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KSP2 Release Notes
Everything posted by RadarManFromTheMoon
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Trim in KSP basically works as an offset to the current control input, thus offsetting the resting point of the control surfaces. Setting a new trim value that drastically differs from the previous trimming causes a bounce because the new control input is suddenly joystick pitch + new trim position - old trim position. Thats not really usable so I was planning to remove the feature alltogether. However I really like the idea of setting the trim by releasing pressure on the stick. Thanks for the tip! Though I think I will stick to the Real Trim functionality since I think freezing the input is a little bit too much. PS. will see if I can find something similar for X-Plane
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ProceduralParts Version 1.2 is here Changelog KSP 1.1 ready (RadarManFromTheMoon) Fixed NullReferenceExceptions during loading (NathanKell) Now compatible with the TestFlight mod (NathanKell) Fixed some issues with zero diameter parts (NathanKell & ferram4) KSP 1.1 is a major update and a lot of changes were necessary to get ProceduralParts running. So bugs are expected. If you encounter any, please let us know (If possible on the github issue tracker) Known issues: In editor icons do not correctly clip within the borders of the part selector. The display of resource amounts do not update properly when changing tank size. This is just a graphical glitch. just right click the part again to see the change.
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I was unable to reproduce the problem on a fresh install with only PP and CLS installed. Please make sure KSP and all your mods are up to date. Also: When reporting bugs please be as specific and precise as possible. Can't be resized can mean a lot of things. Does resizing the part has no effect? are the controls for resizing missing? In case of missing controls: This is an error caused by an incompatible KSPAPIExtensions.dll. Please make sure all your mods that contain this file are up to date. Reinstalling them completely might be a good and clean solution to ensure that. Are you using SETI balance mod? If so, there is a post regarding this error a few pages back in the thread.
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ProceduralParts 1.1.11 released Changelog: === 1.1.11 === Recalculate drag cubes even if FAR is installed. Fixes broken thermal and buoyancy calculations No longer recalculates drag cubes while in editor (set ProceduralPart{updateDragCubesInEditor=true} to reenable) === 1.1.10 === Added ModuleToggleCrossfeed to procedural decoupler tweaked monoprop tech constraints Fire onVesselModified event after recalculating drag cubes. This hopefully solves a bug where pparts don't properly get occluded by other parts
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This little plugin lets you map the airplane trim controls to joystick and keyboard keys. (because alt+WASD is meh!) Nothing more, nothing less. here is a screenshot: TRIM_PITCH_UP / TRIM_PITCH_DOWN: press to trim the plane up or down TRIM_ROLL_LEFT / TRIM_ROLL_RIGHT: press for roll trimming TRIM_YAW_LEFT / TRIM_YAW_RIGHT: press for yaw trimming RESET_TRIM_PITCH reset pitch trim to zero RESET_TRIM_ROLL reset roll trim to zero RESET_TRIM_YAW reset yaw trim to zero RESET_TRIM like pressing RESET_TRIM_PITCH, RESET_TRIM_ROLL and RESET_TRIM_YAW at the same time SET_TRIM_PITCH : 1. level out plane 2. press and hold button 3. release pressure on the stick 4. release button. The plane is now trimmed out SET_TRIM_ROLL: Like SET_TRIM_PITCH but with roll SET_TRIM_YAW: Like SET_TRIM_PITCH bit with yaw SET_TRIM: like pressing SET_TRIM_PITCH, SET_TRIM_ROLL and SET_TRIM_YAW at the same time Source Download license: GPL v3
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These are the limits for advanced fuel systems: Next step is Meta Materials (which actually repeals all size restrictions). So its not a bug but weird balancing and I will take care of it in the next update. Until then you can change the limts by editing this file \GameData\ProceduralParts\Parts\Tanks\2TankRCS.cfg Sorry for the inconvenience.