

Mozziedoo
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Everything posted by Mozziedoo
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Mozziedoo replied to ferram4's topic in KSP1 Mod Releases
I only just noticed. Ferram Aerospace Research = FAR. Neophyte's Elementary Aerodynamics Replacement = NEAR. Far and Near? Igeddit. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Mozziedoo replied to RoverDude's topic in KSP1 Mod Releases
You might wanna steer a bit off course of Exotic Matter, or at least go with a different name so KSPI won't use exotic matter generated from this warp drive, and vice versa. Because it might be a bit of a cheat, not having to use Megajoules.- 1,694 replies
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- warp drive
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[1.12.x] Freight Transport Technologies [v0.6.0]
Mozziedoo replied to RoverDude's topic in KSP1 Mod Releases
Could be better with Wheels... -
This is no rocket. This is the SEADRAGON.
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Mozziedoo replied to Codey737's topic in KSP1 Mod Releases
I'm pretty sure it would need to be manned. (to bring science you need Kerbals.). See the post previous of me (which is also mine) relating to the topic. -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Mozziedoo replied to Codey737's topic in KSP1 Mod Releases
He meant so in Career mode, we can do SCIENCE!!! (e.g surface samples, eva reports, crew reports, etc.) -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Mozziedoo replied to Codey737's topic in KSP1 Mod Releases
Ahem. It specifically sates ALL ADDONS, PLUGINS AND SIMILAR WORKS. This, technically is an addon. So therefore, it needs a source. -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Mozziedoo replied to Codey737's topic in KSP1 Mod Releases
Looks great. Oh yeah, can you make a Mechjeb body? Oh yeah also despite me not being a mod, There's no source code. -
Lock please.
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Try using hyperedit like Danny did in the intro of MAIKSP7. (Messing Around in Kerbal Space Program 7)
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Don't worry man. It became more powerful. Really. It's thrust has been changed from 0.5 to 2.0
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Great! Can't wait for the Mars Edition! *subscribes to thread*
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[PLUGIN, PARTS, 0.23] CleverBobCat – V 1.3.0.0
Mozziedoo replied to CleverWalrus's topic in KSP1 Mod Releases
Hey clever, can you update the CART from DAE models to the current model system? -
What I mean is like, NO planet's SOI or orbit or anything else would change, probably put far off so that the orbits won't change, but things going out of the Kerbol System until extraplanetary systems are added, will be sucked into a black hole, ripped apart, no parts are left at all surviving. Didn't mean to start a ****storm guys! I am REALLY sorry, and I mean it.
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Thanks! I'll surely use this for my career mode, maybe off when I have unlocked few part groups, almost active when halfway through, fully when all parts achieved?
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Yes, this is self explanatory. Black holes which suck kerbals ships and kill the kerbals. I know, maybe some around the edge of the Kerbol System to prevent Kerbals from leaving?