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Horus

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Posts posted by Horus

  1. @RoverDude:

    D.E.R.P. Mk2 is totally awesome, sir!

    Although you've added ModuleAblator to the D.E.R.P. Pod, there's no ablator resource displayed. I presume that's because pod cfg lacks ablator resource description (I might be wrong, of course). Following lines are taken from previous pod version:

    RESOURCE

    {

    name = Ablator

    amount = 200

    maxAmount = 200

    }

    Also, ServiceRing & engine make it a perfect base for mini probes too :) Thanks!

  2. I'm in the process of developing a new plugin to handle mesh, resource, and node switching. Unlike Firespitter and interstellar, it will easily allow you to create additional resource variants using short MM patches, and tank density, mass, and cost will be defined globally rather than per-tank (of course specific variants can still have their own added cost and mass).

    If Firespitter or interstellar fuel switch do not match your needs, then, proly, Modular Fuel Tanks might be your choice?

  3. I've installed mod as described, however, I do not see any category called "Heat Management". What might be wrong? Do I need some additional mod to handle custom category?

    UPD: seems that only when total number of mods that add custom category becomes more than 2 - they appear in categories list. Weird.

  4. So, I'm having a little problem with interstage adapters, engines and auto-shrouds; specifically the 5m-3.75m Adapter Interstage and the Wildcat-XR.

    I've summarised the problem in this album.

    I'm probably missing something really obvious, but I'm stuck!

    The problem there is with stacking nodes. You could fix it in two ways:

    1. Look back a couple of pages & see there a reference to a fix

    2. Or you can press Alt + F12 while in-game & in the appeared popup enable part clipping by selecting "Allow Part Clipping in Editors [bug Hazard]" (in "Cheats" rollout).

    You are welcome.

  5. Best place for this is the KSP bug tracker , honestly, someone could make a new issue that the patcher is not working for 1.0.3, set it as high, and get as many players as possible to vote for it.

    Just a suggestion...

    It's a good suggestion. However, I don't see the patcher anymore to my surprise. Didn't pay attention to this recently and was starting the game from KSP.exe. Either it was just removed or pretty damn broken. I guess Squad folks prefer ppl downloading the complete client archive for each patch rather than making a proper patcher :) Oh, well

  6. I'm probably really missing something, but I cannot make custom visor texture be seeing in EVA.

    Created "EVAVisor.png" & placed in in Default directory.

    Similar "kerbalVisor.png" works perfectly good in IVA.

    What could I miss there?

    UPD: Nevermind, case sensitive issue. Would be nice to perform toLowerCase or toUpperCase transformation in code to prevent similar problems.

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