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Jank

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Everything posted by Jank

  1. So far I just refuel with a lifter tug, but I could see the value in having a Kethane refinery in another SOI
  2. Ran my lighting module up to my Kerbal Space Station.
  3. I'm having a really hard time envisioning how resource costing will improve the game. It's challenging enough when you don't have to pay for the parts you earned by unlocking them in career mode. What's next, lobbying Kongress for funding?
  4. I engineered and launched a lighting module for my Kerbal Space Station, rendezvoused and docked. In the process, I un-circularized my station's orbit a bit. It was from accidentally throttling up a relic mainsail on one of the fuel tanks attached to the station. I tried using light throttle and twisting to fix my orbit... and came out of map mode to see half my station floating away in pieces! I guess the wobbliness of docking-port attachment took its toll with attitude adjustments. Four Lessons: 1) Put lights on everything with a docking port. 2) Deactivate engines on stations. 3) Use RCS only for station orbit adjustments, since every module has a bunch of ports and fuel is plentiful. 4) Quicksave before difficult maneuvers... AND AFTER ACHIEVING STUFF. Lost a couple hours effort because I didn't quicksave after successful docking.
  5. Buff em up. Don't care about realism of this particular aspect, I want the option to use them without leaving my computer to go do something else. Kind of defeats the purpose of playing a game, and my time is very limited as-is.
  6. Well my first Moho intercept didn't work out, so on the backswing, I caught Eve. Going way too fast though, I burned through the atmosphere ~70km up and back out into space. Barely managed to burn into a captured trajectory, but without enough fuel to ever get home or even achieve orbit. So I sent Lars Kerman in to meet his destiny. He landed in the middle of a vast purple ocean, with the lander curiously upright sticking 10m up out of the sea. So he got some good science, but he's marooned and pretty much unrescuable. R.I.P. These last few tech tree items are costing me a Kerbal each... BTW Tiakatt, coming in upside down like that, I see your SAS is on. Your ship probably would have righted itself with parachute drag if you'd turned it off, no?
  7. Got an interplanetary stage on the way to Moho for the first time. It will be my second interplanetary landing - first one resulted in Shepvis getting marooned on Duna. I'll go get him eventually, but I'm still trying to open up the last few things on the tech tree, and he's got a KSC standard-issue volleyball to keep him company anyway. Moho doesn't seem like the easiest intercept. I'm going to burn almost all of the remainder of my interplanetary stage to match inclinations, which gives me an intercept but with way too much velocity... then I've got to use my orbital-capture stage for a massive change of trajectory to get into orbit... it's gonna be tight. Pilot Lars Kerman might be the next to be marooned. FOR SCIENCE!
  8. Science first. Get the barometer and then spend a day flying around Kerbin. You'll probably make enough right there to open up your other one.
  9. Career mode for sure. Sandbox feels like cheating to me. Like there is nothing to strive for. Like having an artificially-unlocked full tech tree...
  10. lol whackjob that's awesome But where's the kerbal-on-a-chair?
  11. How the hell do you guys keep posting pics of huge high-performance space planes with like two measly Rapier engines, when my tiny SSTO designs won't even take off with 4 or 6...?!? And if they do take off, they're pointed nose to the clouds like a park avenue dowager just to keep from plunging into the drink... I see a ton of non-stock parts, maybe that's how...
  12. Treveli, that's close enough to get out and push! Wait till you're at Apoapsis and EVA and push retrograde with your Kerbal's rocket pack to drop your periapsis into the atmosphere. You can refuel EVA fuel by getting back in your pod if you have to, but don't run out! A time-honored Kerbal tradition, this getting out to push.
  13. Banished to the Kerbal Space Station for cutting in line before every launch. Only using expendable white-shirts these days.
  14. It doesn't? I think it does, the visibility is just a contrast issue. Correct me if I'm wrong. OH, here's a thread about it - lighting issue with the game engine: http://forum.kerbalspaceprogram.com/threads/63276-Mun-phases
  15. You could bring extra fuel for ballast, keep it on your craft instead of using it to refuel, then transfer your ballast fuel to the empty tank (maybe even ditch the empty if that helps). Or design a ballast probe, move it from one mini-dock port to the other after mass shift.
  16. Crafted an orbital fuel/kerbal resupply craft and refueled (mostly) my KSS Space Station as a test. The only thing that went wrong was loss of power during sunset re-entry, despite having panels out - I guess I made an unwise dramatic ASAS move or something, next thing you know I was out of power, gyrating wildly, and it wasn't regenerating for some reason, which prevented me from separating my crew module from the main body and resulted in a crash. Fortunately it was an unmanned test, so no lives were lost. Subsequent modification included addition of two RTGs to the sides of the lander can, hopefully that will keep it from happening again.
  17. I did my second manual rendezvous, (don't think MechJeb is for me), and thus created my first true Space Station!
  18. 1) I probably should have put some struts on that... 2) [coming in for Mun landing] Uh, I probably should have been burning before now... uh oh... noooooooooooooo *radio crackle*
  19. My first Duna landing went horribly wrong today, and now Cpt Shepvis Kerman is marooned on Duna. With a toppled-over LEM and no engines, he still fulfilled his destiny of sending a bunch of data back to Kerbal Space Command. Now it's the long wait for old Shep. No rescue mission planned.
  20. Fair enough, but I knew the question intimately when it was asked, because I experienced it and still do, if I don't hit F the second my Kerbonaut exits. I thought I was doing something wrong until I figured out how to mitigate it, then I just figured this is what everyone else does. I wonder if it has to do with my old joystick attached to the computer. But I think I have it disconnected... hmm.
  21. Would the barycenter of the Duna/Ike system be greater than the 320km radius of Duna? If so, then no. If not, then yes.
  22. Well, unlike these other guys it seems, I know exactly what you're talking about. Same thing happened to me when I first started - every time I exited, I drifted off immediately and madly tried (sometimes successfully, sometimes not) to get back in, or at least on the ladder. Every time was a total drama scene like the movie Gravity. Why there should be any relative velocity between my Kerbonaut and my drifting-under-no-power ship, I have no idea, but it happened every time. What I learned to alleviate this, and it doesn't happen ever to me anymore because of this, is that the second you EVA, the second you are out, you hit F to "Grab on". Don't let it get to two seconds or you're gone. Your kerbonaut won't safely perch right outside the door unless you make him, by hitting F once, fast. Now I EVA over every biome no problem, it takes about five seconds to go out, get science, and get back in. but you have to Grab On.
  23. Yeah it got redonkulous piling more stacks together to try for interplanetary moves with my densely-packed command modules. I can see how learning to refuel in orbit will be a giant leap for kerbal-kind. It took me about an hour to meet up with my one-launch KSS station (basically a big fat fuel and RCS tank with solar, IPS, science module, and a cupola). Soon I may make it a bigger station. In the process I learned a lot about relative maneuvering to a target with the navball, especially at the end - it was basically many small maneuvers to lessen relative velocities and correct my corrections. Next time I will approach it with a different navball-centric method which should save a lot of time and fuel.
  24. My first-ever successful orbital rendezvous! No mods other than Kerbal Engineering. My orbiting Kerbonaut is now officially an orbiting gas station attendant. Now I can finally go for a Duna landing instead of just flying by and barely getting home on fumes!
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