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Everything posted by luizopiloto
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SSTOs! Post your pictures here~
luizopiloto replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
4 layers.. -
SSTOs! Post your pictures here~
luizopiloto replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Here... a big one I use to transport crew to my LKO stations... And yes... It have some stages.. but they are used to eject crew modules if something goes wrong... I'll never let 15 kerbals die at once... -
L.A.P.E.S - Low Altitude Parachute Extraction System
luizopiloto replied to luizopiloto's topic in KSP Fan Works
This plane is so big, and so well balanced, that I can put payload anywhere inside the cargo bay and it will not get unstable, just need a bit of trimming to fly level depending of the weight. Only If the payload is fuel, then I need to put it centralized inside the bay. this plane took me 3 weeks to be finished back there at version .22, from concept, to design, balance, test... The main role of this plane was transportation of equipments and suplies to and from the polar bases. With full payload it have an effective range of 750Km (1500km in total). All with stock parts... -
L.A.P.E.S - Low Altitude Parachute Extraction System
luizopiloto replied to luizopiloto's topic in KSP Fan Works
well... If I go too low, the payload will explode... and the trip there takes 2hrs... -
Polar Bear was not designed to land in quick sand, and also, archeological site don't have enought space to operate a cargo plane in safe conditions. So, we have only one solution... L.A.P.E.S
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Antartikania - Geleira Sul - Icarus One MK-II (Airliner) Teste de extração de baixa altitude - Polar Bear (Avião de Carga) Base aérea da KAF em Death Island Piramides de Kaklia
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Need some help getting a rover on the Mun
luizopiloto replied to jarmenia's topic in KSP1 Gameplay Questions and Tutorials
I did this way... used a tug with a main engine to push the rover to the moon... and 4 smal radial engines to pull it while landing... once it got close to the ground, detached the rover and flew the tug back to kerbin... -
Yet another docking question
luizopiloto replied to Speeding Mullet's topic in KSP1 Gameplay Questions and Tutorials
Sr.Clampotrons needs a lot of precision to dock properly... if you'll redesign the lander, use normal clampotrons and add some medium sized legs to the rover... Adjust position of the legs, and raise the rover to the port, instead of moving the lander. and test it on kerbin before sending it to space. -
Death Island Resort requested a new science lab to study sea life...
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I really want an ILS system for KSP... one more thing... I'v found a small error with Hyomoto RPM add-on... once you load KSP for the first time, RPM works without problems. But if you go to the Debug menu and reload the database, RPM stops working. looking to the logs I'v found this message right after the game loads Hyomoto's MFD40x20.cfg: [error] Invalid boolean value. looking to it I'v found at line 19 the problem... it tries to set needsElectricCharge to '1', changing it to 'true' instead resolve the problem... also that small ahd1601 add-on have this same issue...
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Hmmm... l was looking arround to find why the glass panels was not working with the Cupola pod... the cupola-patch.cfg file have an error on the first line... it is @PART[*]:HAS[@INTERNAL[cupola]]{ but was supposed to be it is @PART[*]:HAS[@INTERNAL[cupolaInternal]]{... made the change and it works now...
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I tried to use my old Sidewinder Force Feedback 2 with ksp... do not works properly... Xbox controler works partially... the trigger wont work properlly... after some researching I found the issue... Unity do not support any kind of joystick properlly since it dropped directinput support... but it's possible to add it separately... The most hard thing dev team did... 3D mouse support... but... I think we can count with fingers who plays ksp and have one of these mouses... The most common... and I think... the most important to a simulator game is... Joystick support... flightsticks, yokes, rudder pedals... simulators have to support all this things...