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makinyashikino

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Posts posted by makinyashikino

  1. KSP Aero was meant to be fun, not realistic, and with 1.0.2 it is more fun than any other version, as the higher drag makes for a more predictable flight. Drag isn't off the charts or broken in any way, it is tuned up from being way too low in 1.0.0.

    What? You can't just say what's fun and what isn't, fun is subjective. Some people prefer more realistic aerodynamics, you might not find that fun but I do.

  2. Wow, that poll totally isn't biased in any way, no sir, no one looking at that poll could possibly determine the OP's opinion on the debug menu :P

    It's a bunch of tools, one of which even enables more part clipping! Oh and it lets you edit your difficulty, and whack-a-kerbal is fun.

    It's not really something to have an opinion on, it's like asking what people think of the console in Quake.

    I'm not THAT biased! I swear!

    Part-Clipping is A-OK in my book, to an extent, as long as you don't combine 300 Orange tanks to make one Supertank.

  3. Do you guys ever use the Alt+F12 menu in case you accidentally screw up a mission and don't have the patience to load a quicksave or send a rescue mission. Do you ever "find some extra fuel lying around ;)" or do you remove those keys from your keyboard in an act of disgust for cheaters? Thoughts?

  4. I found that if a craft has too much torque the autopilot will wobble away from the attitude that you selected. There is a sweet spot where the autopilot doesn't overshoot the and stays on target, but I don't really feel like finding the torque values and mass values for that. I would think Squad will fix this in the next update.

    I know how you feel. With strong reaction wheels, a craft will oscillate faster and faster if you don't toggle or disable the wheels.

  5. Because our contract system is in its infancy, why not give contracts more variety with these suggestions.

    -I realise I might take flak for this, but why not give the option to launch missions for different companies like GPS satellites, probes, or even space stations for √. For those who don't want a bunch of random space-craft around the system, just delete them when they are completed or don't accept them.

    -Also, Missions to DESTROY debris that is caught in orbit by either slamming into it or just burning against it, or even repair defunct satellites by sending a kerbal out on EVA and interacting with it.

    -Or potentially, when you have space station(Flagged by renaming your vessel as such), you can send "scientists" up to dock with it, and eventually return them(safely).

    I realize i have not fleshed these out a lot. but they are ideas that could be expanded upon.

  6. Maybe a mod, maybe near end-game.

    A potential idea would be when the implement multiplayer, you could pay other players to do missions for you, such as satellite delivery and whatnot, kind of like how NASA does more big boy science, while they let the newer SpaceX handle the more dull, satellite launch missions for now. Well, I mean NASA's "Big Boy Science" department hasn't done that much recently, Curiosity was cool and all, along with Cassini-Huguyns. Don't let your space program fall into a rut!

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