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Where's the bottle opener
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
Suko replied to pap1723's topic in KSP1 Mod Releases
Wow, looks like I found my Tech Tree for my new game. Nice job. -
MechJeb: Cheating or not? The definitive thread/poll
Suko replied to SpaceLaunchSystem's topic in KSP1 Mods Discussions
No. It is not. For me, it is essential to know all the info it gives to you, orbit info, surface, delta-v stats... And unlike KER, it gives you the chance of executing manouver nodes. I still make my own manouver nodes, but I let MJ to execute them, as it's precision is often needed to achieve the orbits I intend to when a 4 m/s difference can really ruin your day. And of course, when you have to launch for the seventh time a rocket you've tested already, to an orbit you've put it already, many times before, making it automatic is just great. -
C'mon! I've been waiting since yesterday at 00:00 Western Europe timechart...
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Are we there yet?
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Adding hype...
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·Old KSP folder deleted - ✓ ·Beer and snacks - ✓ ·Hype levels nominal - ✓ Sooo... here we go.
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Hello, it's been a long time since I started using CKAN, and it was error free until today. I tried to update EVE, and an error message popped in. I tried to uninstall the mod and reinstall it but the error message kept showing up. I decided to manually delete the folders it was in, and refreshing the repository hoping CKAN would detect it was no longer there. It kept showing the mod as installed, and whenever I try to uninstall it, this message appears: (I'm translating it from Spanish, the language of my OS) "Non controlled exception in the app. If you click Continue, the app will omit this error and will try to continue. If you click Exit, the app wil cllose inmediatly. An exception type 'CKAN.ModuleNotFoundKraken' has been produced." And this is the copy and paste of the details tab: CKAN.ModuleNotFoundKraken: Se produjo una excepción de tipo 'CKAN.ModuleNotFoundKraken'. en CKAN.Registry.LatestAvailable(String module, KSPVersion ksp_version) en CKAN.MainModList.<ComputeChangeSetFromModList>c__AnonStorey0.<>m__1(String rDep) en System.Linq.Enumerable.<>c__DisplayClass12`3.<CombineSelectors>b__11(TSource x) en System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() en System.Collections.Generic.HashSet`1.UnionWith(IEnumerable`1 other) en CKAN.MainModList.ComputeChangeSetFromModList(Registry registry, KSP current_instance) en CKAN.Main.ModList_CellValueChanged(Object sender, DataGridViewCellEventArgs e) en System.Windows.Forms.DataGridViewCell.SetValue(Int32 rowIndex, Object value) en System.Windows.Forms.DataGridView.PushFormattedValue(DataGridViewCell& dataGridViewCurrentCell, Object formattedValue, Exception& exception) en System.Windows.Forms.DataGridView.CommitEdit(DataGridViewCell& dataGridViewCurrentCell, DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave) en System.Windows.Forms.DataGridView.CommitEdit(DataGridViewDataErrorContexts context) en System.Windows.Forms.DataGridView.NotifyCurrentCellDirty(Boolean dirty) en System.Windows.Forms.DataGridViewCheckBoxCell.OnCommonContentClick(DataGridViewCellEventArgs e) en System.Windows.Forms.DataGridView.OnCellContentClick(DataGridViewCellEventArgs e) en System.Windows.Forms.DataGridViewCell.OnMouseUpInternal(DataGridViewCellMouseEventArgs e) en System.Windows.Forms.DataGridView.OnCellMouseUp(DataGridViewCellMouseEventArgs e) en System.Windows.Forms.DataGridView.OnMouseUp(MouseEventArgs e) en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) en System.Windows.Forms.Control.WndProc(Message& m) en System.Windows.Forms.DataGridView.WndProc(Message& m) en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Edit: Ok... sooo... I tried deleting the CKAN folder in the game, and adding CKAN again, as if it was a fresh install, then I updated the repository and now it only detects half of the mods I've installed, and all of them with an "AD" message. I'm not touching anything else until I get further support, I promise.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Suko replied to ferram4's topic in KSP1 Mod Releases
Thanks! And great job with your mod, FAR is great for those who seek a greater challenge when playing KSP.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Suko replied to ferram4's topic in KSP1 Mod Releases
Hello! I've recently installed RSS and I was adjusting the game. I've noticed a FAR debug menu, where I can change the atmospheric composition of the planets, so I was wandering which were the realistic options for these numbers. Is there any chart or something so I can set a real life- alike atmosphere?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Welcome! You'll see people around here is quite friendly most of the time, and pretty helpful, too. See you around
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Suko replied to Thesonicgalaxy's topic in KSP1 Mod Releases
This mod is incredible. Nice and hard work. Gonna try for sure.