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crypsis45

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Everything posted by crypsis45

  1. Hello, It was a new game so I was just starting everything up, I did update the GC that MKS installed that is when I had the problems described earlier where the icon and button to load vessels disappeared. I installed the OSB Workshop for parts building like suggested in the last post. Thanks for your help.
  2. Hello, OK, thanks, I'll add that one, but the GC still doesn't work.
  3. Hello, I saw earlier were the DIY kits would not allow the vessel to be loaded, but I didn't see any resolution. I have the same problem and others relating to Ground Construction that is packaged with MKS. 1. First the DIY kits do not allow vessels to be loaded, they have the button and it opens the dialog but does nothing when clicked so you just have to cancel. The same problem is on the GitHub bugs #1389. 2. The workshops do not allow the creation of small parts like I saw on Justin Brights videos, like solar panels, etc. I don't know if this is a standard feature for GC or maybe from MKS, but it doesn't work for me. I have loaded the most up to date Ground Construction mod but then the icon disappears on the main page and while the DIY kit is in the VAB it doesn't have the load button anymore, other than that the game loads/runs fine. The current GC is 1.3 and the one in the MKS pack is 1.2.0 I believe. So I did delete the GC loaded by MKS and installed the newest GC mod but got the issues above, either I get the load button and toolbar icon from the MKS GC or if loading the newest the icon disappears but the DIY kit is still in the VAB but is missing the load button. I'm just running EL modified for MaterialKits now to have the offworld construction enabled but I prefer the GC/MKS chains and workshops. Any suggestions are welcome, thanks in advance for your help. https://github.com/UmbraSpaceIndustries/MKS/issues/1389
  4. OK, thanks, I'll repost there. I'm using the EL for now until the GC gets updated in the pack, I removed everything but the surveying.
  5. Hello, I saw earlier were the DIY kits would not allow the vessel to be loaded, but I didn't see any resolution. I have the same problem and others relating to Ground Construction,: 1. First the DIY kits do not allow vessels to be loaded, they have the button and it opens the dialog but does nothing when clicked so you just have to cancel. The same problem is on the GitHub bugs #1389. 2. The workshops do not allow the creation of small parts like I saw on Justin Brights videos, like solar panels, etc. I have loaded the most up to date Ground Construction mod but then the icon disappears on the main page and while the DIY kit is in the VAB it doesn't have the load button anymore, other than that the game loads/runs fine. The current GC is 1.3 and the one in the MKS pack is 1.2.0 I believe. Any suggestions are welcome, thanks in advance for your help. https://github.com/UmbraSpaceIndustries/MKS/issues/1389
  6. Yes, that fixed it, now to prepare for a Moho and Jool station launch. I have some delta-v to figure up. Thanks for your time and help.
  7. Hey, yes I was I just check that and re-downloaded the mod, now I feel like an idiot for posting without checking for updates. But on the bright side after actually reading the beginner FAQ questions I now know how to post images. I'll check if it works now. Thanks again for the help and suggestions.
  8. Hey, First thanks for replying, I tried to ramp the speed up first 50 then 100, but the tritium doesn't generate, as before even when I click the button on the UI it just stays the same on the fussion reactor, on the fission reactor it clicks over to breed tritium when inactive but when activated it switches back and will not work. I will try and re-install interstellar and try again I hope I can get this to work. As you can see below, it took four launches to put this together even with MechJeb docking was a pain. There are docking ports at the red and tanks at the blue indicators. I'm running MechJeb, Alchemy Technologies, Interstellar, B9, KWRocketry, Kethane, EnhancedNavBall, I think that is it. Right now it is not too big a deal, but later if I want to put a station over Jool for refueling it may be irritating. Also I forgot to say how much I love this game I have almost 400 hours on steam playing, and mods like this one really make it so much more fun and interesting. Thanks for your help. P.S. Yes, I need to figure out how to do images...
  9. Hello, where do the lithium tanks have to be in relation to the reactor to breed tritium? Does docking ports matter or it is controlled by crossfeed? I have the lithium tanks docked to my station by the six port standard connector and when I try to turn on tritium breeding from the reactor control it just clicks and doesn't engage the process. I docked a fussion reactor across from the tanks and when the reactor is offline the button engages at 0.00 per second for tritium breeding but as soon as I put the reactor online it reverts back to non-breeding. I haven't put any tanks directly on the reactor yet and hope I don't have to because it has taken hours to build the station in orbit. Thanks for any help you can offer, or any suggestions I can test on the launch pad.
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