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Everything posted by cziken20
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Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
cziken20 replied to Naten's topic in KSP1 Mod Releases
Alarge 2 m jet engine with more power and more isp. Or a short mk3 to 2m fuselage adapter. -
Waves. Radio-waves for speed of light, waves in ocean, waves you know the motion of hand, but for the last... i don't know.
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Singularity Research Initiative - dev thread
cziken20 replied to Daemoria's topic in KSP1 Mod Development
Hah! Funny that importing thins into unity is the only thing which makes my mind blow, except your amazing modelling skills. And i don't know why, yes this modellooks great, but looking on the empty space between nozzles, i... i... feel lonely... -
Professor Kerbenstein's wonderous vertical propulsion emporium.
cziken20 replied to Kerb-fu's topic in KSP1 Mod Development
For the internals, maybe look at this: you cansee some internal here -
Professor Kerbenstein's wonderous vertical propulsion emporium.
cziken20 replied to Kerb-fu's topic in KSP1 Mod Development
Ballons, ballons, ballons, ballons, ballons... i love ballons. Can't wait get this mod. -
Singularity Research Initiative - dev thread
cziken20 replied to Daemoria's topic in KSP1 Mod Development
Hey Dameoria, are you Russian? If so you are my comrade! Anyways i wanted to ask - are you planning on adding plane/spaceplane parts? Because it would make all my planes look beutiful -
3507: Wolffy is labeled in Kuiness records book as the "star which survived exploding for the most times"
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[Community Project] Let's Build A Universe Together
cziken20 replied to I.T Marcus's topic in KSP1 Mod Development
Nice ideas, although it is not yet possible to make independent atmopshere colour or ocean colour. So no blue-red mix, or red oceans. They just can't exist :/ It could be possible to make underground colour very red or something to make illusion of colour, but it wouldn't work :/ -
Oh come on... i know it is HUYGENS in our world, but it is Hyguen in Kerbal world...
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Singularity Research Initiative - dev thread
cziken20 replied to Daemoria's topic in KSP1 Mod Development
I want to be a tester! Me me me take me! And if you need help i can be your ideas creator XDDDD You nkow the guy that gives ideas for parts and does nothing (i can actually create basic configs as it is very easy, you just have to copy an existing config and change some valuse in it ) -
3426: G.E.R.M.S are still alive because scientist found that they cannot be exterminated. Really they just are everywhere and nothing can stop them, as some even evolved an anti-laser and anti-explosion armors. 3427: After hearing lots of wrong spelling, no matter how long they would tell how to spell Hyguen aka Huygen aka Hyugen aka Hghuyghen, they just all agree that they should let wrong-spellers be, as no one actually knows how to speak, because the creator of the name died. Kerbals agree that they will understand each other.
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You mean- it struck Hyguen and then cam into orbit after lithobreaking? And everybody is pronounicing it wrong Huygen, Hyguen, Hyugen. (Hguyen?) It's Hyguen. 3410:Kerbals plan creating a colony on Hyguen. It would be very nice to live there because of reusable and cheap fireworks . Some rich kerbal movie companies think of creating a movie there. And KSC anounces they are going to send a vehicle that will mine deep into ground to see vwere did the coal probably cam from. Coal is a product of a long process of fossiling T.R.E.E.S (those are the great trees found in some parts of the world, we can see them in game ) and some other plants. So where did it come from in probably-not-organic environment?
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[Community Project] Let's Build A Universe Together
cziken20 replied to I.T Marcus's topic in KSP1 Mod Development
I once tried to create planets. It was going well until i started messing up with my save, and my computer almost got bluescreen (it was doing strange error noises). But now i can't really do this, as it was my "holiday computer" which i have acces to only on holidays , but if i figure out how to make another directory for KSP and play it there with only Planet Factory i will try my best at creating those planets. *Salutes I.T Marcus and Space_Kraken* this Comic Sans font is so starnge XD -
Singularity Research Initiative - dev thread
cziken20 replied to Daemoria's topic in KSP1 Mod Development
Those emissives look great with green colour of those tanks. And i have a question- will you release a low-resolution pack? Then my computer will be probably able to handle this amount of awesomness. Ah can you also please try thinking of a bit roundier and smaller rover body? This one now just looks too rough for me. Some inspiriation, although i believe you can make it much better: And for the tall rocket. I think that 105 meters is completely not too much. In case like this i could put it under the ground, simply without adding launch clamps And i once calculated that VAB is about 150 meters high, but it can also be 100 m or 200 m. IDK -
3408: Kerbals completely rebuild the Space Center. They contact the Hyguen mission and try to get more information. They finally somehow call the small moon and call it "Irony". Some find this name strange, as there is completely no iron in surface of this moon, and it doesn't make any irony. It's also found to have very high as for it's size magnetic field. The field is so high it actually distratcs somehow magnetic field of Hyguen. They try to figure out what causes it and come up witha theory that it's core is super-hot. Maybe even a bit boiling?
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Professor Kerbenstein's wonderous vertical propulsion emporium.
cziken20 replied to Kerb-fu's topic in KSP1 Mod Development
It looks nice. And i also just found out, i can't see a way of making use of cogs in Ksp. What are they for? And the one with a copule like cabin would look better for me if those metal-dotted-thingys would be slowly getting small and curvier for them to end where glass couple starts and have the same curve in the place where it starts... if you don't know what i mean i can make use of my super paint skills and draw it -
LLL - Lack Luster Labs - Development Thread
cziken20 replied to Lack's topic in KSP1 Mod Development
Hah! So i am counting to those few who for no real reason always make a perfect plane! (i thought they were more of us ) I don't know why. When i make a plane, no matter how big (unless it's me trying to make a 2m Rapier plane, it just won't ever work in my style of building) it always flies perfect, unless i have to use wing connectors I only use procedural wings from Procedural Dynamics. anyways nice mod, but i won't download until i get a better computer. -
[AAR] BaseCamp- A Journey to Space -- WARNING: IMAGE HEAVY
cziken20 replied to Mekan1k's topic in KSP Fan Works
Jeb was gentle for the enitre chapter... something is happening. -
Professor Kerbenstein's wonderous vertical propulsion emporium.
cziken20 replied to Kerb-fu's topic in KSP1 Mod Development
Ah- and i created the great Paint upgrade to engine! The steam is ow accelerated befor exiting through lots of fans inside the snailis pipe. It's anotther gr3at peint skillz cr3atI0n. -
(I completely din't mispell Huygen, it just a Kerbal mash-up, and if you want to know how to spell this it is hi-gwen, in case you didn't know how to spell this) 3403: Cassini-Hyguen 2 fianlly reaches it's destination and sends a small probe that will land. The planet's gravity of half a Gee is perfect for landing in it's estimated pressure, not like on Duna or Eve (600 m/s 1000 m above the ground, and 2 m/s 2000 m above ground, i just don't like those two planets), it starts descending in atmosphere wich isn't as estimated and gets to 120000 m, that isn't a good sign first. Then it hits lower atmosphere, where it starts burning and some guy in KSC clicks a button to activate small Uranium reactors and electrify the gases. A beautiful almost-rainbow streak goes after the ship (and i just realised that it would completely beautiful over a pitch black planet) The it gets to place where parachutes start working. Then it lands. The first probe wasn't really equiped and had only gas chromatographer. It drills into planet and finds out it is created out of 1.2 % coal (where did it come from?), 68.8 % of copper dioxide,and 30% unkown chemical. It inspects surface pressure and gets data that it is just above 0.8 atm. Gravity is 0.512 G. Then it checks it seismic activity and sees that is completely not active on surface- not even a tick, and very active in it's core. The main Cassini-Hyguen probe measures the magentational field and surprisingly it' almost as high as Jool's. There is a small moon- really small only 4 km with probably 0.0005 G gravity. Radius of Hyguen is also measured and is exactly 300 km. Some scientist start facepalming because now they see how much the first probe wasn't equiped well. Also a veeery small ring is seen around the planet. The CH (cassini-hyguen) tries to catch the small moon which has already been called and it is "MV-1" a better name is pending. It is really hard to get into orbit as SOI is 65000 m above and it has also 30 deegree inlined orbit making it into Kuiness Record as the most inclined body in Kerbol system. Then it's left to get to dark side and see if anything is other here. Just because for no real reason it's tidally locked to Kerbol.
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Singularity Research Initiative - dev thread
cziken20 replied to Daemoria's topic in KSP1 Mod Development
We should also propel rockets with methyl ethylene (Butanon). And the oxidizer shall be Cl2 + NOCl + 2H2O (it's a mix of those) -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
cziken20 replied to Naten's topic in KSP1 Mod Releases
Ja! Vee shud oll maek shtuff! I don't know why, but always when somebody makes a spelling error (or maybe you didn't?) i want to speak like this. LOL -
Professor Kerbenstein's wonderous vertical propulsion emporium.
cziken20 replied to Kerb-fu's topic in KSP1 Mod Development
Cogs?Cogs?COGS! I just love cogs! I love everything linked with cogs, cogs themself. Well i just love steampunk. Fun fact- i have never read a book, played a game or watched a film that was stempunk.