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Wafflz

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Everything posted by Wafflz

  1. Ferram I wanted to start by saying thanks a lot for staying on top of the mod. Unfortunately I have narrowed down another problem I am having to FAR. With a simple rocket using small parts I am getting huge fps drops. With Vsync on and FAR uninstalled I get 60 frames on the launchpad. When i add FAR with the same vehicle on the launchpad my fps drops to 22, and remains low over the course of the launch until I get to orbit. Strangely enough after I decouple the radial SRBs(RT-10s) and they are far enough away my fps jumps up to 30-40s. By the time I reach orbit my frames are back up to around 60. I only have a few other mods including KJR and when I remove those mods the problem remains the same, I believe the issue is related somehow to FAR. Again thanks for this awesome mod! Also I just realized you updated again to 12.2. This is occuring on 12.1 which included the bugfix for decouplers ejecting at ludicrous speed.
  2. I have this problem, I narrowed it down to FAR, I only had KJR FAR and enhanced navball. Deleting KJR did nothing, deleting FAR fixed it. This was on an updated steam copy of the game in a brand new campaign save. I also verified the game with steam before even starting it up without mods.
  3. I am having a problem that i believe is being caused by FAR. Upon updating to .23 i added only a few mods, FAR, KJR, and enhanced navball. Everything was working great until I tried my first orbital flight in the new patch in my brand new career save. It seems that something was broken with the decouplers. They behaved very strangely at high altitudes and in orbit. I can only say that this happened with the standard medium decoupler that is unlocked I think in the first science purchase. It seemed that after decoupling the spent stage would fly away at a tremendous rate in a retrograde direction. To test that I placed my craft facing retrograde and staged, which resulted in the spent stage colliding with the upper stage instantaneously. After this happened once I exited the game and deleted Kerbal Joint Reinforcement from my mods and tried again, and I got the same result. So, I exited out again and this time deleted FAR, the next test fixed the problem and the decoupler worked as usual. Edit: I wanted to add that I updated through steam, and also verified integrity of game before even starting up for the first time.
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