CompB
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Is there any way to cut down on the Ground Science message spam? I'm tied of having to delete 10+ messages, each telling me I have 0.004 more science from Mystery Goo on the Mun.
- 290 replies
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- surface features
- robotics
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
CompB replied to nightingale's topic in KSP1 Mod Releases
Thanks! My Scientist survived flying on an EAS - somehow.- 469 replies
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
CompB replied to nightingale's topic in KSP1 Mod Releases
I'm seeing several contracts that require I do an EVA report while flying low. Do I have to have somebody EVA and hang on, or am I missing something?- 469 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
CompB replied to cybutek's topic in KSP1 Mod Releases
Had a glitch that is now resolved. -
That confused me a bit too - until I realized that the mod is more than just for space stations that only orbit Kerbin. Perhaps a name change would be in order?
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It seemed like it was after about 3 days I start getting more station contracts. Also, I remember that when I first launched, I launched as a ship, and when I changed to Station in orbit, the contract didn't complete. I figured that meant I had to launch as a Station from the ground, so I reset to launch, switched to Station, and relaunched to orbit. that completed the contract.
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[old thread] Trajectories : atmospheric predictions
CompB replied to Youen's topic in KSP1 Mod Releases
Thanks for the response. -
[old thread] Trajectories : atmospheric predictions
CompB replied to Youen's topic in KSP1 Mod Releases
Keep getting the following exception for my spaceplane: -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
CompB replied to sirkut's topic in KSP1 Mod Releases
updated through ckan to 0.21.4, and in ksp-avc it says it's built for version 1.02 (out of date). -
As an update, I had a station mission for Mun, one for Minmus, then the additional for Kerbin. I did other missions, the missions expired after ~2 days, then I got a mission for the power module. My persistant is here: https://drive.google.com/file/d/0B71Yu89OrCWJRnloUHFJa1FjNnc/view?usp=sharing
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Contract Configurator: 1.8.3 Contract Pact: KSS: 3.0.2 I'm getting a duplicate mission to launch a station into Kerbin orbit. I checked completed missions, and I have the previous mission completed for sure.
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[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
CompB replied to Papa_Joe's topic in KSP1 Mod Releases
I don't know if it's this mod or something else, but I can't board a rescued Kerbal. I've got a Mk1 Inline Cockpit with a Mk1 Crew Cabin. I put my pilot in the cabin, then EVA my rescue Kerbal. The problem is, as soon as the rescue grabs on, the cockpit thinks he's inside. I IVA on that Kerbal, and I'm looking at him through the canopy. I set CLS to Allow Crew Unrestricted Transfers in the VAB before launch, and set both the cockpit and the cabin to CLS Passble, CLS Surface Attachable, and CLS Attachable Surface all to yes. Any suggestions? Edit: I transferred the pilot to the crew module, then transferred the rescue from the cockpit (he was still outside) to the cabin, then the pilot back to the cockpit. This managed to duplicate the rescue Kerbal so that I now have 2 of him. [IMG]http://postimg.org/image/s57w052wz/[/IMG] [IMG]http://postimg.org/image/442afb7un/[/IMG] -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
CompB replied to Orionkermin's topic in KSP1 Mod Releases
I just launched a rescue mission, 1 pilot, and I can't board my rescued Kerbal. Tried EVA with the pilot, and now she's stuck outside also. Edit: Updated Module Manager, and now I can board. Also found that, with the heavier than water capsule, I can now set depth achievements! -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
CompB replied to jfjohnny5's topic in KSP1 Mod Releases
Thanks for the info. -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
CompB replied to jfjohnny5's topic in KSP1 Mod Releases
I had a parachute blow up when I deployed it due to overspeed/heat, even though I was subsonic and fairly well cooled off. Digging into the K2Pod.cfg, I noticed that the maxTemp is defined as: maxTemp = 2400 // 3400 On the stock parts, the variable is defined as: maxTemp = 2400 // = 3400 Any ideas if this would cause a chute to overtemp? I may have just been going a bit too fast, but I'm curious about the variable formatting. Edit After further testing, I think I deployed it at too high a speed. Still curious about the maxTemp. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
CompB replied to Nereid's topic in KSP1 Mod Releases
23.5.464 KSP, FF 0.3.9, Toolbar 1.7.1, MM 2.0.8 I'm sorry if these have been noticed elsewhere, but these are the bugs I've noticed this evening: SPH: FF toolbar button doesn't show in toolbar. Alt+F works. AC: FF toolbar shows, turns green when hit, but no window. Alt+F doesn't work. R&D: FF toolbar shows, turns green when hit, but no window. Alt+F works. Everywhere else: Toolbar button works, Alt+F works. Adding custom buttons is inconsistent. I was going through and adding mission commander ribbons, but could only add one ribbon. I then had to exit wherever I was and visit 1 or 2 other locations before I could add another ribbon; i.e., I'm in the main window, award ribbon, then have to go to tracker or VAB and sometimes back again before I can award another ribbon. I love this mod! Any suggestions that I missed to fix the above issues, or are they bugged? Thanks! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
CompB replied to cybutek's topic in KSP1 Mod Releases
Just updated to version 0.6.2.4, and also updated to the Module Manager 2.1.0. After I did this I noticed that the config file: // Add BuildEngineer and FlightEngineer to all pods @PART[*]:HAS[@MODULE[ModuleCommand]] { MODULE { name = BuildEngineer } MODULE { name = FlightEngineer } } didn't automatically add Engineer to the pods, even with a fresh save game. Reverting to MM 2.0.8, and the built-in function was back. Note that the externally added chips still worked. Any ideas?