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78stonewobble

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Everything posted by 78stonewobble

  1. Kinda dependent on the assumption that technology someday will make interstellar travel cheap, easy and common. If not... Aliens might still spread out a little as backup, but not far and not to alot of places.
  2. Well my mind obviously goes to some kind of gravitationally disrupted object or collision (moon creating one?). They themselves mention an alternative of a string of comets being a bad explanation, but I'm a little curious on how they rule the others out or atleast find them unlikely? The "debris" is confined to some sort of narrow orbit? Maybe it's getting sheparded around? EDIT: And come on ... there's what? Over 100 billion stars in the galaxy, that something might just have happened (in astronomical terms) isn't that farfetched.
  3. True, there's a big difference between telescopes, cameras and the naked eye. Tho maybe there's a lifestream of cameras without telescope to give a more reasonable comparison. Heh, I'm sure if Obama crashed that place, there'd be plenty of light too... and he wouldn't get popular?
  4. Isn't there also still ... online rentable telescopes? The comparison could be a good entry to a little debate on light pollution as well... With the whole urbanization alot of kids will be growing up with little to no chance to see much of the sky with their own eyes, which is still the cheapest way to inspire kids.
  5. Isn't there one in everything? One should allmost think the joke factor were attached to him somehow.
  6. Heh, well my mind went to, if we ever get multiple starsystems in ksp, of the trailer showing, Bill, Bob, Jeb and Valentina crashlanding on the white house lawn for the first contact ceremony and following handshakes...
  7. Not bad suggestions... Tho I think they need a bit of polish. Hmm, some way of seeing the logs of every flight would be pretty nice imho. Uhm, personally I think I'd like to see production times or something akin to it, in career mode. "Instant turnaround times on spaceplanes" and "instant rockets"... Does seem a little meh... Some upgradeable buildings that can increase production or speed up turnaround times, would be nice. Could be another way of differentiating rockets vs. spaceplanes.
  8. If I understand this correctly... Well, why do individual human lives matter? Because they are sapient (more or less) beings capable of emotions? But you also need to think... for a lack of a better description 4 dimensionally and include time. If humankind survives, there will be many more individual human lives that matter, possibly more individual human lives than would die out, over time. By giving up on humankind, you are also giving up on, how many "individual human lives", that matter, that there could have been. Who, even if theoretical, matter as much as anyone alive now do. What it seems to me you are arguing, is that a persons life can come at the cost of another persons life (in this case a future persons) and that is ok? It isn't in my oppinion, unless people .... me off enough
  9. Yeah, I was thinking about the fuel/range as well... Does seem to make more sense for torpedoes.
  10. Ah this thread is still here... Without wanting to reread the whole thread again. I do have a question though... What is the biggest cylinder size, that is currently able to be mass produced, to "near rocket use quality"? Sure, there are rockets, but these aren't exactly mass produced per say and aircraft and submarines, while having cylindrical sections are composed of many sections. So I'm thinking some kind of industrial pressure vessel?
  11. Ah cool, didn't know about those. In retrospect I should haven known someone allready thought of it EDIT and PS: Nawp... need's to be selflaid eggs.
  12. I'm okay with the mods taking a while... Fallout 4 is coming out and I predict I'll be busy.
  13. Well, I still have a simple early liquid rocket handling all my tourist suborbital and orbital and near kerbin orbit needs. It's basically 2 early cockpits, 2 parachutes, 2 decouplers, mechjeb pod and the tanks and engines. No RCS or heatshield. Comes at a price of 11-15.000 or there abouts.
  14. It does bring up a point tho... Apart from rounding errors the simulation never changes (I presume) and what you predict is what you get... You could possibly make a mod that introduces an element of randomness into it. Engines and RCS thrusters being imprecise... possibly leaking a little sending you off course over time. Varying kerbol output gently pushing things offcourse. Random apollo 13 style oxygen tank explosions. Basically AI with a license to screw with you and your welllaid plans (l4d director comes to mind). Tho I suspect you could just overengineer the thing to account for every eventuality apart from deep space kraken rematerialization.
  15. The whole concept just seems so very very kerballike... PS: Harumph, if we can have spaceplanes with "zero turnaround time", then we can have an nuclear pulse drive.
  16. Well I might have misunderstood it... but unless there are some news, that I missed. 1.1 (with unity update) won't be 64 bit, but after that, they would look back into the 64 bit version?
  17. Hmmm, well here's my 5 cents... I rather like KSP's cartoonish style. Don't mind some realism within the game universe, but I think it would be a shame to ruin that with "realism". I wouldn't be adverse to a separate version of KSP, that isn't KSP, but realistic instead. I just don't think it would be for me, right now. There's nothing wrong with the concept of DLC. I see it as the modern version of yes, expansion packs. I actually think it's pretty cool, to be able to get DLC varying in size from, what would have constituted allmost a brand new game back in the day (half life opposing force comes to mind), a big expansion pack, a new map or campaing or story hub or whatever, down to small single items like, extra armors and clothing for personalizing a character. What is wrong with some DLC, is absurd pricing for it's amount of content, which sadly will continue to exist as long as people wanna pay for it. PS: I'm pretty sure not all expansion packs, back in the day, were equally priced in regards to amount of content, if we really analyzed it...
  18. Well... I'm trying to design a standardized expandable spacelab design and accompagnying nuclear or electric push/pull tug design, to replace my old wobbly juryrigged spacelab of junior dockingports and many many small batteries (but not enough), which is still hard at work gathering science tho.
  19. Njyah, I wouldn't call that "click of death", which I've heard on plenty of harddrives, much of a warning either... ...
  20. Yes, because no samsung ssd have failed... Ever... -..- I don't have 10.000 ssd of varying internal components, model, make and year to test to see what the failure rates are, times ten to test for compatibility issues across a vide range of other hardware... There should be tests like that, but I can't find em.
  21. Uhm, personally? More / better of the same really. In a not prioritized wishlist, juuuust random stuff. 1. A longer, more sensible (not necessarily realistic) tech progression. Starting from simple rockets and planes, manned and unmanned... going over earth analogue technological development and into the future. 2. Possibly a little bigger kerbal system, but a few nearby star systems would not be out of place, especially if we can move into the future technology wise. 3. There are many good mods for ksp, I would love to see some of them built into the game with the same finish or in some cases the game brought up to the same kind of finish at the mods. Off the top of my head... Spacestations Surface bases Life support Communication challenges Ressources gathering, processing and manufacture... Actual construction of things taking time and money and with an eye to things like mass production and benefits from that (liiiiittle too much spaceplane and SSTO stuff at the moment, which I think might belong in future tech imho). Autopilot Everything fully and seemlessly integrated, read below. 4. Better graphics, not necessarily more realistic. I still love the cartoonish looks of the worlds and the kerbals, but just better. 5. Good performance offcourse... Whole new engine / something ... 6. A fully scalable and tuneable difficulty seemlessly adding more and more features/complications. Like antennarange, coverage and link requirement, autopiloting, Lifesupport, costs and requirements and what not. 7. Less micromanagement in regards to eg. collecting science from every instrument. Or have trained kerbals do it automatically (possible with class requirement). Let me designate a primary research station/base and whether they transmit only transmittable stuff or everything or keep everything til they get home to it. Dependent on the craft being well designed offcourse. But some missions should be entirely manageable from the base and with good planning. You should still be able to micromanage everything, if you want to... but you should also be able to concentrate on what you think is fun instead. 8. Better management of multiple concurrent missions. Either through some sort of timeshenanigans, that you can do each mission sequentially even though there happening at the same time (for manual control) or just the game quickly determining whether you've designed the craft appropriately and mission planned well enough for it to succeed and end up at where you expect it to be (no physics messing it up) with expected ressource usage/loss (like on rails). 9. Better management for large spaceprograms. 10. Ai competitors? Replaceable by human competitors? 11. A little story mode wouldn't hurt? 12. More karbal esque/scaled realism, but still scalable for the player. 13. Fully moddable offcourse, since people have different tastes and would like to tweak all sorts of things. Play with real looking planets and ships and what not... But the base game should have the best of all the mods in it from the get go and in the game's particular style. 14. Better audio or in the sense of Kerbals could talk a little more Preferably not just random chatter... But as audio warnings if things are starting to go wrong... fuel levels are low... Enthusiatic exclamations when going into orbit and becoming weightless, landing on minmus, tasting minmus and curiosness about new things (audio queue about new science). ... More / better of the same... A game that can fluidly scale difficulty and player ambition and goals... Whether you just wanna build stuff, not fly it. Fly it, not build it... Manage a huge complex thing in every little detail or just wanna have the big spaceproject from an eagles eye perspective. It should be a long and deep game, if the player wants it to be. Personally? I would buy that game for full retail price in a heartbeat.
  22. I did recently get an SSD drive for the OS and games that load from the harddrive ingame, but I was in doubt on how much and often KSP did that, so to save some space on the SSD, it got relegated to my old main drive. A raid 0 of 2 640 gb harddrives. BSOD? It turns out that my ssd, crucial mx512 (if I remember correctly), can sometimes... loose it's sata connection to the computer. Something goes wrong in the drive and to the computer it's as if you unplugged the system drive. Restarting, the computer cannot find the SSD again until I turn the power off and back on. It's thankfully a rare thing. Like... Once every 3 months or so...
  23. Hmm that's weird... I had quite a bit of problems with using service bays and the thing with a z-200 battery (one of 4) exploding on every launch (apparently all the heat got dumped into that poor thing after staging).
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