

oktav
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Everything posted by oktav
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
@fractal Hello Fractal, I tried to produce tritium and He-3 in background but it doesn't seem to work. I put a simple satellite in orbit with a nuclear recator, the various elements + containers and a generator. Everything works fine if I am running the vessel, but now it's not just He-3 not being generated in background, it's also tritium breeding. edit: no, tritium appears working now, I had forgot to remove a port of another mod and was interfering. but now on a clean build He-3 doesn't decay as it should. It actually evaporates. I left the ship with 0.08 of He-3, after 100 days it was 0.07 while the tritium increased. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
@Fractal I tried merging the changes I did on Wave repository but I am having a ton of issues managing it, I don't have VS for instance For the red radiators it looks like you did everything already, and I guess you took the textures from Wave branch too, so that should be fine. He-3 requires a copy paste mostly and just to add one function in the FNReactor class (to get the tritium breeding rate), I hacked it together (I am a C++ dev.. not C#..) so maybe it's better if you take the code and push it in :s -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
just let me known when can I check what's the status (possibly via PM so I don't lose the post) -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
Welcome Back Fractal_UK, I added a couple of things to KSPI lite that should be compatile with the main-version without major changes. If you are interested in them I can see to do a pull request to your repository. He-3 decay in background: https://github.com/WaveFunctionP/KSPInterstellar/pull/19 All radiators glow: https://github.com/WaveFunctionP/KSPInterstellar/pull/10 -
[1.0.2] TAC Sticky Controls v0.3.1 [24May]
oktav replied to TaranisElsu's topic in KSP1 Mod Releases
I am trying to understand how to use this mod.. but can't.. I am making so many planes just disappear in the oceans How should I use it? I have no previous experience in flight simulations with this feature -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
oktav replied to Arsonide's topic in KSP1 Mod Releases
mm I am having an issue with the mod at my first satellite deploymentm mission. I just had to put it in an equatorial orbit with specific PE and AP.. the angle is 0 and the 2 points are off of at most 500m but still the contract doesn't see it as a solved condition to complete the contract :s Should I just skip and force it completed? -
Far actually marks the antenna as shielded (until the fairings are dropped). I tried with the antenna parallel to the airflow and it's working. Also I tried with the clamps and in fact in that case I can put the antenna also perpendicular without issues
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that was just an example I tried protecting it more or less adding stuff in front of it, but it's not always easy or nice to do. I will have to be more careful in the atmosphere, even thought they should be protected inside a fairing at least :s
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here are screenshots in both cases, the antenna fell off less than a second before I took the screenshots. and yes, it looks like FAR... the highest speed and altitude are in the screenshots of the flight log https://imgur.com/a/sflM7
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Is it normal that everytime I try to make a probe with a Reflectron DP-10 it gets ripped off all the time, even at relatively low speeds (in or out of a fairing...). Didn't it used to resist to pressure?
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I haven't tried the big ones, but there is some kind of imbalance with smaller reactors. Consider how much energy a PB-NUK gives (with respect to the cost) and how much power in general you get with just a tiny nuclear reactor and an electrical generator (for just a little bit more funds). It will weight a bit more, but you have much more power, and can shell out some nice thrust with a thermojet... but probably it was like this even before, can't remember.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
damn, that's what I missed! -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
I am having a strange issue with the ISRU refinery (not the inline). Apparently when I am trying to attach it to something in hte VAB it never gets attached (remains always transparent). The only way I can use it is putting it as the first part of what I am building. (logs http://pastebin.com/Jpz0k2j9) but there are no errors in the logs or anything... -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
Without the logs it's very hard to help. and... where are the Squad and NASAmission folders? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
wow, great, I'll take a look! -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
I managed to compile the mod and tried to modify the material to add the shader... but that's not possible as I need a surface shader and those can be added only from the Unity editor. Making it in software raster is an option.. but a very ugly one... maybe I'll Hopefully Fractal will release the sources of the animations also Anyway, thanks -
It is being transmitted in real time http://rosetta.esa.int/ at the moment of writing they are still waiting for the result of the manouver
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
I had the same issue.. it was caused by some mod.. I think it was Modular Fuel Tank, can't remember -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
Hello WaveFunction, I would like to try to add a glowing effect to the radiator based on their temperatures to actually display the perceptible light come out of them. Which should just be a simple shader with a brighter texture to blend in or even just a pixel increase on the red components .. but it looks like there aren't the sources of the animations in the files... Is there a way in unity to add such a shared without the .mu sources? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
oktav replied to TaranisElsu's topic in KSP1 Mod Releases
I tried yesterday to do a contract to save a kerbal lost in orbit and I saw some weird behaviour using TAC 0.9pre3 I managed to reach the poor kerbal after a few orbits. But as soon as I approached him I got the notifications that he "died" due to lack of everything... but when I got close he wasn't actually dead.. even if everything was depleted and managed to make him board my reentry module and land. Is this a bug or is it intended? In fact this got me thinking about the compatibility of this mod with some contracts.. if I have to save a kerbal lost in a even farther place it would not be possible to save it on time as he would be juts floating around in an EVA, and as far as I could see that's one of the ways you can get new kerbals for your missions. -
I tried yesterday this solution, most of it worked fine, but flying was impossible due to a very anonying input behaviour of the controls... Even the camera tends to move around, and the plane to turn without my control. I tried increasing the dead zone value up to half of the bar but it was still happening! Any idea?
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Is there a way to hide the menu at the spaceport? I really don't need it as I am using it only for the docking cam
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Now-defunct-thread-that-should-not-appear-in-google-search.
oktav replied to Cilph's topic in KSP1 Mod Releases
... damn.. that's what I forgot... thanks! -
Now-defunct-thread-that-should-not-appear-in-google-search.
oktav replied to Cilph's topic in KSP1 Mod Releases
I am using the hotfixed version of the code, but I am encouting an issue. I have a lander around Moho with an omni 32 antenna, there is also a satellite around moho with a omni32 and a connection to Kerbin with a 88-88 antenna... Even though there is a connection between the 2 and the satellite is connected, the lander is not connected and can't receive commands... -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
oktav replied to Fractal_UK's topic in KSP1 Mod Releases
thanks Atragon!