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planeguy868

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Posts posted by planeguy868

  1. That is such a cool picture! I've never seen that one actually.

    No, I think the artist there and I must have come to similar conclusions based on the engineering constraints. Essentially, the monkey transfer vehicle is Copernicus with docking rings instead of a heavy drop tank truss, and a rigid hab instead of inflatable.

    You're right though it does look like the painting!

    It looks basically identical to yours, down to the engine cluster and everything. That's crazy.

    What are your thoughts on the SLS mission architecture that went with the lander design you're using for Duna? VASIMR tugs with kick stages and all.

  2. Here's a good one:

    1:19 at squib firing

    The Antares uses squibs to release the launch clamps and they're on the base, not the side. A squib is like a shotgun shell; tiny puff of black smoke. That wasn't a clamp.

    Best,

    -Slashy

    But that was in the daytime, and thus the flash would have been less visible, and the black smoke moreso.

    Looking at the video again, it looks like something attached to both the rocket and the launch clamp detaches right after the flash. You can see something move back towards the clamp after the flash.

  3. hahaha no lol I guess I never really examined the upperstage of the SLS like that. Now that I look at the them I can't unsee it. I always just assumed it was smooth and the same size all the way down to the interstage. Seriously I can't find a picture where it looks like I think of it.

    Yeah, technically the upper stage Yanfret is using for his Orion is the Delta IV Heavy upper stage (5m diameter in real life, DCSS), but it's being adapted as an interim first stage for the SLS and Orion.

    Atlas, the one you pictured with the CST-100 (which is not Orion), use the Centaur upper stage, which has a totally different structure than the DCSS.

  4. Unfortunately no. This is because the shell is exported from .mu

    Removing shell from config will result in the shell becoming solid part of the crew module that can't be jettisoned at all. I'd love if anyone knows a solution :)

    I know a trick that works to get rid of engine autoshrouds, make a small third node in the middle of the pod, and set the node in the shroud module to match that new node.

    Using the top/bottom nodes on the pod will not spawn the shroud then.

  5. The nodes on the Apollo parts appear to be misaligned, I can't fully assemble the craft.

    Also, when the Kyoko chutes deploy, the craft gets catapaulted onto a solar escape trajectory by some physics glitch.

    Is there a fix for these?

    EDIT: I can EVA from the Kyoko pod, but I can't get my Kerbals back inside, the hatch appears to be clipped too far inside.

  6. Of those 3, C looks the best. Though, the texture does look a bit grainy rather than foamy/clothy, if that's a word. If you want, I can replicate those textures on top of my original BACE hab texture, which might look a bit better.

    xkhNY7y.png

    This texture (minus the letters and logo) would be what I'd be putting your black and white design on to. I've got some tweaks to make so that the endcaps match up with the central piece, but this actually looks quite good even without a normal map.

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