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Posts posted by planeguy868
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No it was terrible we need a new one and we want it to have the indention on either end which is hard to model in KSP. Also we want the textures to remain undistorted through inflation which is also tricky.
I did come up with a fix for the animation lag, btw.
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Regarding your earlier question, no, I don't use RT, but it might be a bug with TweakableEverything. I did some config edits adding Firespitter animation modules, and that works.
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I had the same thing happen with the TKS backup antenna. I'd blame it on a bug in Tweakable Everything, since Tantares has no dependencies.
Hm, the backup antenna works for me, but the big one doesn't. The solution I found was to edit the config to use Firespitter animation modules instead, since I already had the plugin installed.
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Great! Can one of you guys download it and re-upload it to dropbox or googledrive or something?
Cuz' it's definitely still 404'd for me.
Can you download it? I can open it in Curse, but I can't download.
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Not sure if anyone else is experiencing this, but the 'Priority' antenna can't open or close. I use tweakable everything so I can open it in the VAB, but I can't use action groups or manually open it in flight. It does display 'locked' when I right click it, however.
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Is it just me, or is the Curse download link not working?
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That is such a cool picture! I've never seen that one actually.
No, I think the artist there and I must have come to similar conclusions based on the engineering constraints. Essentially, the monkey transfer vehicle is Copernicus with docking rings instead of a heavy drop tank truss, and a rigid hab instead of inflatable.
You're right though it does look like the painting!
It looks basically identical to yours, down to the engine cluster and everything. That's crazy.
What are your thoughts on the SLS mission architecture that went with the lander design you're using for Duna? VASIMR tugs with kick stages and all.
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I'm loving the new textures, especially all those hints of MLI foil insulation on parts!
Out of curiosity, is this picture part of your inspiration for the Transfer Vehicle? It looks veeeery similar!
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Here's a good one:
1:19 at squib firing
The Antares uses squibs to release the launch clamps and they're on the base, not the side. A squib is like a shotgun shell; tiny puff of black smoke. That wasn't a clamp.
Best,
-Slashy
But that was in the daytime, and thus the flash would have been less visible, and the black smoke moreso.
Looking at the video again, it looks like something attached to both the rocket and the launch clamp detaches right after the flash. You can see something move back towards the clamp after the flash.
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Check to make sure you have the IVA files.
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hahaha no lol I guess I never really examined the upperstage of the SLS like that. Now that I look at the them I can't unsee it. I always just assumed it was smooth and the same size all the way down to the interstage. Seriously I can't find a picture where it looks like I think of it.
Yeah, technically the upper stage Yanfret is using for his Orion is the Delta IV Heavy upper stage (5m diameter in real life, DCSS), but it's being adapted as an interim first stage for the SLS and Orion.
Atlas, the one you pictured with the CST-100 (which is not Orion), use the Centaur upper stage, which has a totally different structure than the DCSS.
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Been fiddling around with Prometheus, and it already looks like a good start! If you'd like, there is some stuff I've noticed about it that I can share so it can be improved.
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Oh no this look so amazing! Looking forward to a Realism Overhaul version of it!
I believe some of the pack already is scaled to the 8.4m Ares/SLS standard so that's part of the work already done.
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Unfortunately no. This is because the shell is exported from .mu
Removing shell from config will result in the shell becoming solid part of the crew module that can't be jettisoned at all. I'd love if anyone knows a solution
I know a trick that works to get rid of engine autoshrouds, make a small third node in the middle of the pod, and set the node in the shroud module to match that new node.
Using the top/bottom nodes on the pod will not spawn the shroud then.
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Hey, that's basically the Orion EFT-1!
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The nodes on the Apollo parts appear to be misaligned, I can't fully assemble the craft.
Also, when the Kyoko chutes deploy, the craft gets catapaulted onto a solar escape trajectory by some physics glitch.
Is there a fix for these?
EDIT: I can EVA from the Kyoko pod, but I can't get my Kerbals back inside, the hatch appears to be clipped too far inside.
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A launcher family I just completed.
Some of them vaguely looked like the Atlas V, so the whole family is called Atlas.
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Sorry for the delays on the heatshields, everybody.
My laptop literally fell apart this past month, and I haven't been able to get a new one. I promise that I'll have something to show for my efforts soon!
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A bunch of random progress shots from the past few weeks!
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My own OPSEK replica!
As well as this.
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Is there a way for me to make a custom shaped fairing by editing the values in the .cfg file? What values edit what aspects of the fairing?
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Of those 3, C looks the best. Though, the texture does look a bit grainy rather than foamy/clothy, if that's a word. If you want, I can replicate those textures on top of my original BACE hab texture, which might look a bit better.
This texture (minus the letters and logo) would be what I'd be putting your black and white design on to. I've got some tweaks to make so that the endcaps match up with the central piece, but this actually looks quite good even without a normal map.
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Inflatable Texture Option B
-snip-
Hmmmm
Personally not a fan of the solar panel texture on the inflatable hab. Though if you're going to do it, might as well see if you could get Nova to actually add a solar panel setup on the hab...
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I'm running an older version of KJR in an older version of KSP, and it doesn't seem to be very effective. My rockets are still extremely wobbly.
What settings in the plugin config should I edit to greatly improve rigidity and reduce gymbal wobble?
[1.12.X] Tantares - Stockalike Soyuz and MIR [27.0][18.05.2024][VA Revamp]
in KSP1 Mod Releases
Posted
Kliper looks fantastic! A brief question, will it use the stock landing gears, will you make your own (I understand those aren't easy), or will it just land on its belly?
Also the COMOffset line in the part config can serve to adjust the center of mass to be in a better position relative to the center of lift.