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YellowDart

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Everything posted by YellowDart

  1. This looks like fun, I'll be trying it out tonight. Regenerative motoring on props is a cool idea, but I'm not sure how useful it would really be. Just my 2 cents.
  2. I wanted to add something as well. I'm not sure if this is the right place for requests (please forgive me if it isn't), but if the team is taking feature ideas, it would be cool if the server could directly send mods to clients that need them in order to connect.
  3. Hi everybody, first i want to say that this mod is awesome! A little background: I ran a KMP server off an old laptop for a while, stopped playing KSP for a few months, and when I came back I found DMP. I run a private server for my friends and I using MechJeb and Enhanced Navball as the only mods. Obviously the release version works fine, but I upgraded us to dev and have stumbled onto a bug. After we disconnect and attempt to get back in, we keep locking up at the space center. We can view the crew building and the science tree, but can't build, launch, or view contract info. I think it's happening client side because if I totally delete my client and start fresh I can play again. Any suggestions?
  4. I was afraid of that. Thanks for letting me know.
  5. How can I edit the message that pops up when a player is missing a mod? I'm hosting a server for a couple of friends who are fairly new to modding. I have a shared google drive folder with the mods necessary for them, and I'd like the error message to reflect this in case they didn't know. Thanks in advance! BTW, this is a freakin awesome mod.
  6. How can I edit the message that pops up when a player is missing a mod? I'm hosting a server for a couple of friends who are fairly new to modding. I have a shared google drive folder with the mods necessary for them, and I'd like the error message to reflect this in case they didn't know. Thanks in advance! BTW, this is a freakin awesome mod.
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