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Everything posted by KyleofKerbin
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Omg, never realized how much I needed this. When I would play KSP, fix a part after changing the crew and go out to the LaunchPad, The crew would be different. As per normal, I would cuss out the game, and then proceed to go back to the VAB to fix it, only to have it happen AGAIN. T_T So, thanks to your mod, I still have hair! - - - Updated - - - Hey, one way or another, I'll break it for you!
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Thanks. I will try this. I was using FASA 4.96 in my folder, so that's probably the problem right there.. As you can see, I don't go for realism, I GO FOR BIGGER, BETTER, AND MORE OF IT! EDIT: IT WORKS!! It's kind of strange, but fixing that fixed all my other mods too! Now I have about 875 Propulsion items!
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Better Atmospheres Development Thread
KyleofKerbin replied to Thesonicgalaxy's topic in KSP1 Mod Development
OK: BUG REPORT!!!! Bug Title: Clouds in the mid-atmosphere Description: At about 25km, when my rocket is about midway through the 2nd layer of the atmosphere, there is this weird layer of clouds that just pops up just above where I'm headed. I do have an image, but Imgur is being a jerk... Fix: I have no idea PS: When is BA V6 coming? C: -
Well, WorldSpace functions in .24, just so you guys know! Now time to get back to nuking Ker-.... er, helping Kerbin achieve global dominance!
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OK. Just installed FASA 0.24 beta. Lots of great stuff(from what I hear), but I have a little problem. In my KSP parts, I think I have so many mods that my game is not reading them all! Here's my mods. It's a HUGE LIST. xD Environmental Visual Enhancements(Better Atmospheres V5 enhancement) AIES KW Rocketry NovaPunch 2.05 FASA(duh ) Lack Luster Labs Extra Lack Luster Labs(normal) Tarsier Science Dr.Chop's Chop Shop(or whatever it's called) Deadpool Engines ESA pack by Lionhead Probes and Landers pack by Lionhead Custom Asteroids(with Better Atmospheres settings) Chatterer Toolbar Distant Object Enhancement Horizon Aeronautics HullCamera VDS Impossible Innovations Procedural Fairings Kittopia Space(for BA v5) HotRockets NearFuture Propulsion, Construction, Electrical, Solar, and the NearFuture Spacecraft NoAutoShroud and ReducedClampNoise plugins DMagic Orbital Science SpaceX Historic, Exploration, and Launch Module Manager 2.0 TiberDyne StockExtension WorldSpace ============= I have no issues with running it, it runs at 60-80FPS all the time. It's just that I am missing over 750 parts, most of them being engines, THE THINGS I REALLY WANTED! FASA is an example; I only get 4 engines from FASA, and they are the smallest ones. I only get 3 fuel tanks, and 1 launch escape system as well! PLEASE tell me how to fix this! Sorry for the long mods list. xD
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Horizon Aeronautics - Development Thread
KyleofKerbin replied to stubbles's topic in KSP1 Mod Development
Well, Horizon is (or maybe was?) a great mod. No matter what, I'll use it until it's deemed BROKEN. It actually works in 0.24 on Win.64! -
Better Atmospheres Development Thread
KyleofKerbin replied to Thesonicgalaxy's topic in KSP1 Mod Development
Hey Sonic, I've got a suggestion for an addition to BA v(wtf ever it is). PLEASE do a good texture for Eeloo and a... slightly.. better one for Dres. Just because no one goes to them does not mean they should not be retextured! For Eeloo, it needs to be a bit more.. rigid, rocky, more unpleasant and scary for how far out it is. Right now, it looks like a Lindor Truffle, and looks so delicious and I wanna land on it so I can EAT IT! -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
KyleofKerbin replied to tobyb121's topic in KSP1 Mod Releases
I'm gonna make a suggestion to you. When you put telescopes into orbit and view through them, there will be a random chance you see an asteroid fly by. hen, you get to discover the asteroid, possibly even track it with the telescope. That would be EPIC! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
KyleofKerbin replied to Tiberion's topic in KSP1 Mod Releases
Yeah, I just cheated my way through contracts (Cheat Accept all of them) and now there are 33 Kerbals in orbit still, and I have 1,687 rep. and 11,978,012 funds! Oh, don't you love accessing cheats in Career Mode? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
KyleofKerbin replied to Tiberion's topic in KSP1 Mod Releases
So, do you use Blender for your parts and stuff? It's so confusing; I can't even make a model out of it at all. WAY to many buttons, especially considering that none of them make anything explode. EDIT: new parts look great! Not using them in career mode though! TOO ESPANSIVE! Also, are all the parts in your display album in your pack? If not, please list those mods. I want ALL THE MODS since I have 64bit KSP now. Sorry for the bother, just wanna know. -
[0.90] Orbital Material Science version 0.6
KyleofKerbin replied to N3h3mia's topic in KSP1 Mod Releases
Well, this mod looks and sounds great, and I want to install it, but there is one problem: I CAN NOT DOCK ANYTHING! I try my hardest, and it goes about 5 meters away, or when I do touch the targeted object, it's always on the wrong side. I really need to start making YouTube videos of my troubles in KSP. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
How is procedural cloudcover coming along, and will procedural shadows be possible to match the clouds? I don't care how long it takes for those precedural clouds to be added, just so long as I have a purpose for my weather satellites to be in orbit. If the procedural clouds and/or shadows are impossible, I'll just blow the weather probes up. It's just as fun anyways! -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
KyleofKerbin replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I am thoroughly impressed by this latest update. Jool doesn't look cartoony anymore first off! A better Kerbol! Lens Flares! Aurorae! Custom Asteroid Mod Stuff with Jool's rings containing Asteroids! Love it. I don't honestly care that there is 4 mods you have to download if I get THIS beauty. Nice trailer song btw. -
Better Atmospheres Development Thread
KyleofKerbin replied to Thesonicgalaxy's topic in KSP1 Mod Development
OK, I'm here to make a suggestion. Sure you get like 50 a day, but here goes. I'd like to see some better textures for Eeloo, Bop, Dres, Tylo, and Pol. It just feels like in this pack they were left out or rushed. They're ok, but they do not live up to the other textures (good example is Laythe. O.O). Just a suggestion; it doesn't matter if they aren't changed. ~KyleofKerbin, the Amateur Kerbal Destroyer. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
Alright, tried Proot's pack, it actually DOES work, just that there's no volumetric clouds. Back to Astronomer's pack... or Better Atmospheres V4? Dangit, which one? EDIT: Hate BA V4's Jool Texture and Mun, Ike, and Tylo Texture, so Astronomer's pack for sure. If Thesonicgalaxy is reading this, if you make Mun, Ike, and Tylo less bugged-out-looking, and make Jool's texture less cartoony, thenI'll definitely download yours. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
Wait, there are Auroras also? Sweet! So, I like the auroras Astronomer's expansion provides, really wish that Proot's transformation worked with the newest version(at least I don't THINK it does), and I love the textures of Better Atmospherees V4. WHAT DO I DO?! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
I also noticed this. The clouds, when you are in low-Kerbin orbit especially, look like they were just block textures pasted next to one-another. Love the pack and how it transforms the looks of everything though. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
@rbray or anyone else working on things for this, Hw's the storms, different cloud types, and/or procedural cloudcover(the thing I'm most excited about) coming along? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
Heh, your newest update to the download fixed my issues(at least for the first launch of the game after re-installing your mod AGAIN)! Can't wait to see those storm clouds.... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
OK. I probably will for KSP mods exclusively. I hope to learn more on making my OWN KSP mods, but I suspect it'll be a while before I learn much, school and all with its finals being soon. T_T -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
Here it is: Heheh, I'm not posting something that is gonna take up like 50 pages. Is there a way to compress it into something smaller? And also, I took your mod out of my KSP; it wouldn't let me start a new game when I had it originally. Sorry. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
Meh, it's ok. I have lots of rockets and victims..er, Kerbals, to launch into SPAAAAACCCEEEE!! C'ya guys later! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KyleofKerbin replied to rbray89's topic in KSP1 Mod Releases
LOL, now allyou need is clouds that grow, shrink, and disappear, along side weather. It'd be really cool, yet terrifying to get your rocket blasted to pieces by a tornado!!!