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KSP2 Release Notes
Everything posted by Navy2k
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And all that is possible with your choice of mods, I don't see the problem. *shrug*
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KSP 2.0 - What would you expect (or wish) for a sequel?
Navy2k replied to carlorizzante's topic in KSP1 Discussion
A work environment for the devs, so that not a bunch of people as a whole have to leave at once... -
Will give it a try, just had my RSS backuped for the incomming doom that is 1.2 =) Maybe it will fix that I have only clouds in the northern hemisphere in the Main menu.
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Funny, i compared your install with mine and while it is essentially the same there are some small differences, for example my scatterer config had no eclipsecasters don't ask me why =) and I lack a partfx.dll in RVE but it looks quite right to me. So depending when and from where you gathered your info your RSS with RVE will look slightly different. o_O
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Swap SAS button position of radial in and out.
Navy2k replied to Rodhern's topic in KSP1 Suggestions & Development Discussion
For the sake of confusing people we should stay like we are, and because in physics there is often the right hand rule, a right hand coordinate system would put radial out as the positive part of that axis too if you put prograde as the primary coordinate which makes sense because prograde will always be prograde no matter how you define the other ones. -
*looks at the ticket for a long time and thinks maybe there is something off but I can't put my finger on it*
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Mars Colonial Transporter: What will it look like?
Navy2k replied to NSEP's topic in Science & Spaceflight
And the winner is: "Spacey McSpaceship" -
So like the 1 Minute Time Machine? https://www.youtube.com/watch?v=vBkBS4O3yvY But I would possibly miss some folks i would definetively kill by messing with the past and getting them back would be almost impossible I guess. So I would love up the present and future instead. Not if we are in the first batch of intelligent life like it seems to be. Maybee there are no aliens visiting us because on the way to get the tech to do so there lays something as a z-pinch machine so powerful that the first test firing of the device unleashes unpredictable amounts of energy zapping the whole planet sterile.
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Obviously not destroying the space time continuum. o_O
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WTH is going on with this pokemon phenomenon, I don't get it. How could a game with the depth of a cd burning program minigame of the 90s be so popular?
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1. Make some Money 2. Get the best decrypt/spy hardware 100 years from now 3. Find out what the hell goes on in the world right now...
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thanks for the Info and your contribution to KSP -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Navy2k replied to pingopete's topic in KSP1 Mod Development
So you don't use the scatterer configs from RVE? I don't think I have problems with them. o_O -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thats my prob, for one mod (I am not at home to check which) i found no instructions and the rest was either CC-do what you want with it but don't take money for it or MIT-do what you want. I think it would help some people in this phase of development to just have to drop in one folder in their gamedata, will check tonight. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thanks for your work, so all bundled means i could too bundle my RSS RVE files of EVE, RVE, Scatterer and dependencies? haven't found all the licenses of all of them, so I never provided my "OneFolderToInstallThemAll" solution for RVE. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Navy2k replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks a lot for all your work, I will have tons of said fun -
[1.3.1] Persistent Dynamic Pod Names release
Navy2k replied to linuxgurugamer's topic in KSP1 Mod Releases
All good in CKAN and just loading it up to test. -
Is it true that most KSP players never go interplanetary?
Navy2k replied to KerikBalm's topic in KSP1 Discussion
I haven't returned from Duna because of a mod I use. Its called RSS -
So did some research, #2 is definitely a Cooling/heating Unit -> http://www.pchemlabs.com/product.asp?pid=4954 But whats odd is it seems to be connected only to a power line. On their homepage they claim they deal with the wax byproducts, so 3, 7 or 8 could be part of that. And they use devices for the start of the process, 4, 9, 10 and 11 come to mind. http://www.xytelcorp.com/product-26/fischer-tropsch-synthesis.aspx
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Attaching multiple engines on a tank
Navy2k replied to Charlie the Kerbal's topic in KSP1 Gameplay Questions and Tutorials
Procedural fairings has a procedural thrustplate under structural parts. Greetings Ben -
Is 64.1778075 nAU near enough?
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The "You know you're playing a lot of KSP when..." thread
Navy2k replied to Phenom Anon X's topic in KSP1 Discussion
I suggest "MechJeb and Engineer for all" mod -
Does KSP need 1.875 meter parts?
Navy2k replied to Panel's topic in KSP1 Suggestions & Development Discussion
I think your are talking about different things. regex didn't mean full fetched PP but a Cylindrical tank part that can be rescaled in 1,25m diameter steps and in 0,5m 1m 2m 4m 8m length just like the tanks now but with only one item in the VAB list. There you could easily fit in a 1,875m part too. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Navy2k replied to pingopete's topic in KSP1 Mod Development
Why not just try it, as i gathered RSS with RVE is more graphicscard hogging than pure RSS and your intel onchip graphic isn't the best, but when it runs for you now with RSS pure you must have some detaillevel already down, so no way to know for you really than to try =) -
KSP getting boring? I want to get back into it.
Navy2k replied to ZedSpace's topic in KSP1 Discussion
Are you kidding me, with all the mods there are i went to 700 hours easy and then I explored RSS a bit went back to stock back and forth, and now at way way over 1000hours I am exclusive RSS/RO/RP0 with my first career play through in RSS and I'm loving it.