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KITTYONFYRE

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Everything posted by KITTYONFYRE

  1. Funny, I added another set of reaction wheels and did not get stability, but adding nose cones too helped greatly.
  2. Thought he meant in general. But I also said for example - he missed others (Crew report for one), so gj missing the point
  3. Nose cones do not reduce drag, as they should, but they DO add stability to a vessel. This was written in patch notes of (I believe) update .22. "Nose cones actually add stability in atmosphere" or something. http://forum.kerbalspaceprogram.com/threads/53061-The-Grand-0-22-Discussion-Thread?highlight=Grand+.22+discussion Yep. Look under "parts" then stand corrected!
  4. You missed plenty of things, surface samples as an example.
  5. People asking about oxidizer less tanks - is that not the same as jet fuel? I thought jets ran off of the same liquid fuel as engines, but got their oxidizer from air intakes.
  6. Not today, but landed on the mun for the first time ever a few days ago. 297 science holy cow and I didn't even use my communitron. Also, my design of a center fuel tank itch girders then four 909s did not transfer fuel, so I manually did that, ergo incorrect ratio and unlevel flight home.
  7. I had a point researched in the tech tree, then it disappeared for some reason. This disabled my main ship. Is there a file somewhere that I can change something on to make the point get re-researched for no cost?
  8. Great guide, I am playing in career mode without some of these parts, but it is very useful to me anyway. I haven't made an attempt yet because I need to change my design, but I can't wait to try. Also, a docking guide would be great as I like how you write.
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