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Sr. Spacecraft Engineer
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F-16. Had fun with BDA armory and my new X-wing and TIE prototypes. They don't look accurate as I've focused more on functionality than aesthetics: 100% VTOL and 100% capable of atmospheric flight and fight both. Will refine later.
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Given a contract to save Spaghetti Kerman. I must have him in the crew roster!!
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ExoMars 2016: on its way to Mars!
PlonioFludrasco replied to Frida Space's topic in Science & Spaceflight
Schiaparelli crash investigation concluded: http://www.esa.int/Our_Activities/Space_Science/ExoMars/Schiaparelli_landing_investigation_completed Here is the final report of the investigation: http://exploration.esa.int/mars/59176-exomars-2016-schiaparelli-anomaly-inquiry/#that Basically it says that unespected oscillation during parachute deployment caused a saturation of the inertial guidance unit that led to an error on estimated attitude calculations (In other words the lander was thinking it was flipped upside down!). That and insufficient software robusteness caused the propulsion system to shut down just after 3 seconds from ignition. -
The Stock Weapons Challenge
PlonioFludrasco replied to Krog34's topic in KSP1 Challenges & Mission ideas
Nice challenge and nice crafts everyone! Just a question, is KOS allowed for guidance scripting or also the control has to be stock (pilot and/or stock SAS)? -
Here is my small, low part aircraft carrier. Well, it's still a prototype and I haven't tried it at sea yet, but launch and recovery stuff works. It's not just a long, flat bridge (my laptop won't handle it!) but kinda of a STOBAR. That means you have a skyjump and an arresting gear, all crafted in the kerbal way! It was built back in 1.0.5, and the plane is a crappy low-tech from an old save retrofitted for carrier operations. Good luck it works... Look! http://imgur.com/a/GFDfv (full album) (preview) PS feel free to PVT on how to embed imgur albums
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Try applying some thrust to see if inertia still works!
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The same happened to me. Actually is a visual glitch: sometimes when you close a report window, one of the captions is shot around instead of being removed as usual, giving the effect that there's something buzzing you.
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Mod to add non-oxygen atmospheric jet engines?
PlonioFludrasco replied to Colonel_Panic's topic in KSP1 Mods Discussions
Jet engines efficiency lies in the fact you don't have to carry oxydizer. If you have to carry it, you can throw away compressor and turbine because there's no intake air to pressurize, and you end up with a rocket engine. -
The Calculator Project!
PlonioFludrasco replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
Anybody does want an integrator? Yes, something that calculates integrals given a function. I have a couple of design to test, but I have to wait for the week end. Can I reserve that spot to post, if it is on topic? -
The Most Interesting Man In The World
PlonioFludrasco replied to Flymetothemun's topic in Forum Games!
He attempted landing on Europa and survived. -
2010: Kerbal Two With moar suns and monoliths.
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Happened to me a couple of times. The first time, I accepted the fate and continued with the career (not a big deal because it was a young save, just a couple of sats). Then I took the habit to quicksave before closing the game, and the second time the thing happened I just reloaded a couple of hours of gameplay back.
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The pic on question is titled: Fairings separation in 1.0 looks weird. They know it looks wrong, and anyone here agrees, me too, and I'm sure they will fix that before the release date. Just don't panic!