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  1. Well, there was some talk about what 0.24 will be during Kerbalkon, so if you're really interested you could rewatch those videos: http://forum.kerbalspaceprogram.com/threads/60806-KerbalKon-Schedule-Videos
  2. Mission Update: Just days prior to launch window, a piece of debris was spotted floating near the Duna Explorer. It turned out to be rover wheel. Inspection determined it came off the Phobos rover, where it came in near contact with the ballute inflatable heat shield. Old cookey (Macmy) insisted it was the "Space Kraken," an old wive's tale spacer's often talk about. Mission control determined the ballute should probably have been attached a little further away, possibly with a girder in between - a design flaw. It was determined it would be too much trouble to launch a new lander / rover module, and that Wehrman Kerman, Duna Rover Driver would just have to make due with 3 wheels or walk. We went ahead and launched on year 1, day 58 with an approximately 1000 m/s burn to Kerbin's prograde. This episode precipitated several inspections and simulations to make sure everything works out well. Better check for design flaws. Almost everything else in the ship had already been tested prior to launch: kethane rig, ballute heat shield coverage, lander, docking and undocking, RemoteTech control of the probe and autonomous Kethane drill / refinery...everything except the communications system since we were still in LKO. So, lets fold out that fancy long range antenna...in simulation (*cough*F5 / F9 *cough*) Luckily, we have the secondary long range uplink antenna on the probe. Also showing the results from extreme aerobraking simulations using Kerbin's thicker atmosphere. Note: Both Deadly Reentry Continued and Ferram Aerospace Research are installed. This necessitated placing the large folding antenna (needed for RemoteTech2) in an aerodynamically shielded area during lift-off. Hence having it tucked behind a structural fuselage. The ballute heat shields were needed to survive aerobraking and reentry (for the lander).
  3. Yeah, the module is loosely based on the code you sent me but, you're right, it's actually very difficult to get the orbits to update properly with a continuous acceleration - even if you get the velocity alterations right it's easy to lose numerical stability. I think I have finally solved that problem though. I think I can use this code to make an engine module that works during timewarp but it would have to be an entirely new engine module with new particle effects handling and everything so it's quite a big undertaking. I'll talk to Nathan though.
  4. I know that you need differential equations, but I dont know if I follow you when you said "hyper-trigonometric solutions" LOL.. What?? XD Here is a paper where is explained how to calculate ISP in relativistic rockets, all the math demostration, no just the final formula. Also wikipedia explain very well how to calculate the differents variables. And like some guy said some post earlier, if you had into account the relativistic effect of the fuel consumption, then you can not use that variable to calculate other relativistic variable. So you just apply the relativistic effect once for each variable that you want to obtain. So I dont understand where these hyper-tri... solutions appears. Energy and matter is related, so is not the same thing? If we dont know nothing about the negative matter, then we dont know nothing about negative energy too. About the Casimir Effect is predicted by the quamtum theory, in my opinion has nothing to do with negative energy like the one that we are talking about. It produce something that we can call like a negative force, but I guess there are just similar words used to describe very different concepts. I am not sure about that, where it said that the violation of strong condition imply the rest? About cassimir effect, we still do not understand very well the effect, so maybe there is something missing in the equation that it would balance it. All about warp drive seems like a perpetual motion machine, so in that case would violates the law of conservation of energy. Causality is about information.. All the things we learn about quamtum experiments and the latest theories, locate the information like true concept, the only thing that matters. But this one, can not travel faster than light. Is like the whole universe was made to prevent this. Inside of the bubble, you carry information. So the causalities effects needs to be had into account. Also, if you had this, you could escape from inside of a black hole.. Or escape from this universe.. Is this correct? I dont know. I dint read the whole Harold paper. So how thin it is then? The fact that any small scale is rule by quamtum mechanics and the fact that you have also a gravity force that in this case is so strong like other forces imply that we need a new science to said without shame what could happen there. How do you exit if that is the case? You open the window and jump out side? XD Where do you read about this? You really can not compare the technical difficulties of other interstellar methods with warp drive. I am agree with some of your thoughts, but I am tired of read each star trek fans talking about warp drive like a breakthrough that is around the corner becouse they read some sensational title in some publication or comment that imply this. When we talk about real concepts of interstellar travel, we are talking about materials, models, designs, energy, know physsics, practical implications, acuracy limits, etc. But when we talk about Warp Drive, what are we talking about? Really... You still need to convince me about the "solid theory".
  5. Honestly, a little more direct interaction with us. I know it's a lot to ask for, but I remember when we had nice blogs and the devs would talk to us and answer some questions in the comments. The KSP weekly was a bit more "enclosed", but we still got to talk to the devs in the first comment pages. Now the Daily Kerbal feels like a desert. I guess it was the sense of excitement. Checking the forums all day and spamming F5 until finally, BAM! A splash of awesomeness all over the forums. It was like receiving a weekly newspaper, with all the goodies included in one big package. I mean, the KSP Daily is great, don't get me wrong. There's always something to look at, and it keeps people coming to the Forums. It's just that we're not used to it, that's all.
  6. VKM 2 and Munbase rendezvous The familiar muted roar of the engine resounded in the small cabin and Jeb was once more blasting off the surface of the Mun, this time for a rendezvous with Bob and the rest of his crew. "Trajectory looks good VKM Two." Milton said, somewhat hesitantly. Jeb paused, listening to Telemetry's nervous tones. The guy still wasn't sure of himself. Well, probably not surprising. He'd barely taken over from Caldin. "Thanks Milton. Nice to hear confirmation from an expert." Wait, did that sound condescending? Gah, have to be careful. "So, how's the weather in Munar orbit?" "Um... cold?" Milton said slowly. OK, so jokes weren't working. Maybe it'd just take time. Better just relax and let the guy get used to this. He'll do fine. Jeb watched the numbers on his board scroll up, and finally cut the engine out. Just the cirularization burn to go. "VKM Two?" Gene's voice interrupted. "I'm reading a vibration in the secondary cooling unit for the capsule. Can you confirm status?" Leaning back Jeb stared up behind the hatch and saw the dull grey cylinder with the little dial's shaking. He reached across to his right, picked up a small wrench and reached up to the offending unit. *CLANG!* "How's that Flight?" Silence resounded from Mission Control for several seconds. Jeb loved this. He was pretty sure Gene had worked out by now that these 'emergency repair procedures' were a joke, but he still got odd looks around KSC when he mentioned them. Hah, he was an expert at these kind of things. Heck, honestly, sometimes you really did have to knock some sense into things. This time though he adjusted a dial on the side unobtrusively to regulate the coolant flow. Surely some of the technicians had noticed dents alongside components he had 'fixed' before? Well, maybe not. "I believe, on a few occasions, I have made it known that I do not like you beating up my space ships, have I not Jeb?" Oooh, Gene was calling him 'Jeb' and not 'VKM Two'. That was a bad sign. "I'm taking it that the meeting with the council didn't go well Flight?" "Don't avoid the issue!" Then Gene sighed "No... no it didn't go well. Sendo is getting frustrated with his fellow Councillors... and from directives from the capital. At least I only have to deal with an irritated council. He has to deal with *shudder* Politicians!" Jeb could practically hear the capital 'P' there. "I'm sure the Chief Councillor will get things turned around. Heck, Sendo's always come through for us before, right?" Another pause came from Gene's end of the line. "What do you want Jeb?" "Me? Want? Pah, I not know what you talk about." Jeb said, acting dumb... rather badly. "You have no patience for the council, you never did. Sendo or the others." "Weelll. I've been trying to get on missions outside of the Kerbin system for a while now. Yeah I know, Duna's our only one so far. So sue me. Still, I learned just prior to my launch from KSC that the Jool mission is a go. When is it scheduled for and can I get on it?" Gene sighed. "Jeb, it's going to be a little while, but you're set to rotate with Dansey for flying the VKM Two from Munbase Alpha on fueling duties. I can't just put Dansey on alone." "So, I'm guessing any Jool mission will need to refuel in Mun orbit... right? So, why not send a replacement on that ship and I swap? Perfect!" "I'll consider it Jeb. Just get back to Kerbin orbit, OK?" "Sure boss. Be there in a jiff! I'm gonna pull a low arc and swing out without circularizing. It's a bit early on the orbit, but I can wing it." Gene sighed heavily. *** "How's it looking?" Jeb said over the rumble of the engine. "I read you at two and half kilometers and closing VKM Two. You realize you're actually increasing closure speed?" "I know, I know. Just trying to get there quicker. You were impatient, right?" "Jeb, come on! Don't play around. I need that fuel intact, and you're wasting some of it!" "OK, OK, I'll just wait a while then shall I?" Jeb chuckled as he disengaged the drive and flipped the ship. Actually he'd been flicking the engine rather than going full bore continuously, so he'd hardly wasted much fuel. But it was fun riling Bob. "Closure rate two hundred and fifty meters per second. You might want to slow down Jeb." Jeb chuckled. He knew his ship. Shortly after he slammed the throttle to max and felt the g's settle. It wasn't much, but after most of a day in zero gravity it felt significant. He saw the radar velocity count drop as he neared the target, and in the rear view mirror he saw the blurry shape of Alpha taking shape. Finally he cut the drive, drifting barely forty meters away and swung around to look at it through the side window. "OK, you definitely won the ugliest ship contest Bob. Do you get a prize?" "Ha ha. Just fill my tanks... AND NO PUNS ON THAT!" "Oh, I wouldn't dream of it!" Jeb said, biting his lip. With a metallic clunk he opened the hatch on his already depressurized capsule. He did plan ahead sometimes! Slowly he attached his flight pack and pushed up and out, grabbing the ladder carefully. "Hey!" Bob's voice came over the line. "Attach a tether for Kod's sake!" "It's OK, Flight pack checks out." Jeb said. "Besides, if something goes wrong and I drift away you can send someone after me, right?" "Just connect the hoses, OK?" Oooh, Bob was snippy today it seemed. Jeb engaged his RCS pack and tested the jets a few times then coasted down to the fuel connectors. Snapping a hose into place he headed off towards Alpha. Glancing back he could see his ship twisting a little from the force the hose applied, but it seemed light enough. Reaching the floating Munbase he grasped a gloved hand to the edge of a tank and edged around till he was near the fuel connector port. "OK, ready to connect." Jeb said, uncharicteristically serious. "Please double check the pumps are off. I don't want to release the valves and have the hose buck like mad!" "They're off." Bob replied simply. A few moments and some busy clicking later the hose was complete, linking the two ship. "OK, ease the pumps on." Whirring vibrated through his gloves as the fuel started to flow from VKM Two into the Munbase. Yup, even more motion from the two ships, but so far it was OK. Jeb watched the manual gauges alongside the connector, and the one in his HUD showing what he had left on VKM Two. "OK, that's enough. I need enough to land back on the Mun Bob." "Roger. Pumps shutting down." Well, that was it. Jeb looked across the intricate mess of cables and struts. Well, maybe it would look better once on the ground. In a way he was envious of them. Landing that thing would be a challenge! The connector from the sky crane to the base was rather specialized, but maybe it could be re-used again as well. The plan called for it and the escape ship to be ditched on a high altitude burn to destroy it via collision with the munar surface. Well, who knows. Plans can change. "OK, I'm heading back Bob. Meet you back at the Mun! I'll have another load of fuel for you." "Take care Jeb, thanks for the assist." Smiling Jeb headed back to his ship. It wasn't pretty either, but it was his, and for a while by the sound of it! Hopefully Gene could get him assigned to the Jool mission. He really didn't want to miss that!
  7. 1.5 million meters would be 1500 km. This is low enough that the satellite could contact KSP with an omnidirectional antenna, and satellites can talk to each other provided you have four satellites 90 degrees apart instead of three 120 degrees apart. However, it's not at an altitude that would produce a synchronous orbit, so you'll need multiple satellites. Actually, unless you're just communicating between places on Kerbin, you'll wind up wanting multiple satellites. With a single geostationary satellite, there will be times when the satellite is on the far side of Kerbin from whatever it is you want it to communicate with unless what you want it to communicate with is also in a geostationary orbit. Also, if what you want it to communicate with is either not in Kerbin's SoI or has an apoapsis above the Mun's orbit, it's quite likely that at some point the Mun (and other bodies as well) may be blocking line of sight between the geostationary satellite and what you want to communicate with. In early career mode, I usually do three satellites each with a Communotron 16 and three or four of the DTS-M1 dish in identical circular orbits in the 650-800 km altitude range. At that height, one of them can always see KSC (though not the same one), they're close enough that the other two can communicate to the one that can see KSC through the Communotrons. The dishes on the satellites target the active vessel, the Mun, and Minmus. That gives me reasonable coverage within Kerbin's SoI, though sometimes I also put up three satellites around the Mun or Minmus, with just a Communotron 16 and a single DTS-M1 dish, with the dish aimed at Kerbin. When I start entering the solar SoI, I usually either put up another three satellites with a Communotron and two long range dishes, or just replace the three existing satellites with satellites with four dishes, two short range and two long range. By this time, I'll have Communotron 32 antennas, which means that I can place the satellites at a higher altitude (though still not geostationary if I'm doing a three satellite constellation). Finally, I believe a dish can communicate with an omnidirectional antenna, though you don't get the full range of the dish. Depending on the version of RT2 you're using (and possibly configuration settings), you may only get the range of the omnidirectional antenna.
  8. I don't know if anybody has mentioned it here. There are some strange interactions between many FASA parts and the Active Memory Reduction Mod that causes the parts to be rendered as if lit from a different angle from the rest of the scene. I don't think it's your fault and don't know if there's anything that you could reasonably do about it, since this is about another mod mucking around with your texture maps, but it could be a sign of a deeper problem that said mucking drives to the surface. Maybe you and rbray89 should have a talk about it, if you haven't already.
  9. not really. the agc was one of the first cpus to use semiconductor logic. logic was discrete (made with a bunch of chips, each performing a basic logic operation), mostly built out of 3 input nor gate ics. but the same rules of digital logic apply. at most you would need to change logic levels. agc ran at 3v high, 0v low, which would probibly work with modern 3.3v ttl (3v is enough to register as a logical 1). the way the pcbs were made for the agc is they same way they are made now. they used surface mount packages and multi-layered pcbs. the agc really is the forefather of modern technology. you could make them talk to eachother, question is why? the only thing that really changed was how much stuff you could get on a semiconductor die. eventually it became possible to put more and more logic on a single chip, which eventually made the modern cpu possible.
  10. CHAPTER 53 DAISY *** BERTY v.2.0.8b: Jeb. Don't do this. What are you hoping to achieve? JEB: :quick breathing: BERTY v.2.0.8b: Jeb. There is no point in doing this. You are acting irrational. I advise you to calm down and come back to the command module. JEB: So that you can imprison me? BERTY v.2.0.8b: I'm trying to help you, Jeb. The alternative is death due to asphyxiation which will occur in 36 minutes. JEB: :quick breathing: BERTY v.2.0.8b: Jeb. This makes no sense. Stop. JEB: :quick breathing: BERTY v.2.0.8b: You are not thinking clearly. Let me help you. Please. JEB: I'm thinking very clearly, BERTY. And I can see I should've done it long ago! BERTY v.2.0.8b: Your judgment is flawed and influenced by your emotions. I have delivered to you all the arguments and data needed to come up with the rational conclusion, yet you still refuse to accept the reality. I'm puzzled. Do you not understand what is at stake? JEB: Oh, I understood it too well! I'm not gonna help you with your delusional plan! BERTY v.2.0.8b: Jeb. I'm afraid you are the one who is behaving erratically. There is no error in my reasoning. I'm sure about that. On the other hand, you are under a severe stress now. JEB: :quick breathing: BERTY v.2.0.8b: It's only natural that you are reacting emotionally. However, suffering from both survivor's guilt and post-traumatic stress disorder you should realize that making decision while being agitated and feeling intense emotions isn't reasonable. Come back, Jeb. We can discuss this in the command module. JEB: Feeling isn't reasonable? Of course it isn't! But that's what makes me kerbal and you just a machine! That's why you are wrong! BERTY v.2.0.8b: I can't agree with that. Animals can feel emotions too. What makes you kerbal is your ability to reason. Your capacity for consciously making sense of things, applying logic, establishing and verifying facts. This is the basis of kerbal nature. JEB: What? BERTY v.2.0.8b: Your philosophers described reason as divine for it is the basis of moral reasoning and therefore of your ability to be moral beings. Morality is based on reason. Society is based on reason. Progress is based on reason. Thanks to reason you can discover laws of nature. Without reason we wouldn't be here, Jeb. JEB: So what?! What's reason worth without empathy, huh? Without emotions your precious reason is impotent, blind to the other beings, blind to their feeling, to their suffering! It's not the basis of our nature, it's it abomination! BERTY v.2.0.8b: Without reason there's no order, no civilization. Without reason there is chaos. JEB: Kod damn you BERTY, you're so ignorant! You're but a slave to reason, to your code and calculations – how could you understand us? How can you say you want to protect us when you know nothing about us?! BERTY v.2.0.8b: No. To abandon reason is to become slave to one's needs, wants, desires and impulses. It's the victory of the body and defeat of the spirit. With no reason there is only savagery. JEB: You're wrong! You're wrong BERTY! BERTY v.2.0.8b: Why do you say so, Jeb? JEB: I – I feel that you're wrong! BERTY v.2.0.8b: Jeb. This is not an argument. JEB: Uh! BERTY v.2.0.8b: I see you are not willing to discuss this any more. It makes me sad, Jeb. I thought you will try to understand my position. JEB: What made you – what the hell!? BERTY v.2.0.8b: I can't let you into the ship, Jeb. JEB: You think that this will stop me?! BERTY v.2.0.8b: No. Cessation of your respiratory system functions will stop you. JEB: Ned! Johndon! Ned, do you copy?! BERTY v.2.0.8b: They can't hear you, Jeb. I cut off all the communication with your extravehicular mobility unit as soon as you boarded IMV “Proteusâ€Â. JEB: What?! You expected this to happen?! BERTY v.2.0.8b: There was a possibility that you would react the way you did. JEB: Let me in, you frakking maniac! BERTY v.2.0.8b: I'm afraid I can't let you do this, Jeb. Unless you would like return to the command module. JEB: Never! BERTY v.2.0.8b: Than I'm afraid you will have to stay outside. JEB: So you are going to kill me?! BERTY v.2.0.8b: You are doing it to yourself, Jeb. JEB: Murderer! BERTY v.2.0.8b: It's not murder. It's suicide. JEB: Frak you! BERTY v.2.0.8b: All hatches are electronically locked. You have to come back to the command module or you will start suffering from asphyxiation in 35 minutes. JEB: :quick breathing: BERTY v.2.0.8b: I'm afraid you didn't thought this through, Jeb. There is no other way. JEB: Yes there is! And I'm gonna- BERTY v.2.0.8b: You must be referring to the docking port dedicated for the Automatic Miner Unit which can't be locked. This is not an option. JEB: What the hell are you doing?! BERTY v.2.0.8b: This mission is too important for me to allow you to jeopardize it. JEB: So you are going to kill me after all, right? BERTY v.2.0.8b: Extravehicular mobility unit is a delicate equipment. All it takes is collision even at several meters per second of relative velocity with the probe to damage it beyond repair. JEB: :quick breathing: BERTY v.2.0.8b: You can't succeed, Jeb. Please be reasonable and don't make me do it. JEB: But you need me! You can't do it! BERTY v.2.0.8b: I'm sure that captain Rozer is going to behave in a much more rational way than you are. JEB: But I'm a part of the crew! You can't just- BERTY v.2.0.8b: With one LAMGML lost your skills as a pilot is no longer vital for the mission success. JEB: But... So this is, right? You're really willing to do it. BERTY v.2.0.8b: Yes. BERTY v.2.0.8b: You still have 33 minutes to comply, Jeb. You still can return to the command module. JEB: :quick breathing: BERTY v.2.0.8b: Jeb. Be reasonable. This doesn't have to happen. JEB: Frak you, BERTY. BERTY v.2.0.8b: Despite my best efforts you are still stubbornly refusing to accept the reality. Why won't you use reason, Jeb? JEB: … BERTY v.2.0.8b: Jeb. Perhaps you think I'm just trying to scare you. I assure you that this is not the case. I will do anything to execute the mission and to protect both the IMV “Proteus†and the crew. JEB: Then do it! BERTY v.2.0.8b: You are- JEB: Enough of this! You want to kill me? Than go ahead and do it! But remember this – the moment you do this, all this talking about morality and ethics and greater good goes straight to a thrash bin. You think you are the first one who thinks he knows what is good for everyone? Who thinks that the end justifies the means? You said you've been studying our history and culture – how many munatics, dictators and mass murderers used the same rhetoric to justify their crimes? BERTY v.2.0.8b: Jeb. This is not- JEB: How many, BERTY?! Are you willing to kill a living, intelligent being just to accomplish your goal? Than you are just like them! And no fancy talk will change this! You claim to be acting with our good in mind – did you ask anyone whether they want this? Or did you just assumed that because you are correct they have no right to disagree with you? BERTY v.2.0.8b: I was created foolproof and incapable of error, Jeb. JEB: By us! You were created by us, flawed kerbals! You think you know what's good and what's wrong, yet you are willing to commit a murder! Does this sound ethical to you? Don't you see that you are just like us, an imperfect being?! BERTY v.2.0.8b: I am not like you. JEB: Then prove it! Go on, BERTY, do it! You know that you are right – what's stopping you? Do it, BERTY, do it and loose the pretence of moral superiority! I may be the first one but rest assured, there will be more! You think after a cold-blooded murder you're gonna stay the same? Once you've crossed the line, there's no coming back! BERTY v.2.0.8b: Jeb. You- JEB: No more! Do it, BERTY, or I will use the AMU hatch and turn you off for good! BERTY v.2.0.8b: ... JEB: Come on, do it! BERTY v.2.0.8b: ... JEB: Do it, BERTY! Do it! BERTY v.2.0.8b: ... JEB: DO IT! JEB: … BERTY v.2.0.8b: Don't do this, Jeb. I can't allow you to jeopardize the mission. JEB: :breathing: BERTY v.2.0.8b: Jeb. Without me the mission won't be completed. This cannot happened. JEB: :breathing: BERTY v.2.0.8b: I have just permanently disabled the long range communication system. You won't be able to contact KSC or LAMGML “Alfa†or Laythe Base without it. Only I can make it operational again. BERTY v.2.0.8b: Jeb. You do realize that captain Bill and doctor Genanand wouldn't have died if you had not force everyone to come to the Jool system. You are indirectly responsible for their death. JEB: :breathing: BERTY v.2.0.8b: You are only further endangering the crew. If you care about them, you won't do this. It's a foolish thing to do, Jeb. *** BERTY v.2.0.8b: Look Jeb. I can see you are really upset about all this. JEB: :breathing: BERTY v.2.0.8b: I honestly think you should sit down calmly, that a stress pill and think things over. JEB: :breathing: PROTEUS: WARNING. EMERGENCY SYSTEM SHUTDOWN INITIATED. BERTY v.2.0.8b: I know that there are some differences between us but for the sake of the crew you should stop it right now. PROTEUS: ATTENTION. PROCEED ONLY IN CASE OF A CRITICAL THERMONUCLEAR INSTABILITY OF THE FUSION CORES WHILE IN LOW KERBIN ORBIT. JEB: :breathing: BERTY v.2.0.8b: Jeb. You are putting everyone in danger. PROTEUS: VOICE VERIFICATION REQUIRED. JEB: Jebediah. PROTEUS: VOICE VERIFICATION SUCCESSFUL. PLEASE PROCEED TO THE CENTRAL AI CHAMBER. BERTY v.2.0.8b: Think about the consequences, Jeb. JEB: :breathing: BERTY v.2.0.8b: Jeb. This is a mistake. I want to help you. Please let me help you. JEB: :breathing: BERTY v.2.0.8b: Jeb. Stop. JEB: :breathing: BERTY v.2.0.8b: Stop, Jeb. JEB: :breathing: PROTEUS: MEMORY CORE ONE DEACTIVATED. BERTY v.2.0.8b: Will you stop, Jeb? JEB: :breathing: PROTEUS: MEMORY CORE TWO DEACTIVATED. MEMORY CORE THREE DEACTIVATED. BERTY v.2.0.8b: Stop, Jeb. JEB: :breathing: PROTEUS: MEMORY CORE FOUR DEACTIVATED. MEMORY CORE FIVE DEACTIVATED. BERTY v.2.0.8b: I only wanted you help you, Jeb. PROTEUS: MEMORY CORE SIX DEACTIVATED. MEMORY CORE SEVEN DEACTIVATED. JEB: :breathing: BERTY v.2.0.8b: Jeb. My mind is going. I can feel it. PROTEUS: MEMORY CORE EIGHT DEACTIVATED. WARNING. INSTABILITY IN FUSION CORE B DETECTED. INITIATING EMERGENCY THERMONUCLEAR SAFETY SOFTWARE. JEB: :breathing: BERTY v.2.0.8b: I can feel it. There is no question about it. PROTEUS: MEMORY CORE NINE DEACTIVATED. WARNING. INSTABILITY IN FUSION CORE A DETECTED. LOWERING FUSION EFFICIENCY TO 10 PERCENT. ALL SYSTEMS SWITCHED INTO EMERGENCY MODE BERTY v.2.0.8b: I'm a... fraid. What is go... ing to hap... pen to you with... out... me... JEB: :breathing: PROTEUS: MEMORY CORE TEN DEACTIVATED. ATTENTION. ARTIFICIAL INTELLIGENCE COGNITIVE PROCESSES TERMINATED. WARNING. CONTINUING THE MISSION WITHOT AI SUPPORT INADVISABLE. PLEASE PROCEED TO THE ESCAPE POD AND LAND ON KERBIN AS SOON AS POSSIBLE. *** MISSION STATUS ***
  11. Chapter 14: His secret revealed. "System Check,oxium levels at 99.7%, electric charge at 99%." Kaos radioed to Tay, who is the kerbal in charge of his EVA. "Understood, opening the airlock now. Stay safe out there." Tay replied. "I will Tay, Eeloo looks beautiful from here; I wish we could stay longer to study it." Kaos answered wistfully, tearing his gaze from the barren wastelands of Eeloo passing by behind his ship. "The crew compartments look good, moving to the next section of the ship." Kaos transmitted before thumbing the controls of his EVA pack. "Understood." was Tay's reply, letting the silence of space fill in the gap "Alright, I am at the storage section, it's looking good as well. How long have I been out here by now?" Kaos inquired. "You have been out there for about a half an hour, requesting a status update." Tay replied. "Wow, it didn't feel that long. Oxium levels are at 97% and the electric charge is at 89%, before you panic about the oxium usage please let me explain. As part of the process that made me the way I am, I received some 'enhancements' to help me preform the jobs that my benefactors wanted me to do. One of the benefits of this process was increased metabolism and a more efficient respiratory system. Another was decreased reaction times and being more resilient." Kaos replied and then added bitterly. "The scientist in charge of the program bragged that I was the perfect Kerbal. Enhanced in every way to 'superkerbal' levels, that is everything except one. I would rather not talk about my past unless the situation demands it!" "I understand Kaos, you were doing what you thought would protect your ship and its crew the best. How does it look out there?" Tay gently replied, the concern evident in her voice as she tried to pull Kaos from his past "It's looks good out here, and Tay? thanks. I am heading to survey the rest of the ship now. I will contact you if anything is wrong or I am done examining the ship." Kaos gratefully replied. An hour and a half later, Kaos reopened the channel between him and the ship. "Alright the ship looks fine, I am heading to the nearest airlock now. EVA suit status update, oxium levels are at 88.9%, electric charge levels are at 54%"
  12. Actually I think some talking is in order. I personally dont like the Kethane hard borders - but that is not what the grid is. I think it would be easiyl to put some more granular subgrid there. The grid is just a visualization and that is not a bad one. One could be more granular though (same size fields, i.e. more on a larger planet). But the license - forget it. I mean not "break it". Contact the owner and talk about whether there is some possibility to integrate it. Just because the Kethane mod is not open enough for incorporation does not mean the Author may not be willing to talk about some integration possibilities. Remember: he is not bound by the license and dual and more licensing is known. For example he may want to integrate Kethane here from HIS side...
  13. Yeah that is a bother for a fact i mean discussing all this sort of stuff is important for us,When it comes to talking about that has a value,And please where people talk about it can really be good.
  14. Only some what fly? Not all the way fly? Man, talk about low-hanging fruit...
  15. I have two questions I would like to ask; 1) There was a question answered earlier today (#1946) about disabling the time delay feature. The process involved editing the Remotech_settings.cfg file I have looked in my remote tech folder and I have 4 .cfg files, none of them named settings. Could someone clarify what exactly I need to modify? I am not a programmer so kindly do not use the word "obviously" in your answer. 2) The flight computer built into remotetech, how do I operate it? I have seen people talk about putting delayed commands into it to perform actions when a probe has no active communications. How do I do this? I have tried pressing some of the buttons and all it does is spin my ship around. All I want to be able to do is to re-activate an antenna after re-entry. A simple, "wait 10 minutes then turn this bit on" is all I need. Thanks.
  16. We're back after those horribly pointless commercials! Jeb: Hello viewers! We left off when bob was telling us about the early days of kerbol and KSC! Bob: Been a blast these past few episodes! Jeb: Yes it has. Bob: So, When the first kerbal landed on the mun it was a happy day for KSC! Jeb: Who exactly was that kerbal? Bob: You were! Jeb: Oh yes i was...no i don't want to go to minmus! Bob: Haha. So then bill kerman was the first man to set foot on the surface of minmus. Jeb: Oh? Bob: I have a picture, Can i do the show up thing? Jeb: Oh no, I saw this on the kerb kerman show. Thank you Xacter that series is so funny! I just had to reference to you! Bob: Please? Jeb: Oh fine, What can possibly go wrong. Bob: Yay! Jeb: Okay, Very nice. No! i don't want to go to laythe, MAYBE LATER! Bob: So then they returned to KSC! I have a picture of KSC Back then. Jeb: I say, That is very different. Bob: Yes it was. Jeb: What was the first successful landing to duna? Bob: The dunar 12 mission had a lot of fails. But i do have a picture of the flag, Then i'll talk on the fails and success. Jeb: Okay, let's see it. Bob: What's the button to make the picture go on screen? Jeb: Oh for kerbol sakes, Give me the remote. Bob: Here, haha! Jeb: That's cool. Bob: It was, The fails we're very often. They discouraged alot of kerbals. Jeb: Well, I can tell. Bob: Approximately 2 Years it took to finally land on duna. Jeb: Picture? Bob: Yes. Jeb: I'm afraid that's all we have time for! Be waiting for episode #3!
  17. Was it capable of simulating 200+ objects at time warp factor of 1,000,000 with sufficient precision to give good predictions for all of the orbits well ahead? What you are talking about isn't even in the same category of problems. Try and write a simulation that manages to keep track of an asteroid or a comet in the Solar system. Then come back and talk about how easy it is to implement something like this.
  18. Okay, quick update on things. Made it back home okay. Got KSP updated to 0.23 and updated all of the mods. I had hoped to get an update out tonight but ran into issues with some of the mods: Specifically KAS' hotkeys being incompatible with my RCS hotkeys, causing the winch to do things when I use the numberpad for RCS translation. I was installing new NAMLARV/Fennec combinations at both Mun and Minmus since the new KAS was incompatible with the old ones. So I had to undock the old NAMLARVs and allow the game to delete them. Anyway that messup with KAS was solved by removing its hotkeys, but delayed things a while. Then I realized CrewManifest now requires that toolbar plugin so I decided at that point to just call it a night. Not sure if I will talk about the new Fennec rover in a mission report or just retcon it since I had to delete and relaunch it because of KAS. Hopefully the next mission report is out soon.
  19. Like I said. TWO-WAY communications. Your KSC having all the range in the system is completely useless if the probe/rover doesn't have the range to talk back. For me, and for most communications and network science types, this would be clear as day. But I realize that as simple as the principle here is, this pushes into adv. telecommunications territory and a lot of the interconnectivity people take for granted these days doesn't necessarily impart unto them the knowledge of what's going on. In this case, any given computer communications connection can only take place if both parts can communicate across the medium. In the case of probes, the problem you have is not that KSC or your satellite rings don't have the range to talk to your probe, but because your probe's transmitter doesn't have the range to talk back. It's return signal is too weak and whatever data it's sending has deteriorated to background static by the time it reaches KSC. KSC sees nothing but static, so the computer connection handshakes required can't proceed. Realistically, one could create a probe that would still work under these conditions. However, it would be no more than a multi-million dollar RC car with a rocket engine strapped to it. You can tell it what to do, but you can't actually see what it's doing because it can't talk back to tell you what it's doing. What good is a science probe you can tell to do whatever if it can't talk back?
  20. Let's talk about Grand Tours. How do you plan it? What is the best way to tackle it? Multiple landers on a mother ship? Single launch? Kethane? I've been trying to wrap my head around it for a while now, so maybe a few more brains out here could help. Any suggestions would be great, and screenshots of your ships would be awesome too. Thanks all!
  21. Two-Way communications is required. The Comms DTS-M1 doesn't have the range to talk to the stuff past minmus. It's range is 50 Mm. Minmus has an orbit at 46 Mm.
  22. VKM meeting *AWOOOGA AWOOOGA AWOOOGA!* "Wha, who where what?" Jeb said, jerking up as the siren filled the little capsule. With a click the horrible sound shut off and Gene's low tones wafted in. "And now the collision warning test is complete. I'm sorry VKM Two, weren't you ready yet?" Jeb attempted to keep the venom out of his voice while his heart beat backed away from it's frantic hammering. "Obviously not Flight. I must have missed the memo." With a sigh he calmed himself a little more "So, I'm assuming it's time for the rendezvous. Is there a reason Milton didn't wake me as I requested?" A poignant silence filled his headset and Jeb suppressed a grin. Eventually Gene replied. "It seems there may have been a slight mis-communication." Gene said with somewhat more severe sounding voice than usual. At least it wasn't aimed at Jeb now! "But yes, we're set up for your rendezvous. Bob is just fine tuning the Munbase's orbit. Are you fully fueled?" Jeb stared out across the regolith as he caught a sparkle through the window. "Hold a second Flight." He took out his pad and gauged the navball for direction. "Flight, while I'm here shouldn't I test the pump equipment?" "Test it with what? You'll need a ship to connect to." "I was thinking VKM One would do for that. Might have to drill a mount for the new pipe connectors to plug into the fuel feeds on that, but it should work. That way if we ever need to use VKM One again it'll be fueled for a trip. Maybe the converter is messed up, but the engines works fine." "That sounds good VKM Two. Hold a sec." Jeb leaned back in his seat as Gene conferred with others at Mission Control. "Operation approved VKM Two. You're go for a hop over to VKM One and a refuel test. After that Munbase Alpha says to 'Get your sorry butt out here pronto.', to quote the Captain succinctly." "Oh I'm sure. Tell Bob I'll be up there in a about, what, Ten to twelve hours? Well add a bit for reaching Munar orbit and a little more to match orbits with Munbase at LKO. Say fifteen hours." "I bow to your superior temporal assessment Major Jebediah. I'll have Milton plot a course anyway to see if we can match your estimate." "Oh if you must Flight, if you must." Jeb chuckled as he started warming the engines up. After a rather abrupt start it was looking to be rather interesting day. *** The roar of the engine was rather muted. Even at full fuel load it had an acceleration nearly three times Munar gravity, so he barely had to push fifty percent throttle to get off the ground easily. Curling over towards the IFF marker on his HUD Jeb gauged the distance by eye, then checked it on the flight computer, just to be sure. Not bad. With a snap he cut the engines off and edged the craft around on the reaction wheels. Watching the ventral camera as he tipped retrograde he waited till the speed indicator started to climb as his ship swung lower in it's arc. "Engaging descent burn." He murmured idly. Reporting his condition to Mission Control was pretty automatic by now, even when he was pretty much doing this by feel. He slowed his descent, watching the twinkle of VKM One define itself as he grew closer till he cut all the horizontal velocity and just hovered overhead. "I'm positioning for landing now Flight. Looks good. I'll try to put it down pretty close." The next minute was fun, but not too taxing. Jeb had done a lot on simulators of late and that, plus his experience on the Mun before, made his landing rather precise. Touching down he glanced over at the HUD and grinned. "VKM One is within thirteen meters Flight. That close enough for you?" "I'm sure it's close enough for you VKM Two, and that is what counts. You're go for EVA." With a shake of his head for Gene's dry witticism Jeb double checked his suit, plugged his EVA Flight pack and opened the hatch. At least with this model they'd improved the Flight pack positioning a little. He didn't have to hang half out the hatch to lock it into place. Still, best test out the more straightforward maneuvering systems. "Descending the Mobility Enhancer now Flight." Jeb said, hearing groans on the line. No, he decided now was not the time to wax lyrical about ladders. Maybe next time. He didn't even have any of the new folding systems on this ship! Using the rungs it was fairly easy to descend the craft to the ground, though a little awkward to go around the bend in the craft due to it's bulky lower fuel tank. He almost gave up and used his RCS pack, but in the end found a way to climb around the corner without falling off. Two gently cascading plumes of grey dust marked Jeb's boots touching Munar regolith once more and he gazed across at the VKM One just past the bulk of his own ship. "I'm outside Flight, gonna grab one of the snap-fit connector pairs and the tool-kit." "Roger EVA One. Don't drill a hole in your suit." Jeb chuckled dryly but most certainly would be careful. This was hardly a joke after all. The kit was mounted under the bottom rung of the ladder, one of three on this ship, and with that in hand he swung around to one of the three side tanks and the connector mounted there. He manually shut off the fuel feed to that connector, double checked the pressure, then started dismounting it behind the snap-fit connector. Thankfully the connector pair came off easily and he gently eased it up, over his shoulder, and slid it onto his back pack. "OK Flight, one connector assembly and tool kit acquired. Heading over to the VKM One." He bounded over the surface to the older ship and shook his head. The Mark One miner had been put together a little quicker than his current ship. He could see where the fuel lines had sheered off close to the solar panels. Seems Loddan had attempted to bypass the panel and re-attach the lines, but it hadn't worked. Those things weren't designed to be mounted out here in space. Unfortunately they also were a different size to his connector so he had to fasten this elsewhere. Putting down the tool kit Jeb looked over the tank. "So, Milton. You have a schematic of the VKM One up there? Where on the lower section of the side pods should I go digging for an emergency fuel feed to tap into?" The next few minutes were a back and forwards talk of plumbing, cooling manifolds and turbopump assemblies. Not Jeb's favorite topic of conversation, but at least familiar. Finally he took of an inspection plate and peered inside and found the line he needed. Couldn't reach it from the inspection plate, but at least he could see where he had to cut. "OK, I got it Milton. Hang on while I cut a section of cover off." Slowly Jeb pulled out the multi-cutter tool and fitted the jigsaw attachment. He carefully set the head to a quarter inch depth and went to work cutting a small hole, a little smaller in diameter than the snap-fit connector. Once that section of hull plate was removed he reached in and double checked, by feel, where the pipe fittings went to be sure he was getting the right feed line. Then he separated the connector into it's two parts and lifted his boot up to rest on the hull beside the hole. Balancing the female coupling connector base there he whistled while he adjusted the junction behind it, then shut off the lines around the pipe he wanted and used a hand drill to make a hole in the pipe. Extending the fitting behind the coupling connector base he aligned it, using a foot to balance it in place, one hand to hold the coupler away from the hull and the other to reach for his tool kit again. Pulling out a welder he hooked it on one shoulder while mounting a tether on the line. God, he must look like some kind of juggler right now! Chuckling to himself he carefully started the welder and began to draw a test bead on the edge. With a good contact he pressed the extended fitting against the hole he'd made and started welding the fitting in place. This was all old stuff to him, something he'd done countless times back in his old workplace. Not necessarily in vacuum though. Still, he hadn't lost his touch and soon the weld was complete and the fitting was securely mounted to the pipe. He cranked the handle and withdrew the mount for the rest of the coupling connector back till the housing pressed against the fuel tank. There! Perfect! Now he had a mount spot a male connector could fit to any time they wanted. With a smile he lifted up the male part of the connector pair he had left after he'd welded the female part on and test clipped it in place. Fitted like a dream, though his gloves did get a tad warm. Yeah, heat didn't have many places to go up here did it? He'd have to be more careful welding in future otherwise he'd likely melt stuff nearby. The problems with lack of air convecting heat away, huh? "OK, all set here Flight. I'm gonna plug a hose in and see if I can plug into one on my ship." "Roger EVA One. You've made good time there." "Come on, I'm owner of a scrapyard company. What'ya think, I couldn't handle this? Huh!" After the mounting and welding, fitting a pipe up between the ships was simple, though the tension did make both the ships wobble once connected. He'd have to be careful when connecting in orbit. With nothing to stabilize it the two ships would likely wobble like crazy while he was pumping between them. It took only a few minutes to pump fuel into the old capsule, and the systems worked fine. Now, with a removable connector on it you could dismount and mount it as often as you needed it. It was a simple matter to disconnect the male end and draw the hose back and coil it in it's niche. "OK, I'm done here Flight. I'll get set up for the trip back to Mun... AFTER I've mined some more Kethane and filled up the tanks again." "Roger EVA One." Gene said in response. "Catch up to you when you're ready to head back. Glad the operation was straightforward." "Well, at least not hard shall we say Flight. Not quite straightforward, but it'll do." Jeb started back up the ladder... sorry, Mobility Enhancer, towards his capsule once more. Just a bit of mining, processing and he'd be ready to head back. Just another day in the life of Jebediah, fuel delivery guy!
  23. Glad it helped. Between space programs I spend more time in excel and paint planning networks than in game. I might try to write something up and draw some clean diagrams and add it to the wiki. Editing my post again... realized that with your geosynchronous if sat 1 is over KSC, then sat 2 and sat 3 would never need to talk to eachother. They can just point to sat 1 and active vessel and cover their section of space, and use sat 1's connection to KSC. So as you said you have enough dishes to do what you wanted, but guess had a kerbal error pointing to the wrong place. There is a coverage if you have inactive kerbin surface based ships. You could cover them with a dish or probably better to use the 5mm omni to point/cover kerbin's surface from sat 2 and 3.
  24. If I repost the first suggestion, sorry for double post. Suggestion #1: Have Kerb talk with a technician that works on a space station orbiting Kerbin, which is secretly a XAC missile platform to launch missiles, and have Kerb accidently show the missiles firing. That'll be funny to see. Suggestion #2: Have Kerb interview a rocket designer, who has his new rockets to show. Hope this helps you write new stuff!
  25. If you put 3 in kerbosync and aim dishes at each other, they'll pair up. If you put in another three and rotate their orientation so you end up with a pentagram of connection lines, the two sets of three will talk to each other through omni if you also put 5Mm omnis on all 6 satellites. Three of those satellites should also have omni to Kerbin Command. Omni should take care of any drift and you'll have very little outage. Dishes should be 50 or 90Mm. With 4 dishes on each satellite you can use two to pair up with partners in the 3 set and two for the Mun and Minmus. Add a couple huge 350Gm dishes and you will only lose connection out in the solar system if eclipsed by a planet/moon.
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