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cubetronic

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  1. bug: ground level is out of whack. my kerbals, and objects like the launch pad grate, and other things, are either hovering a kerbal foot above ground, or knee deep. when i start out, it's hovering. when i return via the space center, they're knee deep. it's causing issues with swimming, meaning a kerbal on EVA in the water is sort of above it, not swimming, more like in a free-fall state and i can sort of move but it's very difficult and wacky. the worst part is, i can't go back to the space center since i'm supposedly in a free-fall state. the kerbal is lost or something. haven't tried anywhere else except kerbin yet. i've tried running RSS as the only mod, and also with the Realism Overhaul, and i'm still getting this. my computer can handle plenty of mods fine, so i don't think it's the computer. running ksp 0.22 thing#2: the orbit lines around the back of kerbin are visible and it's very confusing with several orbits. both in stock ksp, and with RSS or RSS+RealismOverhaul, i noted that orbits lines behind kerbin become visible through the planet at exactly 45 mouse wheel scroll movements back. the only thing is, on stock ksp, at that point, kerbin is so tiny it doesn't matter. but with RSS, 45 back means kerbin is still huge (if you're in a 300km orbit for example). moreover, with RSS, when focused on kerbin, the lines are visible even when fully zoomed in. Real Solar System is the best mod, in my opinion.
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