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MDZhB

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Everything posted by MDZhB

  1. Here are your warped aluminum grid fins. I’ll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
  2. Well, here's some breakfast. I'd like one unit of food, please.
  3. Description: Subtracts the second operand (source operand) from the first operand (destination operand) and stores the result in the destination operand. The destination operand can be a register or a memory location; the source operand can be an immediate, register, or memory location. (However, two memory operands cannot be used in one instruction.) When an immediate value is used as an operand, it is sign-extended to the length of the destination operand format.
  4. Banned for not reading kerbiloid's name. Obviously they're a kerbiloid. Also, no comma is required after "darkness." Definitely no comma required after "Not sure," either.
  5. Banned for putting an apostrophe in "persons".
  6. should not have clicked...
  7. Just to add some more info: Your ascending node and descending nodes are points on your orbit where you cross some other plane. For example, relative to the equator, your ascending node is the point on your orbit where you cross the equator and go above it. The descending node is where you cross the equator and go below it. Your inclination is the angle between your orbit and the reference plane, which is usually the equator. Of course, you may want to change your inclination relative to some other plane, such as the orbit of something you want to intercept. To change your inclination, you must burn perpendicular to your reference plane at some point on your orbit. The best place to do this is at an ascending or descending node. To find your AN or DN relative to some plane, you must set a target. Conveniently, the Mun has 0 inclination relative to the equator of Kerbin. By setting the Mun as your target, you can effectively see your inclination relative to the equator. Set a maneuver node at, for example, the AN, and add velocity in the normal or anti-normal direction. Watch the DN (you can right click on it to make it not go away) and stop when it shows the angle you want.
  8. I stranded a Kerbal in the depths of space.
  9. I remember doing this in the demo. I must have had it for a year before I bought the full game.
  10. 4171: a tiny desk engineer on a tiny desk team
  11. Banned for having less reputation than me
  12. Well, similarly then, I put it to you, there’s no mystery about what it’s like to be dead. It isn’t like anything. What I don’t mean, “Oh, it’s like something, but different from everything else.” I mean, there is nothing there to describe. When you’re dead, there’s nothing happening on the inside to be imagined. Well, should we conclude therefore, given that we’ve got the premise, “If you can’t picture it or imagine it, then you can’t believe in it,” since I’ve just said, look, you can’t imagine being dead, but that’s not due to any failure of imagination, that’s because there’s nothing there to imagine or picture.
  13. I get to make the second move, no problem. @Fraston
  14. These forums are fun. The following websites are also helpful: https://wiki.kerbalspaceprogram.com/wiki/Main_Page http://ksp.olex.biz/ https://meyerweb.com/eric/ksp/resonant-orbits/
  15. low quality posting makes me a sad kerbal
  16. ssh no quesions only clikcs
  17. My missions still look like this, and I have 120% atmospheric heating.
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