Wren
Members-
Posts
134 -
Joined
-
Last visited
Reputation
37 ExcellentProfile Information
-
About me
Spacecraft Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
It would be nice to get some resources on certain planets that aren't minable on the rest so we have to do the colony building there to build advanced technologies like what were were promised in KSP2. I guess we could 'fake' it and pretend Kerbonium or whatever isn't minable until we get to Tylo but I'd rather it was an actual feature of a KSP2 colonylike mod.
-
I have community tech tree and module manager as well as unmanned before manned and I have a few module manager configs to start with rover wheels and a battery. Is there a good way to move entire tree nodes into the starting node so I can build a representation of a B-29 and X-1 and also a version of a V2 and start with that as well as ground vehicles where I can load the X-1 onto the B-29 as well as fuel it up? I would need robotic parts, wheels, structure pieces as well as wings and props and it seems like I could probably do it via making each part available in start node but that would be a very long cfg file, is there a better way to do it? Any help or angles to try would be appreciated or otherwise I guess I will have to try and find the name of all these parts and set them to be available at the start.
-
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Wren replied to Nertea's topic in KSP1 Mod Development
I have to admit I have not been around on the forums much in the last few years, but I had to come back here and just thank everyone involved in this amazing project. I downloaded this and a few mods just to pretty up the joint which is a big departure from my usual pure stock comfort zone. Looking forward to any future updates and I did kick some Canadian dollars at the team's paypall account last night, just as a token of my deep respect and appreciation. -
[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
This all still work cool with KSP version 1.3? -
[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
I bet if you asked the community resource people they can help you do it. But basically, if I can't refuel on the Mun, there is no way to make this an operational part of my program, and I really want to use it -
[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
MajorTom69, can you include a Module Manager fix so that the IRSU can convert ore into the resources the Eagle 2 uses? Feel free to decide at what rate, but I need a way to refuel my transport on the Mun, at Moon Base Alpha... please? -
[1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03
Wren replied to MajorTom69's topic in KSP1 Mod Releases
Does anyone have a way to MM edit the stock IRSU to refine the needed resources for the transport? -
SPACE STATIONS! Post your pictures here
Wren replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I'm going from this: to this: The good news is I do have a SSTO Spaceplane that can take up around 40tons of cargo.