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MiltiTrace

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Everything posted by MiltiTrace

  1. Flag on Dune! I have not been there yet)
  2. very difficult task to build small VTOL with FAR present) career mode, few devices is open 120 m\s, 4500 m alt and very limited fuel now it has much better range)
  3. Hi) In Illustrator. Soft not really matters, Idea of the patch - this is first, last, and hardest part)
  4. Lode runner) http://en.wikipedia.org/wiki/Lode_Runner then Elite
  5. Patch for my future landing on Mun mission): inspired by this:
  6. Hello Ferram! My rockets flying not so good:), so i wanted to check fairings, and how they working under FAR: Alt and speed almost have not changed, but there is a huge difference in drag. This is normal or should I make changes (and what i need to edit) in cfg of fairings?
  7. yes, i have Kerbal Isp Difficulty Scaler v1.3.2 and i use FAR to stock KSP setting. this is it!) its a minor bug really, maybe not a bug at all, but a feature) and only first stage shows wrong data.
  8. same as before, but now i understand the pattern. each change of componets position reduces dv record, up to 0) but on the launch pad - all ok:
  9. you know exactly what you want to achieve. 5/5
  10. i made logo for my spaceprogram)
  11. ok, large size: http://postimg.org/image/q20h3w10z/ http://postimg.org/image/bzx3zu9z5/ http://postimg.org/image/o4m42zs7f/ as you can see staging not change. radial decouplers below gray one that separates 3rd and 2nd stage. my gamedata: 000_Toolbar AviationLights B9_Aerospace BoulderCo CrewManifest DeadlyReentry EditorExtensions ExsurgentEngineering FerramAerospaceResearch Firespitter KAS Keramzit KerbalIspDifficultyScaler KerbalJointReinforcement KineTechAnimation kommit_nucleonics KWRocketry LifeSupport LLL LTech MagicSmokeIndustries masTerTorch MechJeb2 ModsByTal ModularFuelTanks ModuleManager_1_5_6.dll NavyFish nodes.cfg NothkeSerCom NovaPunch2 PreciseNode ProceduralDynamics pwb RealChute RealFuels RemoteTech2 ResGen SelectRoot Squad Stock_RealChute_MM.cfg StretchyTanks toolbar-settings.dat TreeLoader tears^2(
  12. Hello! I want to say that this is a very good mod, beautiful animated model, good job! but I have a problem: Engineer data changes as i move parts\ so i dont know how much dv i have( i use ksp 0.23, KW, FAR, Kerbal Isp Difficulty Scaler (far to stock universal). on stock Scaler settings there no such strange readings\
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