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Endraxial

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Everything posted by Endraxial

  1. Believe me, I had a lot of seams when I was doing this. It's very easy to overlook and there's a lot of celestial bodies to keep an eye on! You're welcome, but they're really nothing special! It's great people like Proot, Avera9eJoe, and you can find use of them.
  2. The Jool texture has a black line on the right side for some reason. It happens. I'll try to fix it. I believe you'll want to put that in Game Data -> SVEKopernicus -> Jool -> Plugin Data. Surprised you're using that older Mun texture, OP. It does match the surface textures pretty well, though.
  3. I got the itch to play KSP and decided to look for visual mods and was utterly disappointed that most weren't updated. Ended up finding this because of my name being thrown around. Looks good. The brighter and richer colors help a lot with the look (the desert is bright and actually looks like a desert) and with your other mod that adds the planet textures it all comes together nicely.
  4. Reflections are awesome. I love how this was like an upgraded and supported alternative to Universe Replacer and now it's so much more than that. Shame the old thread broke, but I suppose a fresh start isn't bad either.
  5. That's what I did for the skybox in my pack (well, they're 256x256 actually), but I also brightened the images a bit for more apparent reflectivity. It worked out fairly okay, but I can't tell if they're working "as intended".
  6. You simply have to rename the texture images and move them TR's "Default" folder. There's a read me file that tells you what every planet (and other textures, plus their normal maps) should be named for them to work. I'll put the planets and moons in a code tag below. Default/moho00 // Moho Default/Eve2_00 // Eve Default/evemoon100 // Gilly Default/KerbinScaledSpace300 // Kerbin Default/NewMunSurfaceMapDiffuse // Mün Default/NewMunSurfaceMap00 // Minmus Default/Duna5_00 // Duna Default/desertplanetmoon00 // Ike Default/dwarfplanet100 // Dres Default/gas1_clouds // Jool Default/newoceanmoon00 // Laythe Default/gp1icemoon00 // Vall Default/rockyMoon00 // Tylo Default/gp1minormoon100 // Bop Default/gp1minormoon200 // Pol Default/snowydwarfplanet00 // Eeloo Personally I prefer Hammer's texture.
  7. So, using this plugin that was linked is it possible to create a normal-map/heightmap of my planet textures to increase the appearance of depth? Or is that not necessary? I know Tingle's Celestial Bodies texture pack had heightmaps that, I believe, were based off of the 16k web maps.
  8. Man, that's hella gross. There's banding in the textures themselves but not quite to that degree. This COULD be an issue with active texture management poorly optimizing the texture and increasing the obviousness of the bandings. I'd switch that off and see if it helps. If that doesn't work I could suggest resizing the images. I seriously don't think a 6k skybox is necessary. Resizing them to 4096 squared should help slightly with compression, if that's the issue. Also, you could consider lowering the brightness of the textures themselves which might help a little as well. That's pretty great. I love Jool textures that aren't just a Jupiter recoloring.
  9. From what I've played, the asteroid textures are surprisingly nice looking. Probably not worth it to replace them, but then again where's the fun if we can't conquer those as well? Hit refresh in your web browser and see if that brings it up. Mega can apparently cause trouble for some. Proot really needs to consider a mirror link on another file host.
  10. Guys, I'm proud to announce a new, experimental version of my texture back. It greatly reduces the initial load time of the game and also gives each planet a new snazzy look with desaturation for realism and optimized texture sizes. Feedback is greatly appreciated as I'm trying out new things. Totally not an april fool's prank. May want to backup your current textures, if any.
  11. The progression and learning curve of figuring out how to orbit and transfer to the Mun, landing on the Mun, making a return trip, and rendezvous/docking were the most fun I've had with the game. Failure after failure and that sense of joy when you finally get things right. Of course I'd like to experience that again. At this point, for me, it's just trying to construct a ship capable of reaching your destination because if you've conquered the Kerbin system you pretty much know how to make it anywhere else. (Okay, there's learning transfer angles, I guess, if you're that particular about saving fuel.) Course I do try to meta-game a little bit. Attempt challenges, try silly things, break the game's physics. That's all fun, too. but not particularly "rewarding," and I like games that feel rewarding.
  12. I have an issue with MEGA and having to reload sometimes for the download link to appear. I'm sure he'll add a mirror download for it soon. Shame the site has issues, because at least it doesn't throw CAPTCHAs in your face. How far can we take this mod before it needs to have a name change? What's next, lens flares? Customizable solar lighting? Water shaders?!
  13. Everyone's talking about visor reflections and I'm sitting here trying to find a way to make my texture pack update sound just as awesome. I think this is the last update unless that NASA redirect mission asteroid has a moddable texture. I'd move on to other stuff, but Proot is doing a great job at the non-planet stuff and I don't think I'd be able to out-magic him. Oh! And happy St. Patrick's Day!
  14. Should've sent a poet... These are freaky, but awesome.
  15. It's not too hard to do. Load the skybox image, then load/drag'n'drop the nebula over it. Reposition and on the right window (which show layers) should have a slider for transparency. From there it's just a bunch of tweaking. Usually I work with many duplicate layers when doing planet textures. Something like this is what I assume you're trying to do. Tools on the left window can also have an opacity setting, such as the eraser. Can be useful. Download from the SpacePort is available. Had the same issue.
  16. Dangit, Proot. I'm still fiddling with boring textures and you're doing gorgeous stuff like THIS. *jealous fist shake* Speaking of boring textures, I think I fixed one of my (many) long standing problems. Ike finally looks kind of nice instead of a mushy gray blob, so I'm getting close to pushing an update of my pack. The more I play with and compare new and old textures I notice blurriness and ugly spots and tell myself I can do better, so I keep redoing them from scratch. Totally not going insane. Edit: Updated my pack. Have a 3200x2000 image of Kerbin to celebrate. A few planets have been redone entirely, but a handful still desperately need changing, so I'm just calling this v1.5 for now.
  17. One of my favorites is this one but it's more of an enhanced vanilla look rather than realistic. (Also, I believe the names of the files would need to be changed for TR.) I think it'd be cool if someone could somehow stitch a skybox of the stars we see in our own night sky. Even being able to pinpoint constellations and such.
  18. I'd really like to take Proot's approach and add textures in my pack for Kerbals and have my own skybox, but they're more difficult than planet textures. At least I know that a planet texture is flipped and wrapped around a sphere. EVA textures are mapped to a more complex model and I always get noticeable seams in the skybox. 'Tis a learning experience to get these things to work. Don't think I ever replied to this. You can use the textures for whatever you want, dude. Chances are I might like your version more than my own. Also, your clouds and city lights pack is amazing. Compression helps. I know a lot of people have problems with memory running out, especially when using other mods. and of course smaller size means a quicker download. I don't know if that's optimal for Texture Replacer, though, because the colors in my images are indexed. Haven't had any issues.
  19. It's because of two things. First, the land textures are transparent, because otherwise planets with bodies of water will appear really shiny. The transparency in the image basically removes the light reflection. Second, the image is compressed which is what ends up making the land look white in some image editors. It shouldn't look like that in-game, though.
  20. I'm okay with this. Just make sure they don't get into a slapstick fight in the cockpit.
  21. This pack started back in late November of 2013 where I took an interest in modding Kerbal Space Program. I found the Universe Replacer mod by Tingle but didn't like most of the texture packs available at the time. So I used GIMP and fiddled around and created my own textures. Most of them weren't great, but a lot of people liked them, so I decided to start over and try to learn more about image editing. After a number of revisions too high to count these textures are what I have. They are by no means professional or "high quality" in my opinion, but I am frequently working on the textures to make them even better. Unfortunately, I don't get a lot of feedback, so most of what I do to the textures are personal preference! So, please, give me feedback if you can! This pack started as being a personal project, but I want others to enjoy it too. A Wild Download Link Appears!Ike, Dres, Mun, Tylo, and Vall have been "softened" slightly with minor dusty/rocky effects. Eve has been darkened slightly, still prefer to use a cloud mod for it instead of a texture. Visor reflect textures darkened. I noticed the galaxy looked a bit weird with super contrast. Redone Kerbin texture with brighter snowcapped mountains. May need more tweaking. Expect completely overhauled textures after KSP 0.26 is released! Other Downloads: Kerbin System Only Old Tylo Texture (Preview) Highly Recommended Mods: Visual Enhancements: Clouds and City-Lights Astronomer's Visual Pack for Visual Enhancements. and check out Proot's sweet artworks mod. Credit to Zexyterrestrial for permission to use his skybox in this pack. Thanks of course to Tingle for the Celestial Bodies Revamped Pack as well as the Universe Replacer mod, and also saik0 for the web maps of all planets and moons. Finally thanks to shaw for Texture Replacer and Proot for being a bro and using one of my older Mun textures in his pack. Any feedback or tips are welcome.
  22. Haha, you're too kind. I'm far from an artist. I've just been experimenting with different things and learning as I go. I've never even really used image editing programs before I started dabbling with KSP textures. I'm getting close to updating my pack, which in my opinion is much better than the old version. The main thing holding me back is a good Eve texture because there's not much to work off of. But when I update it you can feel free to do whatever you want with them. (In fact, I think I'm going to update it sometime today.)
  23. Proot, your Mun texture looks awwwfully familiar. I'm flattered. <3 I can spare my current planet textures if you want to give them a makeover. I really wish I could use that mod just for its warmer lighting. I love how Kerbin looks during the day.
  24. Tingle puts it best into words in his Universe Replacer thread: I honestly have no idea how it "works," but I believe it's how Unity reads textures. It took me a while to figure out how to fix my own Kerbin using only GIMP. Basically I have to split the texture into two layers. Land and water. Put the water texture on top of the land texture, then decrease the land texture's opacity. I have no idea just how transparent you can make the land texture before it bugs out in game. As far as I can tell 30-50% works just fine. Then simply save it, and optionally use a program like pngquant/pnggoo to compress it. Be sure to make a backup of your original texture, though. Tweaking textures after making them transparent is a pain. That's just how I do it, though. There's probably a much better way.
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