This thread was made to show-off the very armored millitary ground vehicles, or ones that are made to counter said "V.A.M.G.V.s" Rules(a MUST READ) ======================================================================= 1.If you're gonna make a tank that shoots and can shoot infinitely and directly, use this mod: http://forum.kerbalspaceprogram.com/threads/42189-0-22-GatlingGun-mod We want damage, not decoration! 2.If you will make a TD/Tank with a turret, use the rotatrons of this mod http://kerbalspaceprogram.com/infernal-robotics-v0-6a-parts-pack-1-magic-smoke-industries-ksp-v0-21-1/ i dont know how it would work otherwise 3.The vehicle has to have atleast 6 wheels, 3 on left, and 3 on the right minimum, otherwise it is just a car/bike with a gun 4.Trucks are okay as long as they follow the 3rd rule, they count as the counters to the Tanks 5.If the vehicle is based off of something, you have to tell what it is based off of 6.Each vehicle has pros and cons, atleast im sure about cons, list them.(and if it has some minor issues and something that can count as both a pro and a con, you can tell about these if you noticed them) 7.What is a vehicle without it's personal name? show some creativity! 8.Your vehicle is allowed to have a backstory, it adds creativity Also, artillery that aren't using the mods of the rule 1 & 2 are OK ======================================================================= I'll start off with two TDs 1. Katze(based off of the Hetzer) Some of you are quite familiar with it from my first post on the "how does your kerbal drive to work thread, but now, it got a design upgrade, it now has 4 command seats that are easy to get to, instead of the cupola module, cause of that, flanking manouvers are less of a threat to it. I dubbed it as the "Katze Ausf. I" It was intended to be built before the [insert name of the next TD here], but there wasn't enough parts needed for such a design, so the [next TD on the list] came first, then the Katze came Pros: 4 Crew can be put inside the Katze, which means rather good survivability rate. It is (surprisingly) the faster of the 2 TDs Cons: Doesn't have a turret, unlike the next TD, it is also the bigger of the two 2. Katzchen(based off of the Marder II D) You're treading into the uncharted territory with this thing, cause you haven't seen it earlier, unlike the first TD It was created first, because it was smaller, had less wheels of the "tracks", and was generally part-conservative (only 74 parts!) This is quite a unusual TD, as it has a turret, infact, a good number of kerbals mistake it for a Light tank cause of that fact, and it is only a few 650 I-beams away from being a LT Pros: It has a fully rotating gun(Something you usually see on American TDs). It can be hidden more easily, cause of the smaller size Cons: Only 2 crew members can sit in, which is good for having higher amounts of soldiers, but bad for the survivability of the Katzchen. It is open-top, if an arty hit the inside of the Katzchen, i'd hate to be in it. Hopefully this thread will inspire to make tanks, and will have innovative tank designs!