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Shckr57

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    Curious George
  1. I am giving you a big props on what I see. I have been putting my own mod together, but it's just for me at the moment. I have been taking my favorite parts from every mod I can find, finding ways of putting them together, and changing all the config files. I want something that looks realistic and yet is still fun. I can't stand having to reinforce everything to keep it from breaking, let alone not having enough power to return from the moon. I am terrible at modeling, and even worse with textures, but I am really good with config files and working on trying to balance everything out. I originally had designed an entire new fuel system based off Kethane, but I had to scrap stretchy tanks, as you couldn't use a custom fuel. Learning how KSP uses drag, lift, and fuel utilization is even more of a pain. I want to be able to build a space station, then a moon base, and use this to move around the solar system. The Kethane mod is what started my yearning to reach out farther, but I kept running into issues. Whether it was crashing into the moon, or not having enough fuel to get back. I remember finally making it back to Kerbin. It felt so good, better than landing on the moon. Then I looked at how much science I had made, and even after unlocking a couple tiers, I still didn't have enough unlocked to make better space ships. The last thing I want is a grind. If I could code I would make it so you got points just for landing on the moon, regardless if you returned or not, but if you do then you get even more points. The science thing is cool, but the way its implemented is terrible. The mission might be to go somewhere and return safely, and that's great, but I want to make an achievement system that rewards you on the spot. You get more points for each achievement than doing a single science report, yet achievements can only be done once. Set three tiers for each kind or part, and let yourself move up a new tier in a different category. Right now I am just having fun modding parts, finding the limits of the game. Seeing how the weight of different fuels combined with how much you have available and how much thrust you have effects the control of your ship or craft. How much does it take to get 1 ton of weight in orbit compared to 5000. It's fun for now, but it can be frustrating at times. If you want i can send you some of what I have worked on. The author who made my parts gave anyone permission to use them however you like. I am far away from being where I want to be.
  2. How would i add different fuel types that i have created myself. cant find a .cfg file for it
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