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Flight

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    Rocketeer
  1. Strictly speaking, a "steep learning curve" means something you learn fast. A "learning wall" would be something that you know nothing about, and it keeps that way until you suddenly learn everything instantly. However, people usually refer to a learning curve by comparing it to something you need to climb, the steeper being the hardest. But on topic, I think docking (intercepting, aligning, the entire thing) is the most difficult part for a beginner. Landing planes being in second place.
  2. You can debate about game/simulator, but it's definitely not an emulator. It would have to actually take you to space to be an emulator. A simulator is a mathematical model that calculates the behavior or something. A rocket simulator calculates the behavior of a rocket, and can, for example, draw it on a screen and let you control its parameters. An emulator is a device or software that duplicates the behavior of something else, achieving the same results. A videogame emulator is a software that allows you to play games as if you actually had the needed hardware. A rocket emulator does not exist.
  3. Not really a dream, but once I spent 16 hours straight playing a single game (Shining Force, back in those days), and after I shut things down I could clearly hear the game music, like it was a bit distant but right there. I actually went back to see who was playing, only to find the empty room. It was frightening.
  4. It's probably an entire new game. V for Vehicle. Now you can build not only rockets and jet planes, but high performance cars, ships, submarines, bikes, helicopters, balloons...
  5. OK then! A: Abort B: Blow C: Crash D: Destroy E: Explode F: Fire G: Grind H: Havoc I: Incinerate J: Jettison K: Kill L: Launch M: Melt N: Napalm O: Oil P: Pulverize Q: R: Raze S: Scathe T: Torn U: Undo V: Vaporize W: Wreck X: Y: Z:
  6. Technically, a phonetic alphabet should contain words that won't easily be misunderstood or misinterpreted in a context. So, using words like Risky, Useless, planet names or spaceship parts would not be advised.
  7. I was under the impression that the admin facility was supposed to be a "strategic decision" thing, not something to be used to tune (or remove) difficulty in career mode.
  8. Yes, I was talking about Career Mode only. It has winning and losing conditions, and sort of "levels" to beat (the tech tree). I know they are very different type of games, but a button that makes the game 100 times easier should not be considered a "feature", that's my whole point.
  9. OK, so according to this, Mario Bros should have a button to skip a level, and you can keep pressing it up to saving the queen and finishing the game right away. Hey, people will only press that button if they want, and they sould be able to skip levels they don't like. That's a feature, that's good game design. Right?
  10. That's not the case here. It makes the science mode 100 times easier, allowing you to finish the tech tree in just a few launches. It's game braking, certainly not intended, and needs a fix. When you play an early access game you should report those things.
  11. It's interesting how they made such an incredible engine for space simulation, with better-than-acceptable-realistic physics, good graphics, newbie friendly things like maneuver nodes and easy interface, interesting green guys that make you feel comfortable to sandbox around and explode things, and many other amazing stuff that makes KSP as awesome as it is, but at the same time they (in my opinion) failed so hard at basic game design when it comes to resources, progress, reward loop, etc. I wish they started science mode, tech tree and resource management from scratch
  12. I may be wrong, but since KSP is not an n-body simulator, doesn't that mean that if an asteroid were aerobraking, wouldn't it necessarily (a) eventually fall to that planet or ( not decelarate enough and escape? In other words, I think it's impossible for an asteroid to aerobrake and end up on a permanent orbit of that same planet. Is that assumption correct?
  13. Had to google why my rocket wouldn't launch, then I found out about pressing shift to increase throttle. After many tries, I managed to go to the mun and back, without using SAS or maneuver nodes. Oh, those days.
  14. I try to use but everytime now the discarded tanks will rotate and explode. People have been talking about this bug other threads, hope it gets fixed soon.
  15. What if SAS could only be enabled if the pilot was trained to operate it? It's kind of realistic. For example, real airliners have auto-landing systems, but even tho you only have to press a few buttons to activate, only trained crew are allowed to use it (because they need to be prepared to identify failures and react accordingly).
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