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ctbram

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Everything posted by ctbram

  1. Any update on an ETA for this? I keep checking the forum in the hopes I can add kosmos and aies back into my mods.
  2. There appears to be a conflict with ActionGroupExtended. When I create an action for a communitron antenna it does not seem to work. other components work and I game I have without RT2 v1.4.0 comunitron actions work fine. So RT2 seems to have some kind of conflict with AGX.
  3. Confirmed. It appears to be a conflict with the latest re-release of RemoteTech2 v1.4.0. I ran another game folder without it and AGX works as expected. Should I place a comment over in the RT2 forum?
  4. It must be an incompatibility with another mod. I have reinstalled it half a dozen times so I know the mod itself is installed properly. I will do a binary search to identify the culprit and report what I find. I am suspicious of RT2 as it seems to only affect my antennas.
  5. Having problems I setup actions in the vab then go to launch and the names are there but there are actions associated. A simple test create a probe core and attach a communitron antenna, create a group named comms assign to alpha1, select toggle antenna. Go to the pad and the comms is in alpha1 but it's not green and it f you edit the action group there is nothing assigned!!!! This just started happening for me when I installed 1.12. I completely removed the old diazo folder. So there should be no conflicts. I don't know why it's not working anymore. If there is anything I can upload to debug please let me know. Not Green and when I click nothing happens!!! When I open the editor it shows toggle antenna so I do not know why its not working!!! I did install remotetech2 but i cannot uninstall it to test without breaking my game. Other then RT2 everything is the same as it was with version 1.11 which was working. This is doubly annoying as I cannot pick the antenna outside the vab because it keep selecting the thing the antenna is attached to. So I end up having to manually click things.
  6. Broken satellite deployment mission! First my thoughts on giving a contract that simply says match a specified orbit and not give any details of that orbit until AFTER you select the mission is really dumb! Second not giving any details of the orbit like AP, EP,Inclination, Eccentricity -- Kind of dumb Third giving a orbit that in not achievable (and you only discover this AFTER accepting the contract! - That was the last straw for me. My first satellite mission I get an orbit around the mun that is NOT achievable. To try and reach the AP or EP you leave the mun SOI! So I get saddled with a surprise contract that is impossible to complete!
  7. Anyone experiencing problems with NP 2.6 and Hotrockets v7.24_Nazari? I find the firt engine I get in career (k2-x) has it's flame on all the time. similar to the kw rocketry bug when it was first released. If anyone is working on a patch or cfg please post a like.
  8. Can someone explain why there are x86 and x64 versions of the basic and aggressive versions. I don't understand if I have to install a specific version based on whether I am running 32 or 64 bit ksp which is confusing because I can run all my other mods with either. This would require me to make two copies of my entire game folder one with 32-bit ATM and one with 64-bit ATM??? Or do I install the appropriate version base on if my OS is 32 or 64 bit???
  9. As for installation there are x86 and x64 versions. Do I have to to have two game folders one where I run x64 and another where I run x86??? Or can I simply install the x64 version on my windows 7 x64 system and then still run either x86 or x64 from the same game folder? Sorry for the nood question but this is the first mod I have replaced that has two versions so I am confused.
  10. Sorry Tiberion I did not mean to sound rude. I have been reading the post and I was just getting confused because one post says there is an official update and then the next five say just install it and fix the part costs yourself. So the mixed messages become confusing especially when a new ksp new release comes out and you are frantically trying to update 30 plus mods you have become addicted to using. Honestly, just a simply sentence in bold at the first post in the thread to the effect "An update to NP is being worked on. Please be patient." would really help. I check the threads for all the mods I am looking for daily and something like that at the top of the thread would be great. Regards, Rick M
  11. So there are no plans to balance the part prices and release an official 0.24 version of NP?
  12. Thank you for the reply. Maybe it is just me but something like this should be made clear on the first page because it was confusing the heck out of me. It almost seems like you are supposed to install both the 6.2.x mod and then the modified dlls. But at the same time it seemed odd to install a mod then replace both of it's only dlls. So I was considerable confused. Maybe also change the names to make more sense instead of just kerdlls maybe kerdlls_patch_0627 or something to give people a clue that it is to only be applied to the 0.6.2.7 KER. Maybe even put it under another heading instead of directly below the 0.6.2.8 link which also made me think it was to be applied to the the 0.6.2.8 release. I appreciate the work and just wanted to make some suggestions to make the link page more clear.
  13. Okay this mod link is starting to confuse me. Do I just need the 0.6.2.8 or do I need 0.6.2.8 AND the padishar dll or does 1.0.0.1 replace everything?????
  14. The pricing needs to be adjusted in order for the MM patch to work with 0.24. Currently is just sets the price of everything to 400. So I will ask the question again.... Is there going to be an official 0.24 career mode ready version of KOSMOS. I have read about something in development but it would be nice to get a couple simple direct yes no answers and maybe a couple sentences on where this mod stand regarding 0.24 and career mode. I love the mod and the engines but I just cannot add it to my 0.24 career game as all the prices are very unbalanced. I could go in and make a huge table and adjust all the prices in the MM patch but I'd like to avoid all that work if there is a "official" 0.24 version being worked on. Thanks,
  15. is there going to be an "official" 0.24 release of this along with active compression?
  16. Because I'd rather know if anyone is actively working on a "proper" 0.24 version then hope the old pre-0.22 version will maybe kind of sorta work. I don't see how that is a bad thing to want to know;
  17. Is there anyone working on a 0.24 version os is this dead? I am really confused about what bobcat is still working on, and what is no longer working on but others have picked up, and what new things he is working on and if they supercede this mod. KOSMOS is one of my 6 most favorite parts mods. I dare say cannot live wthout mods and I would really like to know if there are any plans to gt this properly working with 0.24???
  18. here is a thought! Rather then 15 posts all saying 0.24 is on another page. Maybe put a GD link to the page!!!!!1
  19. Requests - 1. How hard would it be to offer the option to enable/disable built in decouplers to the bases? 2. Is it possible to reduce the height of the bases by 50%? If you take the height / thickness of the base then stick a decoupler on top of that you are adding like a meter to the ship. If you use two bases to create side fairings it's even worse. This is the reason I prefer kosmos fairings. but what I would really like is to see decouplers and reduced thickness of the bases in the PF mod itself.
  20. anyone have an answer for this? I have read several post where people are experiencing the same problem. I like the mod for background sounds but I cannot have it constantly resetting it's volume to near 100% every time I launch a ship, change ships, go in and out of the vab, etc. Regardless of what I have the sliders set too it just resets itself. I have had to remove the mod until this is fixed. It actually caused me to crash a ship because the volume shot up and I was trying to turn it down instead of watching my ship and it flipped out and crashed. I will put the chatterer mod back in in a heart beat of this volume problem every gets resolved.
  21. chatter volume issue! This is really annoying, especially when trying to stream. with each new launch, regaurdless of what I have set the volume to it seems to set itself internally to 80% (which is bloody load!). then I have to open chatterer and scrub the volume bar to get it to the 10% value I want! Why is it resetting itself internally (ie the volume goes up to 80% even though my setting is clearly still at 10%)??? I have to grab the volume slider and scrub it to reset the volume to what I want!
  22. ah kk got it. and yeah that makes sense the dll gets loaded and then the kosmos app looks for the objects within the linked dll. Sorry I must have missed the earlier responses. kosmos imply stopped working so I assumed it could not find the objects it was looking for in the new PF dll. I have a lot of mods and I am deep into a 0.23.5 run so I have a lot of ships that get greyed out in the vab and I just did not want to go through a complicated process to try and fix them all. what do you want my persistant.sfs or all my broken craft files or both? UPDATE: I installed 3.05 and my ships are no longer broken so (A) I installed 3.03 wrong or ( 3.05 fixed whatever 3.03 was doing. If I had to guess I would choose (A). My friend updated after I warned him that things broke for me and nothing broke for him. I just was to lazy to go back and try it again. Once you start getting to mod overload you hate to change things. Anyway it seems to be working fine now. I have PF 3.05, KOSMOS, and the blackhawk texture mods and everything seems to be stable. Thanks for the feedback and sorry I missed a couple posts and was confused about how the dll objects worked.
  23. I have kosmos and it does not work with PF 3.x because it's looking for the dll in the old keramzit path! So what am I missing? I have been using PF 2.4.4 because 3.0.2 broke my existing ships and did not work with kosmos. I would like to update but I am to far into my current career game to have to kill all my existing ships or try to fix a huge peristent.sfs file. If there is something to fix pre 3.x ships and make this work with kosmos I sure would appreciate it. I'd also think it would be worth linking up at the top of the post so folks don't have to hunt through 1953 forum posts.
  24. Would anyone have an idea why I am not seeing the resize icon? it's just a black box and alomost impossible to see against the near black background. Also a couple of the icons for the buttons seem to be squished compared to my recent vanilla installation. It indicates a conflict with a mod I know. I was just hoping someone else might have experienced this and maybe can help me identify the cause.
  25. I figured it out. The sircular soar arrays in version two were not contained in animated boxes. The boxes are nice but for some instances they are to bulky. So what I did was simply pull the parts from version two and added them to version three. I did not even have to change anything as they were already named uniquely. So now I have 6 circular arrays three in cases and three open kind of like the 1x6 and 2x3 stock arrays. Let me know if you want me to post some images of my ships. Thanks for the mod. -Rick
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