Malkuth, I'm up with the launch stabilizers. You can visually see the very top of the rockets swaying a little as you are preparing to launch. Runs into less stable rockets on the ground - the ones that are wicked tall, have a dock somewhere in the chain, or have asparagus staging. Not on all, just on ones that have any movement. I've strutted up most, still run into the same bit of wiggle. Adding SAS on launch, or using MechJeb doesn't appear to change the results with the bit more wobbly rockets. My assumption is that with the greater wobble, it triggers that it is already moving. Is there a way in the code to remove the check for it being stationary, and just go with it being on or near Kerbin (or any designated body)? I would think that would meet the bill on that side - not into the coding side of mods yet, still working through learning modeling and texturing.