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Everything posted by BelgarionNL
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ow yea this makes more sense thx! I am sure I will be able to use this properly now Houston we got liftoff
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1.1 ofcourse
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sweet thx! I also see the colors defined on github so I could compile them but I'd prefer a ckan install
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well excrements now I get why I don't understand this. I don't see a difference between yellow and green...
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when I select a mode(lets say land) how do I know if its on! would it be possible that you change the yellow color to RED when that mode is active? its a very counter intuitive UI. I love your mod! and your coding skills are epic but just saying you could improve on the UI a bit edit: also nowhere here: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md does it say anything what 'engines unoptimized' is, what it does, and how I can fix it FYI sorry to be such a pain in the ass but maybe it helps making the mod better and easier to understand for other people
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parts [1.2] Karibou Expedition Rover [0.3.0]
BelgarionNL replied to RoverDude's topic in KSP1 Mod Releases
just google CKAN and install it that way. CKAN will also install dependencies. -
parts [1.2] Karibou Expedition Rover [0.3.0]
BelgarionNL replied to RoverDude's topic in KSP1 Mod Releases
general question for you guys, I am having issues climbing nearly every slope on the mun. its a pretty heavy rover (3x3) should I simply add more wheels? does that increase the power of the rover? -
I was wondering if you can use this to only balance engine thrust for a classic space shuttle launch with boosters etc. and have mechjeb do the ascend? I tried just enabling it but then It will force it to say vertical. basically this: (but updated and all in 1 awesome mod made by you )
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
BelgarionNL replied to KospY's topic in KSP1 Mod Releases
luckily we have something like ckan because I try to avoid curseforge like the plague thx for KAS! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BelgarionNL replied to SuicidalInsanity's topic in KSP1 Mod Releases
I like your parts, excellent mod. Just to let you know the scramjet is not working, with your default craft it says aircombustion failed- 1,509 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
thx CKAN needs to add that dependency asap -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable. -
your place plane hangar parts say the MK3 items, they say you can only place items in those when in the editor. but I want to be able to re-hangar those satelites. only the 2.5 diameter hangar and the big carrier can restock ships!
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I will go and compare the 2 right now! if I dont find any issues with the fix then I wont reply back right this instant out of curiosity, why cant any of the space plane hangar parts restore satelites/small landing crafts! I kinda want to use those repeatedly. (have a big SSTO with a small lander for planets.)
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
they kinda look like the the ones from the B9 pack I think -
could you perhaps support these parts: http://forum.kerbalspaceprogram.com/threads/101699-0-90-Mark-IV-Spaceplane-System-%2814-12-14-important-fixes!%29 would make a fine addition to your hangar mod dont you think?
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please add it to CKAN mod enabler/downloader! and thank you again works great as always
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
BelgarionNL replied to girka2k's topic in KSP1 Mod Releases
can you add this mod to CKAN! this mod the only one thats not in the CKAN mod downloaders/enabler -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
BelgarionNL replied to girka2k's topic in KSP1 Mod Releases
I tried welding the octagonal cargobay 8m + 8m octagonal fuel tank with an adapter going to 2.5m round end. that resulted in some weird textures. tomorrow I can make a screenshot to illustrate. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
BelgarionNL replied to girka2k's topic in KSP1 Mod Releases
have some problems welding b9 parts together, is that normal? -
[0.90] B9 Style Shuttle Wings V.1.3 (Updated at 01/10/2015)
BelgarionNL replied to gilbr0ther's topic in KSP1 Mod Releases
help 1 of my wings is upside down! its probably the new ksp but how do I put the vab to mirrored mode instead of radial nvm you have another way of doing it -
Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
BelgarionNL replied to qfeys's topic in KSP1 Mod Releases
masterful redesign of the code allista, these mods make it worth my time playing KSP! thank you and please keep doing what you are doing! its working -
very cool idea, I just dont like the ugly textures maybe someone can help ya with it
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