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CompB
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About me
Bottle Rocketeer
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Is there any way to cut down on the Ground Science message spam? I'm tied of having to delete 10+ messages, each telling me I have 0.004 more science from Mystery Goo on the Mun.
- 290 replies
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- surface features
- robotics
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
CompB replied to nightingale's topic in KSP1 Mod Releases
Thanks! My Scientist survived flying on an EAS - somehow.- 469 replies
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- contract configurator
- contract pack
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
CompB replied to nightingale's topic in KSP1 Mod Releases
I'm seeing several contracts that require I do an EVA report while flying low. Do I have to have somebody EVA and hang on, or am I missing something?- 469 replies
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- contract configurator
- contract pack
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
CompB replied to cybutek's topic in KSP1 Mod Releases
Had a glitch that is now resolved. -
It seemed like it was after about 3 days I start getting more station contracts. Also, I remember that when I first launched, I launched as a ship, and when I changed to Station in orbit, the contract didn't complete. I figured that meant I had to launch as a Station from the ground, so I reset to launch, switched to Station, and relaunched to orbit. that completed the contract.
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[old thread] Trajectories : atmospheric predictions
CompB replied to Youen's topic in KSP1 Mod Releases
Thanks for the response. -
[old thread] Trajectories : atmospheric predictions
CompB replied to Youen's topic in KSP1 Mod Releases
Keep getting the following exception for my spaceplane: -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
CompB replied to sirkut's topic in KSP1 Mod Releases
updated through ckan to 0.21.4, and in ksp-avc it says it's built for version 1.02 (out of date). -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
CompB replied to Papa_Joe's topic in KSP1 Mod Releases
I don't know if it's this mod or something else, but I can't board a rescued Kerbal. I've got a Mk1 Inline Cockpit with a Mk1 Crew Cabin. I put my pilot in the cabin, then EVA my rescue Kerbal. The problem is, as soon as the rescue grabs on, the cockpit thinks he's inside. I IVA on that Kerbal, and I'm looking at him through the canopy. I set CLS to Allow Crew Unrestricted Transfers in the VAB before launch, and set both the cockpit and the cabin to CLS Passble, CLS Surface Attachable, and CLS Attachable Surface all to yes. Any suggestions? Edit: I transferred the pilot to the crew module, then transferred the rescue from the cockpit (he was still outside) to the cabin, then the pilot back to the cockpit. This managed to duplicate the rescue Kerbal so that I now have 2 of him. [IMG]http://postimg.org/image/s57w052wz/[/IMG] [IMG]http://postimg.org/image/442afb7un/[/IMG] -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
CompB replied to Orionkermin's topic in KSP1 Mod Releases
I just launched a rescue mission, 1 pilot, and I can't board my rescued Kerbal. Tried EVA with the pilot, and now she's stuck outside also. Edit: Updated Module Manager, and now I can board. Also found that, with the heavier than water capsule, I can now set depth achievements!