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KSP2 Release Notes
Everything posted by daawgees
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No problem, I like assisting with tech issues when I can. Helps me study. EDIT: Far as the 'clicking' issue...I've never run the game in a window and I always run it at my monitor's native resolution (1920x1080). That being said, only way I could see what you're describing is if somehow the game's resolution didn't match your monitor's.
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Interesting that the event log didn't have anything in there. Odd, very odd. Not sure why you would install MJ any different than in the past. I've always put it in the game data folder of my KSP directory. If you're saying that MJ + KSP worked fine as of .23 then there's probably just some issue with the newest dev build and I'm sure that Sarbian will get to it when he can. EDIT: Video card logs will be listed as 'display' under the 'source' column of the event viewer. If you already knew this then I apologize in advance for the assumption.
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If you're running windows 7/8/8.1 go into control panel (icon view, not category) and click administrative tools. Double-click event viewer, on the left side there is a pane it will have a folder called, "Custom views," open it, there should be a selection called 'administrative events.' Left click that and you should see a list of 'events.' Check them, sounds like you're having display adapter/driver issues. EDIT: I too have been seeing some issues, not crashes as you say, but the screen will freeze and then resume. This seems to happen when I switch from map view to ship view while under warp. Can't say for certain as I haven't had time to test it more thoroughly. My issue does not appear to be related to hardware or drivers as I have run Heaven benchmark for thirty minutes without a display adapter hiccup. Seems to be KSP itself.
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Don't get discouraged, Sarbian. I and many others on here truly appreciate the hard work, effort and the time you and the rest of the MJ team take to bring us this mod and all it's revisions. And I definitely appreciate the work despite those who complain because I'm sure you aren't doing this for pay and therefore, we should all be very grateful.
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Well, I thought everything was working fine. Downloaded MJ from the first page of this thread (the main download compatible with KSP .23.5, not a dev build) and I did one test flight, with a landing on Mun and returned. Got ready to start a new launch and Delta-V is missing now from the same craft that I had previously tested. Any thoughts?
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Just tried the 207 build with the .dll file from link provided on the first page. Running KSP .23.5 and the only other mod I have is Precise Node. When I add the MechJeb part to a craft the MechJeb tab appears but, if I click on it the menus don't show up. Is this something currently being worked on or did I screw up somewhere?
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
daawgees replied to blizzy78's topic in KSP1 Mod Releases
OK, thanks so much for clearing that up. I'm really looking forward to using your mod, I needed some finer control of nodes to hopefully make my gravity assists (still learning) more efficient. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
daawgees replied to blizzy78's topic in KSP1 Mod Releases
I just downloaded your mod and I'm familiar with the method of taking the 'Precise Node' folder and dropping that into game data. But there's another folder called 'Precise Node Source.' Where is this file supposed to go? I apologize in advance for my ignorance or lack of attention if this has already been discussed. -
OK, I know I'm gonna take some flak for this. I've downloaded the latest version of MechJeb and tried to install it by extracting the contents of the zipped file into the appropriate folders in my KSP game folder (parts, plugins) etc. Can't seem to get it to work (MJ tab on launch doesn't show up). Did a clean install of KSP .23; could someone please explain to me how to properly install MJ?