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Padishar

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Everything posted by Padishar

  1. I've got a station in Munar orbit with a couple of landers and a couple of rovers. Jeb took one of the rovers down to the farside crater to grab some science missed during my original Mun missions and, despite wasting quite a bit of fuel on the descent, was able to rendezvous with the station (had to scrub the last 16m/s of relative velocity with RCS). The trouble comes when trying to dock. No matter how slowly I approach the port, Jeb always gets thrown out of his command seat when the rover docks and gets killed by hitting something (usually the materials lab on the rover). I can be approaching the port at 0.1 m/s and, once the magnets start pulling me in, thrust back with RCS to prevent the speed building up, and still he manages to die. Given he can withstand impact with the ground at many tens of m/s, I don't see why such a little bump should make him disintegrate... I tried EVA but the rover doesn't have any remote control so that will only let me switch him for some other unlucky sacrificial victim. Looks like I'm going to have to make some changes to the rovers but would it be better to add remote control or make some other change that will stop the pilot getting wasted...? If anyone fancies taking a look then it is "KSS Mun Rover Beta" in this save game, currently a few tens of metres from the docking port on the station. Zipped save file (stock + KER and alarm clock) Thanks, Pad.
  2. Click on the crew hatch and it will give you a list of the occupants with EVA buttons. Pad.
  3. Due to a mix-up in the VAB, that other lander didn't actually have enough dV to land and return to orbit anyway so he had to wait for a new 2 person lander to be piggy-backed onto a refuelling ship from Kerbin. He's now back on the Mun station while the useless lander was returned to Kerbin with some science data. Now waiting for another new design lander and a couple of new rovers to be delivered before venturing back down to the surface... Pad.
  4. Stranded on Mun after driving his rover a bit too fast down a steep crater rim. The debris 600m away is a small monoprop tank that got knocked off when he first flipped over. He fell off after 8 or 9 rolls and the body of the rover exploded as it bounced and rolled down the hill. He came to rest about 100m away from the main wreckage. The only other lander on the station in Mun orbit is a single person one with no remote control so he'll either have to wait for backup from Kerbin or hang on to a ladder... Pad.
  5. Here is an i7-3770 (not K, machine needs VT-x for VMs) at 3.4GHz with 8GB RAM on Win8 64bit though it doesn't have a graphics card in at the moment so is using the onboard HD4000. I did two runs, first at fairly decent graphic settings and then with everything dragged right down (though I should have probably reduced the texture res even more). Both runs were at 1650x1080 fullscreen. Reasonable quality fps Reasonable quality frametimes Low quality fps Low quality frametimes Not sure how useful these are as I had a lot of other stuff running (nothing really active but using lots of memory). I'll try and do a run after a clean boot at some point (and stick some sort of graphics card in it). Pad.
  6. Yes. This is the development of my 20+ ton, 4 biome landerover that finished off my tech tree with 2 trips to Mun and 4 to Minmus... <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/KEuFg/embed"></iframe> If you try driving at high speed without decoupling the driving controls from attitude controls and then try to stop by braking and going backwards at the same time, it will sometimes do a forward roll and end up back on its wheels, usually without any serious damage (and usually with a very big grin on Jeb's face). I've not yet got around to updating it with the rugged wheels but I probably will sometime soon. Mk 6 craft file Pad.
  7. I saw this thread and thought I'd give it a go on the pitiful excuse for a laptop I'm using at the moment. It has: CPU: Core Duo T2600 2.16GHz RAM: 3GB OS: Win7 Ultimate 32bit Video: NVidia Quadro NVS 110M 128MB dedicated, 1279MB shared @ 1360x768 Still had most of the graphics settings (including ocean config tweak) set for max performance but did set the 0.03s physics time and made sure vsync was off. Only did the one run with view straight up. https://www.dropbox.com/s/xgvlw1f1bnjst36/KSP%202014-01-14%2018-40-28-83%20fps.csv Not exactly stellar performance I think you'll agree... Oh well, it's good enough for now to launch stuff like this and max out the tech tree with a few drives around on Mun and Minmus... Edit: Did another run for frametimes in case anyone is interested... https://www.dropbox.com/s/6mrjewdwvxv6s13/KSP%202014-01-14%2019-20-27-51%20frametimes.csv Pad.
  8. Just strap a probe core to it and send it without any pilot...
  9. It appears my Kerbals have decided to research stealth rocketry... (either that or my laptop is so underpowered I have to turn the graphics settings way down and my fps while Kerbin is in the frame rarely get above 3...)
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