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luizopiloto

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Everything posted by luizopiloto

  1. We cannot take all streamers opinions in account... Because: Some of them fix instability problems spamming SaS modules. Others tries to fix a bad reentry profile deploying parachutes at hypersonic speeds. Some of them just build planes and trow them into something... I can use my fingers to count the streamers that actually knows how to build, fly and land crafts w/o exploiting the game...
  2. Say for yourself... I did an apollo mission to Mun, did the reentry from a free return trajectory, at the right angle, the heat shield did it's job... and I had to open parachute only at 5000m... and I wasted a lot of fuel, because the engies was overpowered and got everything to orbit with sufficient Dv to reach Eeloo... And even more... my spaceplane was able to reenter w/o giving a flame while mantainning 30 degree AoA
  3. eles meio q serão astronautas por um dia... e não simples passageiros...
  4. e imagina só como os turistas vão se sentir vendo a ação de um satélite ou sonda iniciando sua missão em primeira mão?
  5. it's too big to land on rough places...
  6. But I have to say... The community had to flip the forum upside down to save the round-8. Scott Manley just made a comment to make a big change on how aerodynamics behave.something Devs worked for months to achieve
  7. No... This is the POD cfg don't giving the right drag values... this is my complain about 1.x versions... aerodynamic is really good for a game, but the parts configs aren't well made... engines are not well balanced for it also... so... instead of reviewing each part, squad changed the global aerodynamic values... unbalancing parts even more, but in another way...
  8. se vc fizer um q leve satelites menores dentro, pode além de fazer turismo, ainda ganhar uma grana com experimentos e lançando satélites...
  9. frustration are the things we now have to do to make an useful spaceplane... because just getting to orbit is not enough as many ppl thinks... it`s a bit harder now... not so funny as before...
  10. no... you will desintegrate before reaching terminal velocity... or the ground... all depends of material/density of the object...
  11. M1ke... M1ke... you should say...
  12. Is it blue with a white hat?
  13. I made a V-22 stytle craft, that used rotatrons to rotate the engines made a crane to build a rocket at KSC2... made an Kanadarm to my spaceshuttle... to build a station and other simple things...
  14. Why not ask someone from NASA who plays KSP? I`m pretty sure they can help... again... - - - Updated - - - ok... so coming from a high angle... with less atmosphere to break you up will have the same effect of a lower angle, with more atmosphere between you and the ground...
  15. I use a small plane... and I can land it even o mountains...
  16. well... at what speed an meteor strikes the ground in RL? Now test it in KSP with this new aero... Stop complaining about capsules coming from high orbit and steep angles hitting the ground at high speed... do the reentry at the right angle to loose speed... Ps: why all this faith in Scott Manley? he works for NASA, ESA, etc? should we change KSP name to SMSP?
  17. I made a bug report about the ladders not toggling inside editors when you load a craft, was version 0.24... KSP got to 1.0 and bug stills there... it`s a minnor bug... but as they say up there... The devil is in the details...
  18. pode fazer uns noosecones com rcs embutido...
  19. os helicopteros mais modernos tem autohover e td mais...
  20. aumentaram a densidae sim, aqueles meus 2 caças agora voam igual os do BF3... fazem umas curvas mais fechadas voando do q taxiando no solo...
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