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makinyashikino

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Posts posted by makinyashikino

  1. What if the universe is just a computer simulation, and we are just little strings of code. Maybe one day when we advance computers enough, we could make another universe-simulating computer. And all of existence is a never-ending computer simulation, relative time getting slower and slower, as you go down through the universal simulational scale, eventually leading into the universal singularity.

  2. And the radial engine is extremely useful for three reasons:

    1> It's a 120kN engine for 0.9 tons, which is not the worst ratio.

    2> It's got great thrust vectoring (3 degrees)

    3> You can mount it anywhere

    Yeah it has good Thrust, but the ISP on it is TRASH, it's like using a mainsail for interplanetary travel, it's incredibly inefficient. And the vectoring really only matters if you are building big, but at that point you would use the poodle, or if you are patient, an LV-N.

  3. I love debris, just watching old stages serve as a monument to the Kerbal's Exploration into the final frontier. Evidence of my past missions there forever, either drifting through deep space or on another celestial body. I just wish it didn't lag so much, I would make clouds of debris around Kerbin, creating a kessler nightmare.

    But I whack a kerball'd a command pod coated with batteries once and made a mass of batteries drifting through space, but that's it.

  4. This thread is for your biggest, most insane,Whackjob-esque, strutted-to-hell-and-back creations. Post your monstrosities that really don't need that many SRB's but do, because you can! Post your pictures, and your stories!

    This is mine, when I first started playing KSP again, I built the most overenginnered massive ridiculous looking rockets, because I had forgotten about asparagus staging, I called this one, the Trident.

    1024x752.resizedimage

    I'm sure it palls in comparison to what you guys have though!

  5. I feel that multiplayer is just a tacked-on feature in most games now, and the logistics for it are complicated and annoying, the synchronization needed for maintaining the same universe between players is annoying, the already poor performance of KSP tanks when I go within 2.5 km of another player(That bit might just be my computer). And if it were added, then it should be after the full game is released. Resources could add a ton more content, with bases becoming more viable, we might get an actual purpose for infrastructure. Multiplayer doesn't add much but the ability to dock to your friends spacecraft, whoopee. Resources adds more long term goals, and has real content, instead of fluff.

  6. What is the most wacky, ridiculous situation you have ever put/gotten your Kerbals in? Accidentally EVA'd during a Joolian Aerobrake? Fallen off of a ladder and exploded? Share your stories here!

    Here's my Kerbal, who spontaneously broke while EVA close to Kerbol.

    eef64770cbff5d9c61e6eaedcc5771d7.png

  7. I'm just going to throw this out there, I've suggested it before but here it is anyway.

    Currently your position in the game is a coordinate location above a surface X,Y,Z. So... I say just render players at that location in all games and ignore the location of that planet/moon/thing. This means it might be day in my game and night in yours, and the planet might be in a different place in both our games. I'm saying that just doesn't matter and I will show why I think so below. Lastly don't physically render players that are in any form of warp at all, maybe on the map if you want.

    "But that means I can't follow another player while they transfer burn" Nope, but unless your craft was identical you couldn't anyway. It would be extremely difficult to do if you tried, and that's just a sacrifice that needs to be made.

    "But people would pop in and out of existence" Isn't that the way the current mod works...? I don't actually know. Again that's just weirdness that has to happen to not have a programming nightmare.

    "But people would arrive at planets coming in from a weird incorrect angle because the planets are in different places and facing different directions in each players game." Yep, I don't think that matters all that much.

    "But someone in solar orbit could look like they are inside a planet in my games map(and other versions of this etc...)" Could, but it would be very hard to do, like hitting a bullet with a smaller bullet in mars orbit fired from earths surface hard.

    "But someone in solar orbit could fly though a planet and hit me" If you can do this then you are a wizard and your letter inviting you to Hogwarts is in the mail, you should start packing. Also why physically render anyone that is not in you SOI anyway.

    Any thing else I'm missing...? Beuller?

    You essentially just described KLF Plugin.

  8. Step One: Strap Kerbal to rocket.

    Step Two: Strap More rockets to first Rocket.

    Step Three: Rocket Rocket Rocket

    Step Four: Pray that the rocket doesn't explode.

    Step Five: Land on Island.

    But seriously, Jets are the way to go, as they are pretty much facing the island runway anyway, if you want to land, just deploy parachutes on the jet once you fly over, make sure the engines are off first though!

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