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Everything posted by Jiraiyah
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hey bob, i really miss this plugin, but you may get some help from developer of this mod regarding the new system on filtering parts in 1.0.2 http://forum.kerbalspaceprogram.com/threads/104231-1-0-x-Filter-Extensions-2-1-1-%28May-6%29-Numeric-Comparison
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Jiraiyah replied to girka2k's topic in KSP1 Mod Releases
Can i ask a favor for when the 1.0 comes out, can you please add this amazing mod to kerbal stuff at that time too? thanks -
lol make it +6
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oh sorry, i was not aware of the the problem with pc, and i am familiar with git, will try to help as much as i can from now, by the way, i was not aware of the development forum until you mentioned it, maybe make it more obvious on the op post would help others and stop things like my derpness happening again like adding a red color to the development thread words.
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Chaka Monkey - Closed Development Thread
Jiraiyah replied to YANFRET's topic in KSP1 Mod Development
Thanks sir, i really appreciate your efforts and constantly posting news on the process, i think you are one of the few developer (/teams) doing it and that is really nice of you. -
Hi 1- first of all, i may used bad language to ask my question simply because i'm not English myself. but believe me, i know unity 3d development and have you tube channel for rpg core system in it, i am a medical doctor who is using unity as a hobby, so i can easily understand how real life can push everything to the side, that is why i never bother people asking for update times. what i was after was about you sir, speaking about what is going on, what are you facing with and what problems rise when you try to update to 1.0, that sort of stuff. 2- i can suggest something, from personal experience, i know that many people don't pay attention to git updates, but if you post about it with even 1 line of post, telling people what is going on in the last push, although it would take extra minutes, but i'm sure you would get more feedback because people would know to look for bugs 3- I would gladly help in any shape or form i can, although i am far from being a good pilot or rocket maker, but the least i can do is to try and help and find some bugs, in game, and later on, when i got my head wrapped around ksp's api, code wise too. i simply don't know how to compile from git safely to not cause some problems on my side and give false errors to developers, that is why i don't try my hand on compiling the mods and trying them out myself.
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Hmm, just for info, i looked into the source, i'm not a mod developer but am familiar enough for unity, not sure what is going on there but can't see any problem at least code wise and tried it in 1.0.2 with updated KAE dll and it shows in the VAB, on launch i have the toggle option, and the strips toggle on and off, also used the pulsating option on one of them and it's working, but i have to test it in flight to make sure it is working with new physic and aero system too, will post as soon as i got the result. EDIT : IT'S WORKING WOOT WOOT Second EDIT : After destroying the chute and very harsh reentry, still in there but they didn't survive the crash on the 100 m/s lmao but hey kerbals are alive so no worries !
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first of all, i never asked for ETA, i just asked about news on update process, and yes i ask it a lot from mod developers for two reasons, one, to know if the mod would EVER get updated officially again or it is dead like many other mods, and two, to learn what can be bottle necks simply because i am starting to learn ksp modding myself. but asking for ETA? did i now? edit : also, i'm not sure how did you got to the conclusion of me asking it many times, simply because last night was the first time i ever posted questions about different mod update status on these forums, and this forum was the only one who gave me such a harsh response. also, if not liking the responses means that everyone can open their mouth the way they like and speak without hesitation and thinking before speaking, then i assume that i could do the same treatment he gave me in pm but if you ask me, asking a mod developer about THE PROCESS on his mod, is not bad, but most of the time motivate developers to speak more about what they are doing and sometimes people give ideas. but seems like some people don't even read carefully to identify if you really asked about time or if you are interested in the process.
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First of all, i don't think you have the right to speak like that to any user of the forums, second, you are not the developer of this mod so, i still don't see the point of you snapping on me, third, i think you should be more careful than me about bothering people with your childish behavior compared to my polite question.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Jiraiyah replied to K.Yeon's topic in KSP1 Mod Releases
No pressure sir, i know 1.0 hammered lots of things to you, we all can wait, just knowing even a rough estimation, even if it become a later date is ok to supress our worries lol, thanks for your hard work to let us all having fun -
cool, thanks for clarifying it
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not only ckan but personally , when i download from kerbal stuff myself, i just look at the version number there, very few times i have enough time to come and check the forums, specially now that kerbal stuff is almost the best center to find mods that i track as fast as possible. but i should say, thank you for the amazing mod
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[0.23.x] misc "Mk2" parts: set 2 four new nose cones 1.0
Jiraiyah replied to Justin Kerbice's topic in KSP1 Mod Releases
Would anyone please update these for 1.0? -
Sigh, as i said in kw mod, why there is no official updates for this mod any more? if the op is not developing this anymore, why not pass the torch to someone to make updates for this officially? how can i make this work in 1.0?
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Can i ask a simple question? I don't mean any offence or bad thing, but the question is bothering me for some time, why would such an amazing mod sit on 0.25 OFFICIALLY and it's up to people to update this amazing mod? if the original developer can't or won't want to update this mod, why not pass the torch so someone else to continue his job officially? for example, now for 1.0, i don't know if this mod was updated by people or not, and if yes, i would need to roll back in pages and read every post to find the non official release. i think if someone take it up to himself to start a new forum thread and update this mod officially, all of us would get benefit from it.
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[0.25] NEBULA space engineering - EVA handrails pack
Jiraiyah replied to Krasimir's topic in KSP1 Mod Releases
Umm i'm not that familiar with modding but can you please update it ? -
+1 for updating this amazing ship
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[0.25] NEBULA space engineering - EVA handrails pack
Jiraiyah replied to Krasimir's topic in KSP1 Mod Releases
I heard node direction had a restricted way of handling parts now, so the question is, will this work as it is or will it need update for 1.0 or 1.0.2, and if it needs update, will the op update it or do we need someone to put an unofficial update? -
Chaka Monkey - Closed Development Thread
Jiraiyah replied to YANFRET's topic in KSP1 Mod Development
hey any news on 1.0 or 1.0.2 release? thanks -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Jiraiyah replied to DasPenguin85's topic in KSP1 Mod Releases
hi, any news for 1.0 or 1.0.2 updates? need this mod to complete my list of mods to play it :/