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  1. Well, I'll hold off on that for the moment. I have an old 350GB drive that'll do when I get the new comp. We'll see if I can find someone to fix the damaged HD, or figure out a way to do it myself. At least I might be able to get some of the data off somehow before wiping it. Besides, if it's been damaged (by system heat or other problems) then I don't think formatting would help. Sometimes Windows says to 'format the drive' when it just can't read the thing, whatever the reason behind the problem is. Anyway, on to Atomic Science! At least I can finish this off, then do a text only interim (probably a bit abreviated) to fill in till the next AAR. VKM Two On Standby With a gentle spray of mundust Lolorf's boots made yet another impression in Kerbin's nearest celestial body. This was getting to be a habit. Chuckling Lolorf munwalked over the large, atomic powered facility that was perched on the northern plains of the Farside Crater. "So, shine the windows?" Lolorf said, attempting to get a little humor into it. "Um, no thanks, and I think the polish would boil off when you open the tin." Hengee said deadpan. Lolorf was never much good at telling jokes. Maybe he'd best stay away from that sort of thing. Sighing he got his kit out and started unwinding the hose from his ship and dragging it to the base. "Wish they wouldn't make this things to darned unwieldy." He muttered. "Low gravity be darned, the things are still awkward as heck to link up." After some juggling he managed to heft the socket up (with some judicious RCS usage) and make a solid connection between the ships. Landing in the grey dirt with a thump he tapped a control on his suit and his ship began pumping. From experience he stayed out of the way and slightly off to one side, but this time the pressure from the hose filling didn't dance the base or his ship around too much. Previous efforts hadn't been quite as lucky. One time it actually ripped the legs off a drone lander he was trying to refuel. OK, it still managed to launch after but... not an ideal end result. "OK, looking good." Hengee said, and Lolorf could actually see him waving from one of the cabin's windows. Looked like he'd gone down to the living area above one of the science labs. "Yeah, be done in a minute." Lolorf said, a little short. He hated to be distracted while he was pumping. It was darned dangerous! Still, this time when the pumps finally gurgled to a halt ship and base were still intact and hadn't even moved. Not a bad end result. "OK, detaching hoses and reeling in. You guys are all set up. If you need to bug out you're all... well... set up." Lolorf said somewhat lamely. He really needed to get out of his capsule once in a while and actually talk to people. He was seriously out of the habit. "Hey thanks Lolorf!" Hengee said, waving again. "See you again sometime." ...And it seems he wasn't invited in this time either. Fine, he didn't need them anyway! He'd just have to stop over at Alpha for a card game or something. As long as Dansey didn't try that bucket trick again! He'd still got stains on his suit from last time. Dry cleaners were notoriously few and far between up here. Grumpily Lolorf finished winding the hose and snapped it back in it's cubby hole, making sure the cover was intact. With a jump and some RCS he ascended to his capsule. His comfy, personalized capsule. That he rarely left. *sigh* Yeah, he REALLY needed some time away from here. Lolorf looked around as he thought this. Wait, if he left someone else would have to take over. That meant... redecorating? He gazed around at the place he'd made his home for the last year or so. Maybe he'd stretch his tour of duty a little longer. Just so someone wouldn't mess his place up. Yeah. Strapping in he went through preflight once more and blasted off in a cloud of dust, only informing Alpha after he'd launched. He'd fly back to that Kethane patch and mine and refuel so he was ready if anyone needed fuel in orbit again. He spent way too much time in orbit. Have to get that exercise equipment out again. *** "So, is it ready?" Dunkel jerked and pulled himself out from under the reactor. "Don't do that!" He took a deep breath then sighed. "Yeah, she's ready. Why are you guys always in such a rush? I thought the Council wasn't pushing us on this one?" "It's also not that dangerous." Gene said, frowning at the engineer. "Look, I know it's mainly for testing and corroboratory purposes, but we don't need to go the whole nine meters for this. It's not going to the Mun for heaven's sake! It's a mobile science lab. Get the instruments set up, make sure the reactor systems are good and get the crew on board. I don't see what the problem is." Dunkel looked oddly at the Flight Director. Something was up. Gene had carefully not answered his question about the Council. "Hmph. Well if you want to take shortcuts with a radioactive atomic pile reactor, that if it fails could strew radioactive debris across hundreds of kilometers of the planet sure, I can take short cuts. Why didn't you say so?" Gene just frowned at him for a few seconds. "Just get it ready Dunkel. The crew are ready now. Give the word and they'll ship out." Without another word he turned and headed back to the spaceplane hanger. "Well someone's got a bee in their bonnet!" Dunkel muttered and got back to work on the reactor. "Hey Billybob! Get over here! I need that twenty millimeter spanner!" *** "Are you sure he hasn't had contact outside KSC?" Gene said to Wernher when he got back to the main complex. "Hmm? Oh director, yah, we haff Rodsy very busy. Do not vorry." Gene turned and looked out the window and sighed. "This is like something out of a bad novel Wernher. When did this get so out of hand?" "Zis is not your fault Gene. Ve haff done all ve can. You know that Rodsy vould not keep this to himself. If he had access he vould tell ze vorld! I don't think ze council or ze government would appreciate that." "I know, I know. It's just I consider the KSC my baby. I know it's not 'mine', but... It just seems like this makes me... the enemy." "Nonsense! Gene, you are trying to protect the space program, not destroy it. Rodsy's efforts would destroy it." Shaking his head Gene stared off into the distance, watching Kerbol rise slowly. "Maybe, maybe. Still I don't feel right with this. There is something wrong here beyond the secrecy side. I just wish I could put my finger on it." "Hah, maybe there are little pink aliens goink to invade, yah?" Wernher said, laughing. Gene didn't join him. True, the likelihood that there were aliens buzzing around up there were slim. They'd seen no real evidence. Ancient stuff yes. There were plenty of ruins on Kerbin that suggested that there had once been a fairly advanced civilization here a long time ago. But those had been Kerbals. Aliens? In space? Doubtful. And even if they were, why would they decide to make a single Kerbal go insane without doing anything else? No, it had to be natural. Rodsy's inferences to the contrary were just making things far worse for the space program as a whole. Yeah. No way it could be aliens. *** Lolorf cruised over the Munar plains, gazing down at the familiar terrain. He'd been over Farside Crater quite a few times. He'd even landed at Jeb's first landing spot before. Heh, even ribbed Jeb about forgetting to plant a flag there. First landing on the Mun and nothing to mark the spot other than imprints in the mundust. "VKM Two, this is Munbase Alpha. Alpha One speaking. We've had two more Munquakes and think we might be in an upcycle. Be cautious on your landing." Lolorf blinked. More munquakes? OK, this was starting to get freaky. "Uh, sure Bob... Alpha One. I'll be careful. I'm just gonna refuel then head back up to a forty kilometer equatorial orbit. I was planning to stay up for maybe a week then head down to Alpha. Anyone like a game of Reefer while I'm there? Or Poker, I'm easy." "Hmm, I'm sure Alpha Two will join you, though if I remember right Loddan was never keen on Reefer, I expect I'll be too busy VKM Two. Thanks for the thought. We'll see you then. Stay in touch. Alpha out." "Uh, right." Lolorf said to the suddenly dead channel. Bob always was a bit abrupt, and Lolorf felt he'd been getting worse this last year. Stress probably. Maybe he'd be better now? He had recently had some down time back on Kerbin. Only a couple of weeks if Lolorf remembered correctly, but still, should help. Watching the terrain he saw things getting closer. Glancing at his panel he smiled, just before the suicide burn alarm went off. Yeah, he still had it. Engine lit once more and Lolorf cruised down to the Kethane patch. A hundred meters off to port he could see the mark his engine had made when he was here an hour ago. Not bad piloting! With a light thump he touched down and set the system to get ready to mine. It'd be sunset soon and he'd likely by mining into the night so he pushed his acceleration couch back and got comfy. He'd be in for the long stretch.
  2. Hi all, It sort of feels like i've come to the party a little late and everyone else has headed off to RSS but I have a couple of questions which may well make me look like a dumba**! 1) The talk of an engine being atm or vac rated - does this effect which multiplier is used on the KIDS options page and how is this applied if the actual isp of an engine in game straddles the 'cutoff' e.g. 385 isp is the atm / vac border but the in-game isp's for a particular engine are 350 atm / 400 vac 2) if using FAR and KIDS and in KIDS using FAR to Real adjusted mode should i make changes to weights of the fuel tanks and / or engines so that they represent realistic (relatively) values as well? If so what? - I think i've seen somewhere that dry fule tank mass should me reduced to 1/3 and engine weight to 1/6 or something like that but can i find it now!?!??! Any / all help is welcome!
  3. edit: LACK YOU ARE A GOD! it works but now i gotta find the FX for them... i may copy and paste them again. hmmm also the lights don't go off when i turn the engine off so i'll try fiddle around with that. thanks for diverting from SXT a lil to talk and figure out my problem. oh uhm if someone were to ask for them what should i do? i'm not to familar with linence stuff edit2: got everything working (1000m/s in atmo and well... they're cheaty... i'll just try to balance them out) the lights... they don't light up that much but at least they work so thanks alot. i can't believe that little typo could do something so wrong.
  4. I quit giving a hot **** about what you had to say after you used the the term Strawman Argument. I see every kid now use that whenever they get an answer they don't like. wah wah "strawman argument" wah wah. I am done with conversating with you, so have a coke and smile and go back to your kiddy skool corner and be a good boy and let the adults talk.
  5. Alright, that pretty much excludes external forces. I am not sure what is going on there, I guess it is for the technical boys to look at I feel I already explicitly stated and explained that cheating in a single player game is pretty much impossible, so I think that discussion is one that does not need to be had. The insistence to talk about what is cheating or not will not help us, as it can only lead to unpleasant conversations between people who play with a different approach to the game. Now. To me, lock steering is magic (not cheating) because it provides 'free' automated help with a task that is usually reserved for the player. When you manually launch and control a rocket, you will need to keep your eye on the navball to make corrections to steer to the correct heading. By providing a system that automates that and reduces workload, kOS - to me - is an external party that provides the necessary values to keep your rocket on track. If you write your own control logic, however, it can no longer be considered external. Writing my own control logic also coincides with the goal to learn as much as possible about what is needed to perform these kinds of operations. Now please, I ask you all not to make more of this than it is. I think we have bigger and better issues to discuss.
  6. After busy holidays, a horrendous cold that made it impossible to talk without coughing up a lung for nearly a month, then other stuff, episode 5 is FINALLY posted! It's long again, but I decided to leave in a rough first attempt to show how to fix a design flaw in the rocket, then have a full mission landing on the Mun, then follow it up with a 2nd for more science. I should be able to put out the rest of the series now in a much more timely manner. A big thank you to everybody who has watched the series! Almost 10,000 total views between the first 4 videos so far!
  7. ECLSS engineers say they can "rush" the system and get it functional by 2017, given more funding and personnel, which is why some Congressmen want the 2017 SLS launch to be manned (ALong with rushing the ECLSS systems). Another tide of good luck came when Congress passed a bill that puts the SLS and Orion into a "protected" class of programs that future Presidents/Administrators cannot cancel, and thus making sure the Space Launch System avoids the fate taht befell the Ares I and V. Quite good news with NASA, along with a report by the SLS contractors stating that they are ahead of schedule and will accomplish alot of milestones in 2014 and even talk of having the SLS ready by 2016.
  8. Ok, I don't have autism or anything like it ( But might have mild depression) but there is this one kid in our school that I believe is autistic, and I truly feel bad for the guy, he gets hated on, people always talk about him behind his back and it's horrible. So a couple of days ago I asked if he wanted to sit with me at lunch. While I have trouble understanding him, he is still a very nice guy.
  9. Of course it should be investigated, and it is being investigated. But that doesn't change the fact that an almost-fatal incident is less serious than a fatal one. Or, using your own example, you would serve less time for shooting at me and missing than you would for shooting and killing me. Both are still serious, punishable offences, but the one with a corpse afterwards is more serious and carries a greater punishment. It is easy to say, with the benefit of hindsight, that the water in the suit anomaly wasn't investigated enough; clearly true now that we know that the root cause wasn't what it was thought to be. But before the incident, it wasn't clear that the anomaly was caused by something other than what was thought. NASA was wrong about what caused the anomaly and wrong in believing that it had been sufficiently investigated, but being wrong is not the same thing as being negligent. It is easy to say that they should have investigated further, and that they would have discovered the root cause; maybe that's true. But when do they stop investigating? Say they found what we now know to be the root cause and fixed it, how can they be sure that there's not some other deeper issue that needs correcting, too? At some point, somebody has to say, "We think we understand what's happening well enough and have fixed it, let's carry on" or else nothing will ever get done. In this case, they were wrong when they got to that point, so they're investigating and revising procedures to prevent future similar errors. But, again, being wrong is not the same as being negligent. Space travel is complex and inherently dangerous, things are going to go wrong in ways that are not easily predictable and that means that occasionally life-threatening incidents are going to occur. NASA does what it can to minimize those incidents and learn as much as possible from them when they do occur, but they will never be able to eliminate such incidents completely. *** I also wonder about what motive people think NASA has to be negligent. They're not an oil company driven by profit, so there's not an economic incentive in saving the cost and delay of deeper investigation. And, unlike oil companies, their funding is deeply affected when there is a fatal or near-fatal incident (recall all the talk about space being too dangerous to explore after the Columbia and Challenger disasters). So they really do have strong motives to do as much as possible to reduce the risks and very few motives to cut corners on safety. Which is why they don't.
  10. Unglücklicherweise sind 15 Unterrichtsstunden ein bisschen wenig. Ich glaube nicht, dass du schon verstanden hast, wie die deutsche Sprache im Wesentlichen aufgebaut ist. Du könntest mit einem Tandempartner höchstens über "Guten Tag" oder "Hallo" reden. Das hilft dir aber nicht viel weiter. In einem Jahr oder so hast du erst genug gelernt, um mal direkt mit einem Muttersprachler zu reden. Wenigstens müsstest du dann nicht dauernd in ein Wörterbuch schauen, wenn jemand was sagt. Das frustriert auf Dauer ziemlich. Unfortunatley 15 hours of classes is a bit too little. I don't think that you already aquired a general understanding how the German language works. A tandem partner could only talk about a 'Guten Tag' and 'Hallo' with you. This won't help you much. In a year or so you'll have enough knowledge to try talking with a native. At least you won't have to look into a dictionary each time someone says something. This is frustrating over time.
  11. Well I guess this would be my last reply in this topic, becouse we said almost that we could said. I would have liked a discussion with more contributions of ideas and solutions in regard to life and features that would have a cloud city. That is certainly the most interesting proposal regarding venus. I know, I meant to said increase rotation, but the amount of energy require is huge, so it does not worth it. We already have winds that give us 96hs cicle. If we took like example the day/night cicle of countries here at earth close to the poles, then you can said that 96hrs is more than ok. Well, you can use that t-shirt at mars or in the space vaccum (not much difference) and then tell me which do you prefer. So now you invent the rules of terraforming? the definition is your definition? Not. Terraformin is any process that takes you more close to earth conditions. Get almost the same G, temperature and pressure. Is a very good approach, if you wanna have 3 similar characteristics in any other place, you need to spend incredible amounts of energy and time. You can have oxigen, but if you dont have a similar pressure and temperature, you dont gain nothing. I explain this too many times.. First, you would not find all elements, and if you find it in 10ppm amounts its completely useless. First you need to mine a lot just to have almost nothing, and you can not have a perfect method to separate and divide 1 hundred elements. I said floaties, but I meant to said space colony, we were talking aboout how to get all colony materials from just 1 asteroid. By the way, there is not problem to get all the elements from venus. And yes you can process them some down, some at the clounds. Efficiency is irrelevant?? First, YOu ARE NOT at 1AU from the SUN! YOU ARE IN THE ASTEROID BELT BECOUSE YOU SAID THAT YOU WANT TO HAVE A COLONY TOO. (with full shields and radars to avoid hits) SO YOU NEED WATER. AND YOU CAN NOT HAVE WATER IN A ASTEROID WITH AN ORBIT SO NEAR TO THE SUN. I also explain and I give it to you a source of how less is the amount of NEO with less than 4km/s So there is not a good target in NEO. Besides your calculates are crazy, you does not have into account everything. Why you said it like if it was my idea? It was always your idea search water in the oort cloud. You think that wikipedia said that there is water ammonia co2 and methane, is becouse we measure most of them and we find that? Not. We measure the big ones, 7 or 10 I guess. And then with solar system formations theories we complete the holes, so those are our estimations. Yeah with the size of a planet or moon (and only 10 years ago). A little of common sense here, pls. You read my whole answer before reply? I said that we needed another kind of propulsion to get the thrust that we need. So your reply is useless. ??? blow the moon? with waht? with the method that I mention? WHy? You just heat the water undergroung, and with the hole produce it by the laser you have a noozle. An antimatter bomb is not so destructive like normal nuclear bombs. Becouse release the energy (radiation) in a bigger volume. Gamma ray are difficult to stop. i dont know. Is easy to see it in that way when we think in small pieces. But if we think that is the same amount of mass. I dont see much difference. Maybe someone made this calculations already. A source would be nice. If some day I made a ksp version with real solar system mod (i dont know if iapetus is in), I would test it. Then will see. ------------------------------------------------------------ Well maybe we reach to the page 20, or maybe we dont. It was a good talk anyways. I learn a lot of things.
  12. For me its a tight race. 2nd place goes to while heading from Kerbin to Laythe I found that right after rounding Jool at a 1,000km perapsis I could hit Laythe and do my atmospheric burn at Laythe to be captured into orbit saving me a transfer from Jool to Laythe. Seemed like a perfect plan. One small problem was I didn't account for was that I was getting a slingshot directly head-on to Laythe so instead of the regular 3.5km/s to 1.7km/s speed change I had to go from 7.5km/s to 1.7km/s. Not only did my poor Kerbal get to experience 23.6gs but throughout the atmospheric burn the ship rotated extremely fast. If the poor Kerbal wasn't green before that he certainly would have been after. 1st place however goes to Jeb who was showing off his EVA prowess to my wife by landing by the top lip of a Mun canyon. However his forward momentum just carried him over and he tripped resulting in him skidding helmet first down the entire hill ragdolling for 1.5kms. My wife didn't talk to me for over an hour. What tragic indignity has a Kerbal survived in your space program this week?
  13. In the spirit of simplicity, I'll distill this down to one feature: rich description field. A simple text formatter like Markdown can be extended to support video embeds. I agree that commenting is a bad idea. I also think traditional rating systems are a bad idea, although I'll address this in more detail in response to Greys. Automated build is a huge feature, but something that's very easy and allows for the same end result is a simple submission API. If the site is well-built, this wouldn't even need to be a separate feature. This way, you can use an automated build system like Jenkins and have your built script automatically upload releases. I think I agree with this at a fundamental level, but what you've described is getting very complex, especially when you talk about logins, versions, flags, moderators, et cetera. A system that brings more responsibility to mind than Reddit is StackOverflow, but that works because reputation is earned as a sort of currency, and that must be spent in order to vote down. Another alternative is a "star" system, which is essentially upvote-only (and can seem less like a voting system if it's used to give users a "favorites" list). Crowd rating systems are hard to get right (even Reddit is still refining its algorithms) so I'm not sure this is a core feature. There are a number of ways to do that, but it can get complicated if you try to be too automatic. If the system is to support multiple versions of a mod, is it not enough to have a "latest" (or "default") and then a chronological listing of all other versions? The fanciest you have to get is allowing the mod author to manually reorder the listing. This is getting way too complex. It seems simple on the surface, but when you consider all the API endpoints, database routines and front-end scripts that would go into it, this becomes a huge feature item. It's not worth it. Either the mod will have been updated after the latest KSP release or it won't. If someone wants detailed compatibility information, they can go to a linked forum thread. Sure... in the general-purpose description field. KISS. This is making my head spin. KISS again. That's a whole lot of work for a problem that isn't fully articulated. This won't be operated by Squad, so it doesn't need to conform to Squad's community rules. I personally disagree with making license selection mandatory; so long as a sensible default policy is clearly communicated, the worst case is that mods are licensed more restrictively than intended (and this can always be amended). I've said this about Spaceport, but the reason is because Spaceport doesn't have good analytics, and as an author I want to be able to track downloads. Off-site download is not completely unreasonable, but it does introduce complexity, so I'd be interested in justifications. There are advantages to requiring that files be hosted. (If a link is broken or leads to a slow download server, that could irritate users while reflecting poorly on the mod repository.) I like this idea. I don't think it's a core feature, but it's a good second-round addition. It could go very nicely with a "star" system since users would be disinclined to star mods they don't care to keep easy track of. As others have mentioned, this is both detrimental to users and simply unnecessary. (Seriously, I have plenty of bandwidth. I host one of the most popular KSP mods, and my monthly bandwidth readout always rounds down to 0% utilization.) Documentation is just something that quality mods do. You can't force quality.
  14. Make sure that you pick up the current homework. You biggest mistake would be to catch up on the old stuff, falling behind on the new stuff. Have a little talk with teachers to see whether you need to catch up. If you do, spread it out, doing the new stuff before the old stuff.
  15. this is very encouraging for me to read, as when i first meet someone, often their first reaction on finding out I'm 'autistic' is one of slight disgust. that is, until there in the same case as me and get to know me a bit. (not the best at first impressions.) as a reply to nuke, aspie does not simply mean your generally smarter, it often means you are smarter in one particular subject. also social skills often become an issue, where as ADD (or at leas the ones i know, including my sister.) are often much more socially outgoing. my attitude is that i like to talk in one on one or maybe even groups of three, much more than that and i quickly get overwhelmed. also, i have been fortunate enough that my her girlfriend (would be, exempt we both have a fear of saying good bye, and she's going to college this year;)) is also an aspie. (met in robotics, one of the best activities out there, IMHO) as to the first two posters i would have to mostly agree with maverick. people usually thing there is something wrong with or I'm just being rude. (WHY does eye contact such a big deal!) but other than eye contact any my occasional bluntness, I've learned to act pretty normal. (oh, and don't forget the fidgeting.) what would you say would be the biggest giveaway for you guys if another aspie or someone else who knew the symptoms really well were to meet you? deadpangod: although i can't really say I've been in your shoes, i have been in situations like that. thankfully though, my parents learned the hard way that when it comes to my activities, they need to let me have the final say in it. (speech therapy went down the drain after the first week.) I'm not sure if your in that situation any more, but if you are, depending at what country you are in, you are probably at the age where you have a say in it and you can get yourself into public school. again, before you start believing your mom, or anyone else of a similar opinion, look at my sig, written by perhaps the best known aspie on the planet.
  16. I have both aspergers and autism, I think I was diagnosed around when I was still a baby, but what annoys me most is that people treat me like I'm not even human, They treat me like I'm one of those mentally off people that can't even talk normally or can't think, yet I'm not like this at all, I can speak normally and my rain works fine, Even my own MOTHER treats me like this, she has me in a sort of program for the mentaly off people, so I when I'm doing my work, I have to sit in a room amongst like seven other kids younger then me, constantly screaming "AHAHAHAHAHA!!!" At random, one doesn't even know how to read or write, yet somehow he's in seventh grade another has severe anger issues, one I swear purposely tries to anger me by making a clicking sound with his mouth, and one freaks out yelling he doesn't want to, or he doesn't know, whenever they try to get him to do his assignments. So I've had to sit in this same room since I was in fifth grade, for about four school years, even though I am perfectly fine, and according to my mother, I'm in there so the teacher (who doesn't even qualify as a teacher) can "help me with my work" WHEN I AM FULLY CAPABLE OF DOING IT MYSELF IF THEY WOULD JUST STOP DOING ALL THIS STUFF AND LET ME TRY TO BE NORMAL FOR ONCE IN MY LIFE! My mom tells me to act my age, and try to be normal, yet I don't know how she expects me to when she treats me like I'm two, talks to me like it also, and treats me like I'm the least important person on the planet!!! I just want to be normal, for once in my life, I want to be treated like a perfectly normal kid, I don't care if my mind runs at like twice the speed of anyone else, Or my head is the size of a freaking basketball, Or I can hear airplanes overhead five minutes before anyone else, Or if I have ADHD, even though I can focus fine, I don't care if I have asthma, and almost every birth defect under the sun that doesn't impair my ability to do things severely. I could care less that I can get super focused on something, Or I can do five different things at once. I just want to be normal.
  17. Try looking at dates before ya throw posts back in someones face..... I made that comment within days of KSPI being released....and while Fractal has turned it into a well rounded and balanced mod, in its first week or so it WAS basicaly some OP parts and config edits... And FYI, the scanners run perfectly fine on high time warp AS IS....if you know what your doing. There is nothing wrong with the scanning mechanics! All this talk of setting scaners and watching a movie?....wtf?? If it takes you that long to scan ANY body in ksp YOUR doing something wrong. Even Eve only takes 15min or so to FULLY map in time warp..... Thats not even taking into account that A FULL KETHANE MAP IS DAMN NEAR POINTLESS....even the largest bodys in the game can be drained dry with the scan map filled in to 75% or so.... Another thing to consider, the map does not need to be done all at once. I cant ever recall scanning for kethane for more than 3min or so real time (other than for testing). During regular gameplay I only scan as needed, or when I have little gaps in other stuff im doing. Really never any need to scan a planet completly as soon as ya get a scan sat there...
  18. Shoot. I get you all confused. With all the talk with the MCE dev I still had that in my head. I'll see if I can get real chutes working next week. It might be as simple as referencing the module in the part. It may be as hard as building against the .DLL, which could cause a hard dependency, which is the wrong solution. Hopefully it's the first one I honestly don't mind the "hassling" as a mod needs bugs reported in order to fix them
  19. Yes, yes they do. That's what that hard disk drive is there for. That's why so many games now will say something like "needs 4GB HDD space" on the back of the box. It's also how game downloads work. And patches. And, presumably, mods. There is no technical reason that a console version of KSP could not support mods. The only difficulties you would get would be the same as making mods that use their own binaries and work between Windows, OS X and Linux. Consoles have used more and more standard means of development ever since the Xbox 360 and PS3. This isn't like the 16 bit era or the PS1 and PS2, with exotic weirdness and needing to persuade a bunch of different subsystems to talk with assembly language and timing issues. And I'm still launching multi-hundred part rockets just fine on my crusty old AMD X4 640.
  20. Mundust Relics .... until one morning when he heard a strange tapping on the hatch of the MunDust. He had been in a deep trance, and it took some time for the noise to draw his attention. Outside of the hatch he could see two lights and a glowing face. He checked his helmet and reached for the hatch release. The strange new kerbal waved at him and tapped at the side of his helmet. He was talking and yet Munlin heard nothing. He turned on his radio. "... I said, are you okay?" Munlin nodded. "I'm Calbin, and you must be Munlin. Can you walk?" "Yes." Munlin started to unstrap from his chair, then asked "What about the dust?" "What about it?" "It has to stay here. It belongs here." Calbin held up his hand and pulled a small tool from a hidden pocket. "Watch." He tapped the end of the tool to his suit, and all of the dust shot away and fell towards the ground. "Static electricity. Knocks the dust right out of you. C'mon, we'll talk back in my ship. It's a bit more comfortable." Munlin followed this strange apparition back to his ship. He paused to take one last look back at the MunDust, and vowed to one day return to show more of his brothers around. It was such a nice corner of the Mun. -- "We weren't really sure you'd be here, ya know?" Calbin hooked his suit up to the in-cabin air supply and started to spool up the lander's ascent engines. "Are you not from the warmlands? The ones who built the towers that carried me here?" "Uhm, no. Yes. Maybe?" "How did you know to look for me?" "Well, see, that's where it gets strange...." Calbin hit the launch button and Munlin was thrust down into his seat. Not the smoothest of rides. -- Several munths earlier.... The investigation into the failure of the Minmus Visitor 1 launch started the moment Gene gave the order to "lock the doors." No one was exactly sure what had caused the instability that lead to the abort, but everyone knew a craft without parachutes would never land safely. Calbin had the worst of the jobs that day; as CapCom it was his duty to maintain communication with the crew during their final descent. Nothing the investigation board could do would match that horrid task. The review lasted sixty days. The cause of failure was discovered to be an early jettisoning of the fairings, resulting in a fatal reduction of structural integrity. Abort to Orbit was not an option, and without chutes... the outcome could not have been altered. No one was sure exactly who forgot to pack the parachutes, and firing everyone wouldn't bring Kelgee and Jeddon back from the grave. The first Minmus Explorer mission had carried with it a small probe. The idea was simple: two kerbonauts would orbit above in their HGR Raddish capsule, mapping the surface from a high orbit. The probe would be send down to discover what flavour of ice cream the surface was composed of. This probe sparked a great deal of excitement and debate when it exploded shortly after touchdown, an event that accelerated the crewed landing beyond its safe timetable. Many questioned the logic behind "exploding probe leads to crewed lander," but none bothered to question if they had packed parachutes on the craft. Seventy-six days later the Minmus Visitor 2 had both parachutes and lander, and was ready to answer the question as to why the probe exploded. It turned out to be a rather uneventful trip. Perhaps not for Lars, who became the first to land on Minmus, but nothing more happened. The world got its fill of pictures of Lars bouncing around in low gravity, and the all important flag planting ceremony. And as it turned out nothing exploded, and the metal lander legs didn't react to the strange ice salts of Minmus. Lars visited a few different sites, collected a few scoops of not ice cream, and went back up to Kening in the orbiter. Antics over, the pair flew back to Kerbin. It was the third mission that proved strange. In the interest of saving money, the lander from MV2 was left in orbit, and refueled by the crew of the Minmus Visitor 3. To do this they carried with them an extra fuel tank. Topped off and ready to go, Calbin slid over to the lander. His first landing zone was on one of the many flats, at a point where he could walk to two different nearby peaks. What he found there confused everyone. Off in the distance, not far from his lander, there stood a flag. Not just any flag, but one of their own flags. Just very, very old. And a plaque. Also very old. No one knew who this Bill character was, or what he had to do with Jeb the Junkkerb. (Assuming it was even the same Jebediah.) Calbin was ordered to take as many samples as possible from this spot and to head back to Kerbin at once. He decided to leave his own flag first. Things got really weird from there. The exploration of Minmus was placed on hold and the Mun missions were accelerated. All mention of Calbin's flag was silenced. Calbin was ordered not to speak of it, and to move on to Mun planning. It was decided the first landing site on the Mun should be along the prograde face. There were a number of unique features there that intrigued the science department, and a lander was developed that could visit multiple sites and be left behind as a science station. Lars was again chosen as the first to land, with Mitford and Oblas left in orbit. The heavier equipment required an even heavier launch vehicle, and ever more rigorous tests. Eighty days later Mun Visitor 1 blasted off from Cape Kerbal. The entire mission had gone exactly as planned right up until landing. Lars noticed something in the crater below his landing site, lost focus, and rolled the lander. It required some tricks with the legs to right it again. Following his "landing" he moved the craft back to the top of the ridge so he could take a closer look at what had distracted him. The ground controllers advised him to take care of the "housekeeping" before he went to investigate, so he did the usual ladder descent, flag plant, golf ball, feather dropping stunts for the public first. What he found was even more baffling than the flag on Minmus. As it turns out, Lars was the third kerbal to land at this spot. (Fifth, actually, but he has no way of knowing that.) He climbed into the lander to inspect, walked around and read the plaques, and even tried to take to strange rover for a spin. The ground crews were completely baffled. Another order was given to lock the doors - not to conduct an accident investigation, but to prevent a leak. Everyone started pouring through old mission notes, old newspapers, recordings of television broadcasts. All looking for some clue. Lars was ordered to proceed to his next landing location, activate the descent module's science station, and return to Kerbin ASAP. He did at least take time to plant another flag and take some soil samples before leaving. -- "And that was when we found you." Calbin took a break from the story to set up the rendezvous with the orbiter. "An intern found some old notes about your mission, and started asking if anyone knew about the Monk on the Mun. We all figured he was crazy. Gene, though, Gene knew the whole story. They found some old telemetry data that showed your landing site, and we retasked this mission to swing by and pick you up, or to recover... artifacts, had you expired." "Oh." "Which was the plan to begin with, as nobody expected you to still be alive after forty years. Ah, here we are." Calbin spun the lander cabin around to face the orbiter that had crawled out of the dark just a few moments before. "That's our ride." -- A few hours later they were back in Kerbin orbit. The flight surgeon decided it was best to evaluate Munlin in orbit before subjecting him to reentry stress. Nobody was sure exactly how long he had been on the Mun, or what that much time would do to a kerbal. So they decided to defer his reentry until later. "This, my friend, is where we part ways. At least for now." Calbin pointed Munlin towards the window. "There are some fine folks over there that'll take good care of you until you're ready to go back to Kerbin." Munlin squinted, but couldn't see anything while looking into the Sun. Calbin flicked a switch and turned on the docking lights, bathing the station in their harsh glow. "Kelgee Station, named in honour of a fallen friend. You'll like it there." He brought the Mun Visitor 4's command module around to dock with the station. Munlin was in awe. "How can such a thing be built in the sky?" Calbin laughed. "You've got lots of catching up to do my friend."
  21. I had a lucid dream once and I surprisingly remember most of it! There I was at my high school When suddenly there was a zombie outbreak. (In my dream they were called Woobles and they could still talk) I then realized I was dreaming so I did the obvious thing to do and made myself and my friends immune... then I could FLY!
  22. ok back also for those wondering what took so long well i had crap storm of stuff happen today and yesterday which i do not have to talk about so.... Album sending models to people now
  23. I have the symmetry lag issue too. I didn't really consider it a "bug" before others mentioned it. I just figured it was slow loading issue with KSP itself. Most of the stock parts are kind of simple looking while mod parts have more detailed looking models (likely much higher polygon counts) so I figured it was game engine issue. It's as the others mentioned though do symmetry mod then mouse over where to place it and the game freezes for a second but shortly after that you can move the parts ghost imagine around fine on the ship until you mouse off it and then back on again causing the freeze to happen yet again. I attributed the issue to KSP itself rather then the mod because the same parts that seem to have the symmetry lag issue also cause the game to take longer to load. When I make ships out of stock and other mod parts that don't have the lag issue the ship loads right away when I go to launch pad. But when I add those parts, like radiator panels, the game takes noticeably longer to load the ship on the pad. I never considered it a high propriety as it's still completely playable. The symmetry lag is 2-3 seconds, so while annoying to game breaking. And ship load times is like 10-15 seconds longer than normal. This talk of bugs though does remind me of one I encountered with the 3.75 Fusion Reactor (Big white one). For some reason the part does not have any clipping with the ground. I flew a reactor with an electric generator up to my Mun base and when I went to land it the part went right through the ground but then stopped at the point where it was connected to the electric generator. So I have the Gen just sitting there on the surface with the radiators while the reactor is "underground". Luckily the ship was designed with landing craft on top so it just decoupled and left it there. Used KAS pipes to connect it to my base for power. Later I discovered that as the panel's turned to follow the sun though the hit the ground and caused issue, like moving the whole setup around and sometimes causing it to start bouncing. So I had to design a scaffolding with KAS winch to lift it high enough that the radiators didn't hit. Below is a screenshot so you can see what I mean.
  24. Also the TWR people often talk about is the (static thrust at sea level)/(max takeoff weight). Actual thrust would change depending on altitude and velocity, and actual weight will reduce as fuel is burnt.
  25. Firstly, you let some typos creep into your calculations. It should be 7.2*10^21 J = 7.2*10^12 GJ for the KE of this rock. As far as the rest of the discussion goes, you haven't specified an inertial frame of reference to talk about 20 km/s. Without it there is no point in discussing the energy output of the Tsar Bomb and comparing it to the energy of the asteroid in an arbitrary reference frame. What also is needed, is a mechanism through which the energy of the bomb works "against" the kinetic energy of the asteroid. X-ray radiation for instance would hardly make a dent, if that's all of the energy output of the bomb - it would be along the lines of 10 um/s delta-v. PS Guys, I can see your point on superscripts... but symbols? That sweet little multiplication cross, for instance. I don't see a character table for commonly used math symbols here in the forum editor, do you really expect someone to dive into the built-in Windows Character Map every time he needs to post anything more than a smiley with "10char" attached? The tl;dr is, that WYSIWYG editors for math notation drive me into a state of rage (especially when they're not really suited to the task), but I promise to start using proper superscripts 'n' all as soon the forum starts parsing LaTeX input :-)
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