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jmiki8

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Everything posted by jmiki8

  1. Oh thanks! I updated the craft. Anyways, with which patch did the landing gear get steering? Just being curious. EDIT: I see, it was 0.23.
  2. Thanks for the constructive opinions! I added an estimate for part count (I believe it's around 80 parts).
  3. UPDATED TO v3! Is Flight Simulator X too difficult for you? Want to smash into the ground and feel the destruction? Do you have no patience to build a large® airliner for KSP? Then the Mikiliner 747-3 is made for you! In SPH Ascending Approaching the runway What is Mikiliner 747-3? -The Mikiliner 747-3 is a quad-jet airliner, looking similar to the famous Boeing 747 (but not meant to be an exact replica), scaled down to have still too high low-ish part count, resulting in higher acceptable framerates. How does this bird fly? -The plane itself is well-controllable, but it usually needs the pilot's intervention to keep the desired direction. It can take off at ~60 m/s (and can tailstrike the ground at even lower speeds). It's not meant to be the most realistic aircraft to fly, rather to be fun to pilot it. It may need little thrust even at landing to maintain its controllability. It's taxiing characteristics are also acceptable: All landing gears are set to steer, so the plane can turn better on the ground, enabling it to use the KSC's taxiways. The plane weighs ~45 tons! Can this plane actually transport kerbals? -I haven't tried it yet, but on paper it should be able to transport 12 passengers + 1 pilot. I focused more on the look, that's why I added science modules instead of hitchhikers. Part count: 113 Version history: 747-1: Unsuccessful prototype version 747-2: First release 747-3: Removed ugly rover wheels, set main landig gears to steer. To be added to the next version, 747-4: -Reverse thrust Seems good? Then download it now! https://www.dropbox.com/s/qwtiygiuxsxwgsv/Mikiliner%20747-3.craft Have fun! You may also want to see my Biplane design.
  4. I love building aircraft in KSP, so I'll try this challange. But only in the new year
  5. Yes, Eve is the closest, and it has thick atmoshpere (like twice as thicker as Kerbin's), so you can land very safely. On the other hand, you must be very cautious when landing on Duna, as its atmosphere is very thin, and if you don't put enough chutes on your vessel (or have landing rockets), you won't survive the landing. Also, there are really high mountains on Duna, and parachutes might not open early enough to slow you down - which is not really a problem on Eve. But as a beginner, don't even try to go back to kerbin from Eve, it's not impossible, but it's really challenging (maybe with an Apollo-styled landing). Returning from Duna is much easier.
  6. Are you a veteran of the Great War? Do you think that new aircraft are way too modern for you to handle? Then you are at the right place! I present to you the ultimate Biplane Mk1!yay, like nobody had done it before -So what does the Biplane Mk1 offer, you ask? -An old-style biplane from your great grandfather's golden age, fitted with a jet engine, as KSP engineers still don't know the meaning of word "propeller" (yet)! -Doubt this thing can actually fly? The Biplane Mk1 handles very well even without SAS, can take off at ~35 m/s, and can achieve great speeds (but it's recommended to set the thrust limiter to some lower value in order to give the plane more realistic stats)! Also, this bird is a real eyecandy: it features RTGs perfectly sticked into its nose, so it looks like it had a radial engine! It has a circular intake placed in the front, to (poorly) resemble a propeller! Also, it uses landing gears set up in a tail-dragger configuration, to enhance realism! The plane comes with two radial parachutes not meant to be used anytime mounted on its frontal part in order to balance out the plane. Why are you still reading this? Download it now, and have fun!
  7. Thanks for the replies and ideas! And sorry, next time I'll post my stuff in the right forum.
  8. Hello! I have been playing KSP for a while, and I have already landed on most of the planets in the Kerbol System. However, docking and rendezvous were "taboos" for me. It looked really hard, and I thought I would never manage to dock two vehicles together. After travelling around the space, I thought it would be finally time for trying to send up a space station, made of at least 2 seperately-launched parts. So here I present my first station, the "Miki Station". The station orbits at an almost constant height, around 100 and 102 kilometres above Kerbin. It's only ~17 tons, because I tried to make it really light (as I always fail with more complex lifter rockets, and hate to repair my designs with asparagus staging ). I know that most of skilled space-engineers can build rockets which lift 17 tons into orbit with no difficulties. This is the station itself. It has 3 modules (yet): Core module The upper part is the core module, which I've put into orbit first. It has a cabin for a crew of 4, and a cupola module. The module generates and stores the power, and it has a large RCS tank with thrusters for fine-manouvers. Science and module This module contains the space station's sensors and houses the experiments. This is the part of the station which allows the further extensions of the station to dock. It makes up the lower part of the station. Communications module This the a module which had to be docked after an "accident" . I have forgot to put antennas on the mentioned modules . That's why I attached a seperate module for communications. It's the small cross-shaped thingy on the lower left. Two more pictures: I wonder why he's worried A kerbenaut doing repairs on the comms module with his feet. -To do list: Dock a fuel tank for long-range ships Add a "Mass-relay" device Do an actual mission involving the station This concludes the details of the "Miki Station." Every comment is appreciated. Thank you for reading.
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