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planeguy868

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Posts posted by planeguy868

  1. I should point out that all I did there was grab the tantares and cappella photoshop files from beales texture repository and copied over the layers for the door and heatshield bits over from tantares to the empty spaces on the cappella sheet, and changed the base colors. So in the end the spiffiness of the texture is still all beale cause he did the hard part. :wink:

    http://i.imgur.com/NhAZ76l.png?1

    Looks fantastic!

    Will it still have the option to be crewed so that it could be used as a manned capsule?

    EDIT: Since the RL version is called CARV, and we should stick with the turkey-basted puns, why not CARVE? CArgo Reentry VEhicle. Either that or Turcia (Latin for turkey).

  2. I do like these, but I would not have a single idea where to begin animating them! :)

    Perhaps when my IRL work quiet is down, I can experiment more (Alongside finally cracking down on Kliper/PPTS).

    Some might say it's over-powered :P

    Thanks! :)

    Ah!

    Good find!

    I'll look into it...

    Hey!

    The solar panels are unique, with each hinge animated, which gives some nice result.

    http://puu.sh/hcWoe/d29378911b.jpg

    http://puu.sh/hcWq2/6328a8aee9.jpg

    http://puu.sh/hcWqW/0b8bab58b1.jpg

    http://puu.sh/hcWrE/548baabd9b.jpg

    http://puu.sh/hcWt9/17c5e8736a.jpg

    http://puu.sh/hcWAI/63da470440.jpg

    http://puu.sh/hcWBS/cb3db94d4a.jpg

    Looks fantastic! I love the new panels (currently I use Soyuz 1x2 panels on my 1.25m-scaled Cygnus for similar effect), as well as the cargo module texture! Though I like the silver SM very much.

    Are you just using a stock Clamp-o-Tron Jr. for the docking port?

  3. The Libra lander engine spews out NullReference errors when I use it. I believe it may be related to the "FXModuleAnimateThrottle" module in the part config, given what I have seen in my output file and in-game.

    Appears in VAB:

    FXModuleAnimateThrottle: Could not find animation component - on part Libra.Engine.A failed to load! Check the model file

    Appears once launched:

    NullReferenceException: Object reference not set to an instance of an object
    at FXModuleAnimateThrottle.OnUpdate () [0x00000] in <filename unknown>:0

    at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0

    at Part.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

  4. I wish I could get more rep to you! :)

    This looks amazing!

    Hm... what is this?

    A beta release, perhaps?

    This is what I've got so far; a texture pack for Tantares and Hamal. Let me know if there's any issues with the configs (I had added MechJeb and TweakScale lines to them, and removed them for the release, and I also had to change the paths for the MODEL { } lines), or if you have any advice for the textures!

    All credit goes to Beale for his amazing Tantares pack, and for releasing the .psd files for his part textures.

  5. Here's a ModuleManager config for all AB Launchers tanks and engines, and some Tantares tanks and engines.

    Also, copy-paste this scale type into your Tweakscale defaultscales config, replacing the first SCALETYPE entry:

    SCALETYPE
    {
    name = stack
    freeScale = false
    scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5.0, 6.25, 7.5
    scaleNames = 62.5cm, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 6.25m, 7.5m
    defaultScale = 1.25

    ATTACHNODES
    {
    base = 1
    top = Stack:1
    top01 = Stack:1
    top02 = Stack:1
    top03 = Stack:1
    bottom = Stack:1
    bottom01 = Stack:1
    bottom02 = Stack:1
    bottom03 = Stack:1
    bottom04 = Stack:1
    }
    }

    It adds a 1.875m size to the "stack" scale.

  6. Here are some more gift pictures to you Beale, Possibilities with your mods are endless :D I tried my best to recreate a Vostok, a Voskhod and an early Soyuz :P

    http://i.imgur.com/y7hV8k0.png

    http://i.imgur.com/DOJDnfX.png

    http://i.imgur.com/ZYyDqFe.png

    http://i.imgur.com/duyThPU.png

    http://imgur.com/a/6XbUN Here is the full album.

    I look forward for angara parts as we already have a PPTS in dev :D

    In 100% seriousness, with clever Tweakscale use (and adding a 1.875m scale), you can have a fully functional Angara rocket as a stopgap. AFAIK, Angara might not be coming for a while, since Beale has his eyes on other stuff he wants to do.

  7. Seeing all these nice new textures for the Soyuz has anyone done a cfg so we can use Firespitter to toggle between them?

    I've been attempting to make one, but no dice so far.

    EDIT: Redid the alpha channel for the Tantares TMA textures. Now it really looks like thermal fabric. In light it shouldn't be totally flat and nonreflective, and all the imperfections and texturing in the thermal fabric is apparent.

    oGuHRma.png

    I'm looking into my fairing textures, and I might redo them in tga so they have alpha channels as well, and look better in the light. But that's a lower priority right now; I'm polishing TMA, and I'm also mucking about with the Mir textures, trying to get some color into the Mir Core Module (I stopped working on the Polaris-style texture, since I don't think it looks very good; but it's more or less finished and I'll release it this week). Looking at IRL Mir and Zarya for inspiration.

    What mods did you use (other than TweakScale ((for rescaling ABLaunchers 2.5 tank)), Tantares, and TantaresLV and ((for KVTK)) Aerojet Kerbodyne?)

    Also pls I am drooling those grey fairings pls pls put iy up as a download.... :P

    Cheers, flamerboy67664/SpaceEagle

    I custom-rescaled the Aerojet Kerbodyne ICPS lower tank for KVTK, so that's a more or less custom part. I also used the KSLO 2.5m engines, plus our dear friend TweakScale to get 1.875m sizing. Procedural Fairings for the interstage and payload fairing, Ven's Stock Revamp (I think) for radial reaction wheels I clipped inside the tanks, and that's it, I believe. The Space Shuttle Engines pack supplied the Angara 7.2 core engine (it's the straight SSME, standing in for the RD-0120).

    Regarding releasing, cool yer jets! I'm very finicky with my textures so I'll make tons of small tweaks over a period of time. I'm considering revamping the PF textures entirely to add an alpha channel and make them look even nicer, but barring that you can expect a release of TMA, the textures and fairing shapes, and maybe some more Mir stuff by the end of this week.

  8. F4BjLKN.png

    Alright, my last bit of work for the evening! Some small tweaks to the fabric texture and alpha channel, making it "pop" a bit more. Since the aesthetics will differ from your standard Tantares, I'll include some part configs so that you can keep your gray ones and have the fancy new one.

    Also to be included: Polaris-style retexture of some MIR parts, and Procedural Fairings textures and shapes to use with this pack!

  9. I like the attention to detail! :)

    For fins, I may get around to it some-time, but like the gridded N-1 steerings fins, not a priority.

    Nice picture! Very scenic! :)

    Tsk Tsk Tsk!

    I'll say again, no part replacements will happen!

    :wink:

    All additional parts!

    http://puu.sh/h2JSp/47d1271880.jpg

    http://puu.sh/h2JRY/6da4a59389.jpg

    http://puu.sh/h2JIl/cf968a0871.jpg

    But then! You use the offset tool, et voila!

    True Progress "I have no neck" style.

    IMO this is better than a combined OM & DM, more versatile.

    http://puu.sh/h2JJ3/04234c23c1.jpg

    I was in two minds over colour scheme though.

    http://puu.sh/h2JOo/e684ac32de.jpg

    Edit: And texture sharing works very cromulently on such simple shapes.

    http://puu.sh/h2KJw/4333826aea.jpg

    That looks fantastic! Personally I'd go with the last picture, with the pattern from the docking module, but the colors of the base Soyuz.

    Hm... wondering if you made the texture black and reduced the shininess, you might have a good Progress/Soyuz-TMA thermal fabric texture to go off of as well!

  10. When you get some time, can you post all of this stuff when you feel that it's really polished and share-worthy? Especially the Tantares-skinned fairings? I really like the Polaris-skinned crew tanks! The Angara .crafts could really keep the Angara fans off Beale's back for a while. :P

    I also agree on the Progress. I think linkage between the OM and the CM should be a little more contiguous, and gentle.

    Looks great all around though @Beale. Please take some time off and get your IRL work done. Don't let people push you around. Get done what you need to do. :)

    I'll check with Beale about posting retextures and such, because I'm mucking around with the Soyuz textures as well, trying to get a Soyuz-TMA kind of look.

    The fairings are good to go already, plus I've got a full batch of varying shapes that I'll show too.

    Regarding Angara, I'm using custom Tweakscale configs, and I may have used some part clipping on the upper stages, but I'll release what I can for you all! In the meantime I can say this: The URM-1 core is the long 2.5m tank from ABLaunchers, rescaled to 1.875m, the engine is the RS-68 analogue from Kerbal Stock Launcher Overhaul, and URM-2 is a 2.5m tank from Tantares LV's Proton third stage, with a scaled-down version copied and clipped inside, and the Soyuz second stage engine attached to that. KVTK is the Proton tank with 2 Aerojet Kerbodyne ICPS tanks clipped inside (I mucked around with the scaling so I'll post some config edits if people are interested), and the other 2.5m engine from KSLO on the bottom. It'll take a little while to ensure I've got everything covered for people to use the stuff right out of the box.

    Would anyone be interested in making a FSTextureSwitch2 MM patch for the parts I retexture?

  11. Have you ever seen space cowboys ? Well I've done this bad boy with tantares parts, sadly I ain't pictures anymore, it's time for me to do another one I guess.. :D . ( But the thing won't fire of course, I'm against real weapons in KSP, space is vast, but there's no place for weapons there :)

    http://www.projectorreviews.com/wp-content/uploads/2013/10/hc4900_SpaceCowboys_satelliteLg.jpg

    planeguy868 your angara launchers family is amazing, which fairings did you use ? :)

    I wonder if Beale already planed to do some :P

    The fairings I used are custom textures for Procedural Fairings, ripped from the texture files Beale has for download in his sig! I added a FStextureswitch module to the fairings so that I can change between the stock color, a "clean" flat white, and the two Tantares-style textures.

  12. Good idea, it might reduce confusion between the Progress's Orbital Module and the Soyuz's Orbital Module.

    Ehhhh, I like the thicker "neck", but I think the bottom half should basically have the same shape as the base Soyuz DM; more curved and such.

    I've been gone a few days, did the PPTS get a service module yet?

    What you can do is use TweakScale to get a 1.875m version of the Soyuz service module. You have to add a 1.875m scale to stack, then ensure that the MM config for Tantares (included with TweakScale) has a section for the service module. It'll save you from having to add another part.

    Code for SM in Tantares Tweakscale config

    @PART[Tantares_Engine_A] // TST Orbital Manouvering System
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }

    Code to add 1.875m scale to stack scaletype in TweakScale (edit the defaultscales.cfg file)

    SCALETYPE
    {
    name = stack
    freeScale = false
    scaleFactors = 0.625, 1.25, [U][B]1.875[/B][/U], 2.5, 3.75, 5.0, 6.25, 7.5
    scaleNames = 62.5cm, 1.25m, [U][B]1.875m[/B][/U], 2.5m, 3.75m, 5m, 6.25m, 7.5m
    defaultScale = 1.25

    ATTACHNODES
    {
    base = 1
    top = Stack:1
    top01 = Stack:1
    top02 = Stack:1
    top03 = Stack:1
    bottom = Stack:1
    bottom01 = Stack:1
    bottom02 = Stack:1
    bottom03 = Stack:1
    bottom04 = Stack:1
    }
    }

    In other news...

    I used the .psd files Beale linked in his sig to make a retexture of two Salyut core parts to look more like Polaris.6DwGSRW.png

    And I spent way too much time playing around with Kronal Vessel Viewer to showcase my Angara build (uses ABLaunchers parts as well).

    8twInmD.jpg

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