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Everything posted by BagelRabbit
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Can you make it a model rocket? Please? Better yet, scale it up 50x and make it out of thick metal! I'm sure you can find high-grade liquid oxygen somewhere. I'm working on a model rocket that looks like a KSP SRB, with 'winglets' on the bottom and, an 'Mk1 capsule' on the top attached by a 'stack decoupler.' I may make it into a thread if I ever get it done. Anyways, nice job on a realistic-looking FL-T400!
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Here's Episode Two, depicting the voyage through interplanetary space right up until the landing. I'll do science and explore the surface in the next video. Happy watching!
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Okay, I've landed on Duna and returned, and it's time to ask for the patch! I think I'll do a mission report about this one. I trust that you can design a patch better than I can, so I won't be too specific about the design. Can you include the planet Duna in there, though? It would also be nice if you made it in the approximate style of my previous patch (on the bottom of the last page). Here's some other information if you need it: >Its name is the Duna Lander Mission (DLM). >It was piloted by Jebadiah. >Here's a video of it landing on Duna. http://youtu.be/I_MkPfxnt_g >It didn't fly by Ike, or do anything special except for landing on Duna. Thank you so much in advance! I can't wait to see the patch!
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Yep, I post YouTube videos, under the name Bagel Rabbit. https://www.youtube.com/user/BagelRabbit It's mostly an agglomeration of random ideas I have in the middle of the night. Most of it is pretty quality, and it would be nice if you could watch a video or two.
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The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Now, this is what I was thinking of when I made the challenge! Congratulations on your successful delivery of gifts to the red planet! Three days until New Year's... I would recommend beginning some large-scale work now, if you want to deliver big things on this thread. Again, good luck on your final push until New Year's! -
I remember when I only had the v0.13 demo, and I first landed on the Mun. I more-or-less paved my own way to the distant rock, but I did take the advice of a YouTube tutorial, which said that fins attached by stack decouplers made good landing legs. Remember those days, anyone? I slowly backed my way down, flared the engines and successfully landed. When the craft stopped wobbling around and remained upright, I was instantly hooked on KSP. Congratulations. You have done it. Now, go forth and explore the rest of the Kerbal universe!
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I'm beginning a YouTube series in which I go to Duna in career mode! This will probably just be the first launch of several, and I may even eventually create a base or something! But I'm getting ahead of myself. Here's the first episode, depicting the launch through the Duna transfer burn. I'm trying to keep these episodes relatively short and sweet, but with fairly minimal cuts. Let me know what you think, and stay tuned for the next episode.
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These patches are so awesome! My goodness. I have been known to draw my own patches by hand. Pictured is the latest mission patch I did, which was the Duna Flyby Mission (DFM.) It's very crude in comparison with jpvalery's patches, but it's something. For my upcoming Duna Landing Mission I may want to request a patch... but not yet. First I'll have to build the rocket and coax it in the right direction. Then I'll consider commissioning a patch if you wouldn't mind. Wonderful thread, and jpvalery definitely deserves some +Rep. Edit: Geez! This patch is really big! Any way I can shrink it?!
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I would put it right at the end of the runway, so that if a plane didn't pull up fast enough, it would smash into the memorial. ...it's what he would have wanted.
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I was trying to land a twenty-ton rover on Moho once. After hours of building and flying, the craft was finally in its final descent. I jettisoned the transfer stage about three kilometers above the lunar surface, so that I could start my skycrane. The craft was descending rather quickly and I was rushed, so I dropped the stage while the rocket engines were still burning just a little. I then turned on the skycrane engines full blast to distance myself from the transfer stage. Twenty seconds later, the descent stage flies upwards and knocks off a skycrane engine. Tumble, tumble, tumble... crash. I hadn't even quicksaved. AGH!
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The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Sonic, Welcome to the forum! Glad you could contribute your massive plane, and thanks for your good video! I must admit that this whole present thing is much more controversial than I thought it would be. I'll call the total number of presents 126, although I understand that that number may actually be lower. I won't post again today, so Merry Christmas! Be sure to keep on submitting your wonderful designs! -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Total number of presents is actually at 107, right? 87+20=107. Armchair Rocket Scientist, good thought, but I still say that present propulsion is not allowed unless if it's by Santa's sleigh. mdosogne, you're right that bonuses don't count if you've used the same bonus more than once. If you get a different bonus than you did the first time, though, that bonus counts. (If, on my next flight, I land a present near a Mun Arch, I get the Far-Out bonus but not the Easter Egg bonus anymore. If I land on the Mun again, the Far-Out bonus is not applicable, etc.) Multipliers, however, do count over multiple runs and can be used again and again. -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Okay, I've finally made an entry for the challenge, and it's a pretty simple one. No bells or whistles. Just a nice aircraft that can deliver three presents to the island runway. 3(presents)+2(Cover of Darkness)+10(Easter Egg)=15 presents total. Not a lot, but every gift helps! Total number of presents so far is 87. By the way, thank you so much for Sticky'ing this thread! -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Armchair Rocket Scientist, Good questions. I'll clarify as best I can. The first question is definitely legal. The rule was made so that the present-dropper-offer would not vanish mysteriously after getting too far away. While in orbit, this mysterious effect does not occur, and presents can be dropped unhindered. Your second question is a bit trickier. I would say... no, all present propulsion must come from the sleigh itself. If presents could, at least partially, deliver themselves... then what's the purpose of even having Santa on there? I'm adding a two-present bonus for delivering presents on the night of Christmas Eve. -
Make a wish... and have it horribly corrupted!
BagelRabbit replied to vexx32's topic in Forum Games!
Granted, but the freak mutation that made them red also allowed them to survive on land. Within months, thousands die because they stepped on the fish while texting, playing games in the park or even taking a brisk jog. As the death tolls rise, stonefish begin reproducing in the sewers, and soon, there is a massive plague of the nasty buggers, all crawling through the grass and searching for invertebrates. While the population is eventually controlled, a few fish remain in the sewers. They gradually multiply until tens of thousands burst out of manholes and, in some cases, toilets. This outburst kills hundreds more. The population is again controlled, but the same thing happens again several years later. And again. And again. Eventually, many move out of near-costal cities. This mass migration devastates costal infrastructure and costs billions, but the stonefish creep further and further inland. Stonefish-proof boots become common, and people learn to avoid the fish. ("Step on Red, You'll be Dead!") Life become almost normal for a time... and then this land survival trait spreads to moray eels. Sorry if that was a little dark. I wish that I could see the Milky Way from where I live... -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
You're right. Total number of presents delivered is actually 42. About the removal of points, now that you've mentioned it: My greatest wish for this challenge is for it to proceed mostly independently of me. In my opinion, the fewer observations I make, the more the challenge brings all KSP fans together. This is why I haven't docked points from anyone yet. That being said, if someone posts an entry that is clearly illegal or claims bonuses they shouldn't have, then they shouldn't receive points. The job of removing or adding points is up to you. Use your power wisely. The deadline has been extended to 7:00 AM, GMT, on New Year's Day. -
Make a wish... and have it horribly corrupted!
BagelRabbit replied to vexx32's topic in Forum Games!
Granted, but while you're installing it, some guy comes and steals your television, making the whole thing worthless. My wish is for a brand new 16" telescope. -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Nice job, GraviTyKillz! (Especially with a more-or-less stock craft! Looks like the only mod you used was Kerbal Paint, for a more festive vehicle.) My only comment is, where did you get the Holiday Cheer bonus? When I said 'a base,' I meant a base that you had established somewhere on Kerbin, or on another planet or moon. I would count the island runway as an Easter egg. This gets you the same number of points; I'm just clarifying. So, your 23 presents, added to Darren9's seventeen, add up to 40 total presents delivered so far. -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Three days until Christmas, and only seventeen presents delivered! I think I may extend this challenge until New Year's. Myself, I managed to deliver three presents to Kerbin's grasslands with a sleigh-like airplane, but on the return trip, I managed to flip the craft and kill my Santa Substitute. I'll post pictures as soon as I get something to work. Keep at it! Santa's counting on you! -
Well, I have good news and bad news for you. The good news? I've got another GoPro video. The bad news? It's of the rocket exploding. Shortly after ignition, the forward O-ring could not contain the burning propellant any longer, for unknown reasons. This caused the rocket to separate in two prematurely, and to tumble out of control. As the burn progressed, the rocket began shooting fire out of both ends, burning the cord connecting the two halves. As the GoPro drifted down more-or-less normally under parachute, the other half fell to the ground, still belching flames. Fortunately, this didn't start a grass fire, and no one was hurt. There's another, nearly identical rocket that I can stick the GoPro on top of. Hopefully, this kind of accident doesn't happen again, and I can safely fly the GoPro for a while longer. And you thought these things only happened in KSP!
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The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Official judgment has come Nice craft! I can never fly VTOLS, myself. It's a bit of a weakness with me. I have two bones to pick. The first is that not all engines were identical, which may or may not violate the reindeer replacement bonus. I'll give it to you, though, because they all have red noses. Gotta love those red noses. The second is that your video didn't include the craft landing. If your Santa Substitute made it back safely (without dying), the seventeen presents and the first delivery on this thread are yours. Congrants. It's getting closer and closer to Christmas, should I extend the deadline? -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
I don't think it's a true challenge unless the mass is close to or exceeding 1 (The more mass, the more joy each present brings.). The mass of the HubMax docking port connectors is a full 1.5, thus being well above the 'okay' threshold. That being said, feel free to string together several small modules to exceed the requisite mass. And, most importantly, don't forget to 'gift-wrap' your packages with I-beams turned on their sides, structural panels, etc. Time to add another rule to the already enormous list! -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Good suggestions. I'll try to add more bonuses, and I'll include that presents delivered on the KSP flat don't count. Just give me a minute to update my first post. As for your first question: As long as presents are not attached to one another, any number of them can be dropped off at the same time. -
The Santa Substitute Challenge!
BagelRabbit replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Yes, whatever contraption you create must be single-staged (excluding stages used for present drop-off), although not necessarily an SSTO. However, you are allowed to refuel in orbit or wherever you choose. Thanks for clarifying, I'll add this to the rules. Oh, and don't worry about the reindeer. They still inspect the sleigh and guide the big guy to his destinations. Mind you, not by light-up noses anymore, but by sophisticated telemetry and ground tracking. -
It all started when Santa searched for a substitute for reindeer, on account of them being underpowered and inefficient. Before long, he stumbled upon the idea of using the newly developed R.A.P.I.E.R. engines to aid him on his around-the-globe jaunts. Within days, he had converted his sleigh into a sleek fighter-jet cockpit, and replaced all of his reindeer with R.A.P.I.E.R engines. When some elves became worried about the new craft, Santa decked the craft with loads of struts and called it good. Nonetheless, there was still some tension as the first test approached. Santa got permission to launch from the Kerbal Space Center for the initial test. After a quick preflight check, he fired up the craft’s engines – and then… The jolly old guy broke several bones and suffered considerable internal bleeding. The elves stabilized his condition and assured us that he will make a full recovery, but in the meantime, well, he can’t deliver presents. That’s where you come in. The goal of this challenge is for as many people on the forum as possible to deliver the maximum number of ‘presents’ around Kerbin, before 7:00 AM, GMT, Jan. 1. Rules (Please read!) The craft must contain at least one Kerbal. Presents can be represented by a HubMax Multi-Port Connector, or, if you’re adventurous, you can make your own present. Just keep its mass over 1.0. Gift-wrapping homemade presents isn't necessary but it is appreciated! Every present must be dropped off individually. If multiple items are dropped off as one unit, the unit is considered one present. Every present must land safely, and may not be destroyed upon landing. If presents are dropped from the sky, the craft must remain close enough to the presents that they do not disappear on account of being too far away. Mods are okay, but no ‘cheating’ (Using the debug menu, using HyperEdit to place presents, etc.) Any type, or types, of engine are allowed. Don't drop presents within the KSC flat. It ruins the fun and the holiday spirit. The Kerbal must land at or near the runway. If he dies, the attempt is considered a failure and any presents delivered don’t count. Post at least a couple of screenshots from important moments in the flight (liftoff, delivery of presents, and landing.) Multiple attempts are allowed from the same person. Just be sure to make a different post for each. The craft must be single-staged (excluding stages used to drop off presents.) Scoring (Please read!) Post the number of presents that you delivered, plus a scoring addition/multiplier if applicable. Also post the total number of presents delivered (Take the total given in the post above yours, and add on your contribution.) An example: "I landed three presents with a multiplier of x2, for a total of six presents. Total number of presents delivered so far is 24." Additions/Multipliers: Cover of Darkness: Drop off presents at night. +2 presents. Reindeer Replacements: Have exactly nine identical engines on the craft, to represent each reindeer. +5 presents. What is that?!: Drop off presents near an Easter egg (excluding the Monolith near KSC). +10 presents. Holiday Cheer: Drop off presents near a preexisting base (on Kerbin or elsewhere). +10 presents. Sleigh Ride: Make your craft resemble Santa’s sleigh (e.g. multiple engines in the front, big ‘sack’ for presents, etc.) x2 Multiplier. Far-Out: Deliver presents to the Mun or Minmus. x5 Multiplier. Further-Out: Deliver presents to a planet or moon outside of Kerbin’s SOI. x20 Multiplier. Multipliers can be combined if applicable. Bonus presents, however, do not get multiplied. Any questions? Clarifications? Post them and I’ll give you an answer! Good luck! Happy Holidays!