though I did not encounter any significant lag during my tryouts. My entry: 01:27 Persistent trail file How I measured my time: I took control of the finish gate, put the camera near the start gate with the replay ghost just before it. I hit play and took a screenshot when the plane got through the start gate. I then recentered the camera on the finish gate and waited for the ghost to go through it. I crashed quite a few times before I was able to do it. That minute and a half of piloting was quite intense. Fell free to suggest your own tracks for the series. By the way, I used hyper edit and Alt+F12 cheats to place the gates. Lastly, I may have forgot one thing or two in the rules, so please ask if something is unclear.
  19. I managed to go at 330m/s with stock parts and no FAR. It's getting very difficult to handle at these speeds, but maybe with more jets, we can go faster.
  20. How fast can you go through the target (named "Pylon", located at KSC) with the provided aircraft? Save file The save has everything prepared, just select the runway to enter the aircraft. Proof that it can be done: You can also try to do it with your own ship.
  21. I didn't think you could bypass the rules with something so simple yet so crazy, Kasuha. Very nice job. With something like that, we can even try to go below 0:05. The fact is that I still think that making a challenge out of trying to dock mid-air can be quite fun, but I still need to figure out how it should be implemented. If I provide a save file with the target already mid-air, I fear it will not maintain its altitude and crash before we can dock with it. Feel free to give out any suggestion at making this challenge better.
  22. You're not really maintaining the bottom part yourself . So maybe I should amend rule 1 to say you can't touch the ground directly or indirectly by touching an object on ground. Funny idea, still.
  23. Yeah, I think we can do it in less than a couple of minutes, but I didn't want to have a difficult entry barrier. Nice job Dave, doing it without RCS.
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