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Everything posted by Pecan
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As hinted, it is possible and Moss gave you the best tip - Minmus's gravity is so low that you may be able to 'rock' the ship upright(ish) using pod-torque and SAS. You'll probably need to retract the legs, then disengage SAS and play with the WASD keys. Engage SAS to keep you pointing up-ish. A very Kerbal option is to use the spacesuit's RCS to push as well.
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There isn't meant to be too much snark (I admit some!). There is meant to be disambiguation - what exactly do you mean! EG; What term would I propose for what, as I can't understand your confusion? Single Stage To Orbit seems clear enough. You now introduce a new term, 'Reusable'. Given that my SSTO rocket parachutes back to land, in what way are you changing the meaning of 'SSTO'? If someone means a vehicle that relies on wings or other shape for aerodynamic lift I think the term is 'spaceplane'. If any vehicle (theoretically) just needs a 'splash and dash' to be ready for another mission then SSTO still doesn't mean spaceplane, however you mis-define it.
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The Ãœber Meta Forum Challenge
Pecan replied to horndgmium's topic in KSP1 Challenges & Mission ideas
On your profile, 'about me' tab, statistics section at the bottom - should have total posts then posts per day. -
Keep MJ, as you find out more the information displays it can give you are really useful and flexible. Unfortunately, that takes us back to having to see some pics/vids of you ships and more detail on when the trouble starts. My own guess - which is all it can be at the moment - and based on bitter personal experience :-( is that you have air-intakes ahead of the CoM and as you gain speed their drag makes the thing want to flip. In FAR getting too much stress off-prograde can even tear the thing apart, but in any case it'll stall and not fly. First thing I'd suggest is seeing if they'll fly without FAR, just to check. At least then you'll know whether it is the more realistic aerodynamics that are causing the trouble. Hey - pretty good 'asked to responses' time you've got here :-) Fingers-crossed that it leads to something helpful. [Doh! To me - 'Aug 2012' - you're not exactly new to this, are you? Sorry if I'm teaching you to suck eggs.]
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Absolutely - F2. F1 takes the screenshot. Ninja'd @;0
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"Zoinks! You've taken a wrong turn" Not for me, it isn't. I should sleep easily tonight.
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Blah, SSTO: Yeah Single Stage To Orbit. Disambiguation - did you mean Spaceplane? Single Stage To (Somewhere)? Scottish students Trampolining (follow the link, I'm not making it up!). With ARM parts you can single-stage to Laythe quite easily.
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Does any one have the Excel muscle to make a Kerbol system orrery?
Pecan replied to CommandantAce's topic in KSP1 Discussion
I'm Brian, and so's my wife. *cough* Why on (insert desired planet) would you use Excel for something like that? alexmoon.github.io/ksp/ -
Like I said on page one :-) http://forum.kerbalspaceprogram.com/threads/82739-max-number-of-year?p=1207811&viewfull=1#post1207811 Exactly so - it is how much memory and processing you decide to dedicate to that issue - also like the millenium bug ... it isn't a bug and in practice it probabaly isn't a problem, so everyone should relax a bit.
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how do you burn to the mun?
Pecan replied to hellobro's topic in KSP1 Gameplay Questions and Tutorials
The direction in which the planets and moons orbit doesn't matter but the direction in which they rotate (their day/night cycle) does, a bit, if you intend to land. Just as you normally gravity-turn to the East at launch from Kerbin to take advantage of the surface's orbital velocity, land and launching into orbit around other bodies takes a little less deltaV in the direction of their rotation. Chapter 5 of the link in my signature deals with manned lunar missions (and return). Chapter 4 for unmanned satellite-placement - in polar orbits - around the moons and easier-to-reach planets. -
Because that would need more storage and more processing to accumulate. Yes, only an extra few bytes, yes only a simple "if seconds >= 60" condition, yes all those 'trivial' things add up and end-up making a programme much, much more complicated. Sooner or later in designing a system you have to set a limit somewhere. Imagine almost any single function in any game or other programme you use. It consists entirely of trivial statements and conditions that generally manipulate quite small amounts of data. Then look at the MegaBytes that a programme takes on disc. Think of the number of people whose KSP crashes because it hits the 4GB limit of 32-bit Windows. Programming isn't complicated - computers are too stupid to do complicated things - but it can be very, very complex ^^. As a different example - why not just put extra solar panels, batteries, RTGs, spare antennae and multiple-redundancy parachutes, legs, powered-landing ability, etc. on your orbiter? The answer, of course, is because it has a huge knock-on effect for the complete launch mass, part count, handling and everything else.
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The Ãœber Meta Forum Challenge
Pecan replied to horndgmium's topic in KSP1 Challenges & Mission ideas
Nothing compared to the big-timers, but I'll book in with 2120, Precision Engineering, Just Getting Started, Heating Up (same thread as Precision Engineering, so possibly not) -
Hohmann moves in mysterious ways, his orbits to deform.
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From the OP: "Front view: Note the teeny engine on the cone used for braking once grounded."
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Fuel Tank Mass: Kerbal Space Program vs Science
Pecan replied to TChapman500's topic in KSP1 Discussion
Yep - see chapter 5 of the tutorial in my signature - Long Tom is a small serial-staged Minmus/Mun vehicle launched on the, also serial-staged, LV-6-S. It isn't at all optimised but is used as part of the discussion on staging and lunar-missions. -
Oh noess! It's the millenium bug all over again. This time in space! And here I am never progressed past year 1 yet ^^.
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What Planets can this ship reach and orbit?
Pecan replied to Stickyhammy's topic in KSP1 Gameplay Questions and Tutorials
Congratulations. Is now the time to mention that I haven't been to Eeloo, or Eve, yet? I'm still waiting for a transfer window to those two as I don't like to time-warp for single mission. My current game has gone longer than any other; it is day 275 (year 1, obviously). -
My subassembly disappeared?
Pecan replied to asb3pe's topic in KSP1 Gameplay Questions and Tutorials
A ship has to have a command pod, probe core or one of a few other parts as its root part. Everything else is, directly or indirectly, attached to that. When you disconnect parts in the VAB/SPH you can still move them around as the game expects you to either delete them or re-attach them, somehow, to the main assembly - and through that back to the root again. When you, instead, deleted the capsule there was no root part left and the game then refuses to do anything until you create a new one. As sub-assemblies can't be/contain THE root part the whole tab is hidden for the same reason. At the other extreme - the fuel-line thing IS a bug. It can also affect struts and some other small parts and means you have to check whatever you add from a sub-assembly carefully. -
What was your closest call in terms of delta-V?
Pecan replied to pauldbk99's topic in KSP1 Discussion
First interplanetary - to Moho! Well, there's a transfer window so often and I thought I'd better get on with it instead of waiting for somewhere easier. Transfer vehicle sort-of made it in that it captured to orbit but the Ap was still high and it was also 'meant' to place its payload of 3 SCANSat satellites into their respective mission orbits. Thankfully the satellites themselves had sufficient deltaV for all the adjustments they needed so they all ended-up where they needed to be and the mission was a success ... With a footnote to be more careful with the intercept/orbit in future. Second time I tried it - with the same transfer vehicle and payload (original save game got trashed) - the transfer vehicle even had enough fuel left-over at the end to de-orbit itself. I was relieved to find out it was by driving, not design, that was the problem. -
Can you rendezvous with an object in orbit? Rendezvous with extreme prejudice, it almost certainly can't dodge and is fragile.
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What Planets can this ship reach and orbit?
Pecan replied to Stickyhammy's topic in KSP1 Gameplay Questions and Tutorials
The deltaV map I prefer is in this thread. With aerobraking Eeloo -> Kerbin 'should' take 2,700m/s so with 3km/s you've still got a bit more than 10% 'margin for error'. Aerobraking = since you won't have enough fuel to slow down and establish an orbit around Kerbin once you get back to it you set your Kerbin periapsis inside the atmosphere instead of in space. The atmosphere (aero) causes drag (braking) so your apoapsis drops. The deeper into the atmosphere you dive the more effect you'll get (but could crash!). Note that it might take several orbits until you've braked sufficiently to feel 'home'. -
Another vote for SCANSat, for all sorts of reasons. Kerbalmaps.com if you just want to look them up.