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  1. This story is still being worked on, I can't write the whole story in one day, Check back everyday or soon to see if I've Added Anything! If you like the story, Support it and help it get more readers by rating this post so it can be seen by others! Characters Jeb or Jebediah : Kerbalnaught Bill Kerman or Bill : Kerbalnaught Bob Kerman or Bob : Kerbalnaught Mission Control : Mission Control (Doesn't have a name because the name mission control represents KSC's Tracking Station/Mission Control) The Guard (This is the character name for any guards around any facilities) Attendant Manager/Guide (This is the person who greets at any facilities) also can be referred to in the story 3 different ways: Guide Manager or Attendant Manager or Facility Manager Any other names you may see just know they are a character there's so much characters in this story i can't list them all. But those are the main characters you'll see. if you see anything in real life with ker or anything with the letters of kerbal in it, Know its me renaming that real life item so it'll be more KSP-like. Prologue They first landed on the mun... After the successful Kerpollo 11, All of Kerbal Space Center was intrigued to explore all of kerbol. They then thought, We succeeded for mun...Now we go to minmus. From the minds of kerbal space center, They issued a new mission. Minmus 12. From there, Our story begins... Chapter #1: The Test Kerbal Space Center was very busy after they issued Minmus 12. All the planning and thinking, All the work and teamwork put into the mission... Was amazing. Immediately they started recruiting kerbals for the mission. All astronauts that wanted to be in the mission, Had to retest. There was 3 kerbalnaughts, sitting at a table enjoying a sandwich. (Fun fact for the story: They were in the kerpollo 11.) Then "Why don't we go in that mission." Jebediah Said, Bob quickly replied "Are you crazy? They haven't even guaranteed safety yet!" Bill replied "Why did we sign up for the job to be an astronaut? To be kerbals who only take missions if they are safe. Or to explore kerbol if its the last thing we did." Bob replied "Yeah...Let's do this." Jebediah replied "I knew you guys would do it!" The three went along to the counter to sign up. The three gradually signed up, Their three signatures on the paper! They then returned to their houses about 6:00 PM Kerbin Time KPT (Kerbin Planet Time) Before heading into their houses, They enjoyed a late-lunch. At the table they we're eating at outside, "Hey now that we've signed up for minmus 12, Do you think they'll pick us?" Said Bill Jebediah replied "Why wouldn't they pick us, We we're in the kerpollo 11 and basically maneuvered the ship back into the atmosphere safely when the engines started to overheat to dangerous levels!" Bob replied "Jeb's right, It wouldn't make sense if they didn't. Not a lot of kerbals can do that." Bill replied "Yeah you guys make a good point." After their late-lunch, "Well it's about seven thirty, We should go get some rest. We have a long day of testing ahead of us." Jebediah said. Bill Replied "Yeah, When they say we should show up?" Bob replied "7:00 AM or 5:00 AM To avoid lines of aspiring kerbalnaughts, Man you got short term memory loss?" Bill replied "Heh, I may look old but i still fly the ship way better than you ever could, My friend." Bob replied "Heh, Ain't you a sight for sore eyes." The 3 then went to their houses and went to sleep. 5:00 AM KPT Bill hears a knock at his door, He opens it. There was jebediah and bob. "Man we said we should get up at 4 to get ready, You ain't even packed your spacesuit." Jebediah said. Bill replied "Oh yeah i forgot to set my alarm, I can go get everything that i need done fast" Bob whispers to jebediah as bill goes to prepare "I swear he has memory loss" Jebediah replied "Hah, Not like you've never forgot to set your alarm sometime! Need i remind you kerpollo 11 20 minutes late to the launch because you forgot to set your alarm!" Bob replied "Hah. I guess your right man." Jebediah replies "Lets come in, It's freezing out here." Bill yells "Start the car, I'm ready! Bob and jebediah walk over to the car and start it, Bill comes running out. Then as bill enters the car "Come on let's get going! Freezing out there." bill said. Arrival at the training center "Looks empty" Bob said, Bill replied "Oh, Ain't you a sight for sore eyes." Bob replied "Oh yeah, Your the one who forgot to set your alarm." Bill replied "Heh, Let's go before anymore kerbals arrive so we don't got to wait in the huge line. Besides, It's freezing still." Bob replied "Yeah, How much kerbals suppose to show up?" Jebediah replied as they all exit their car "About 100 if noone calls in sick, Or if some of them reschedule to the next testing date" As they walk up and open the doors of the testing facility "Let me see your testing ticket" The guard said Jebediah replied "Here you go." The Guard replied "Head in, They should be ready for you." Jebediah replied "Thanks." The guard hands jebediah the testing ticket back. Inside the testing facility "Hello Bill, Bob and Jebediah. I've been told you 3 are very good pilots and astronauts, And you we're in the kerpollo 11. You managed to return home safely without help when the engines started overheating at dangerous levels, Around here your historic legends to KSC, You have proven to be great pilots. I'm glad that you signed up." Attendant Manager said. Jebediah replies "Hello, We are here for the test for the mission minmus 12." Attendant Manager Replied "Yes, right this way. We were expecting you, We didn't think you'd come later." Jebediah replied "Yeah, I wouldn't want to be caught up in a huge line of kerbals-- Especially for testing for a mission in space." Attendant Manager Replied "Me neither." They all started walking down the hall of the lobby at the training facility. They approach the end of the hall and then approach a 2 Door Entrance door at the end of the hallway. They open the door to another room As they walk in, "Okay, From here these guards will take you where you need to go." Attendant Manager Said Jebediah Replied "Okay." "Right this way." The guards said. "Seems a bit far-fetched, Wouldn't you say?" Bob said Jebediah Replied "Well we are going to test for a mission to a planet in space, Not like they're going to tell everyone. We may not be NASA But we're KSC. We're a space association, We have classifieds to." Bob replied "Yeah." "Okay, Go straight down that hall door to the right is where they're testing." The guard said. They head down the hall and approach the door on the right. As they open the door "Welcome, That kerbal in the Orange KSC Suit is the testing manager. You'll want to speak to him and let him know You've arrived." Said Training Manager Assistant Jebediah replied "Okay, Thanks." They then approach the kerbal. "Oh! You've arrived. First off for your test You'll take a written test Then from there you'll each be tested in a simulation of the landing. Said Testing Manager Jebediah Replied "Okay, Where will we go to take the written test?" Testing Manager Replied "Go straight down to the left. Take a seat and complete the written test. Come to me when your Done." Inside the written testing room The 3 started their tests. "Wonder why they have a written test as well as a simulation test?" Bill said. Jebediah replied "That i'm not really understanding either. I guess they just want to make sure we really know what we're doing. Besides if anything goes wrong and they can't help they don't want the kerbal dieing because he can't fly the ship." Bill replied "Yeah, Now that you say that it does make a little more sense now." They finished their tests. It took them about 20 or so minutes KPT. They returned to the testing manager "Here's our tests." Jebediah said handing the tests to the testing manager Testing manager replied "Thank You." He then reads the answers "Great job, You've gotten 100% Right!" Testing Manager said Jebediah Replied "Yes, We are experienced pilots." Testing manager replied "Yes you we're in the kerpollo 11, Right?" Jeb replied "Yes." Testing manager replied "Okay, The simulation will start with you landed on the surface of minmus. The other 2 kerbalnaughts with you are bob and bill. You will be able to talk with them by using the microphone provided. Instructions and objectives will appear at the top of your screen, Good luck." Inside the simulation "Hello Jeb, Bob? Can you hear me?" Bill said Jebediah and bob replied "Yes, we can loud and clear." Objective appeared at the top of the screen it sayed "TAKE SURFACE SAMPLE 0/3 TAKEN" "Three?" Bill asked Jebediah replied "All three of us need to take one." They take surface samples A new objective says "Plant a flag" Jebediah plant's a flag. The simulation then ends... They exit the simulation, Greeted by the testing manager. "You have passed. We will test the others, If you get a call from KSC It means you got the mission, If it doesn't then you didn't. "How long will it take?" Jeb said Testing manager replied "Shouldn't take more than one day, If not later sometime today." Jeb replied "Okay, Thanks." Testing Manager replied "Your welcome and Good luck." That ends Chapter 1: The Test Hope you guys have been enjoying the story, It's been a super fun process so far! It's not over yet too. If you guys are reading this, I'd like it if you posted a comment and tell me if you've been liking it too, And what you think i can do to improve the story! There's about 3 parts until the launch. (Not positive may make it longer or shorter) Just a friendly head's up if you were wondering. Or not wanting to finish the story, Just read on and be patient. Trust me you'll wanna know the other parts during the launch so just be patient and keep reading trust me you'll love it! Chapter 2: The News They arrived in the car at their homes. The time was about 1:00PM. We continue our story here... They all 3 exited the car, "So, Everyone sure they got all questions right on that test?" Bill asked jokingly Jeb replied "I'm pretty sure i saw you two sneaking a peek at my paper, Haha." Bill and Bob both Replied "No, What no!" Jeb replied "Pretty defensive for a no. Heh." Bob and bill both replied "Okay..You caught us, Haha." They all laughed. They all followed Jeb to his house. Inside Jeb's House Bill and bob sat down on the couch. Jeb threw 2 soda's at them and they caught them. They all sat down. "So...What ya' Wanna do now?" Bob replied "I really don't know." The phone rings Jeb picked up the call. After the call jeb hangs up, And tells everyone "We got the mission!" Bob and bill replied "Really! Are you serious!?" Jeb replies "Yes! Yes!" Bill and bob reply "Yes! this is so awesome!" "When is the launch scheduled?" bob and bill asked Jeb "In 1 month! We're getting sent a briefing video from the KSC Facility in Colorado in the mail!" bob replied "The videos being stored on some system like an kerpad?" Jeb replied "Yes!" The next morning Jebediah called bill with his kerpad "Hey, Bill. The briefing came. Turns out it was an email. Haha." Bill replied "Oh it was? Haha, Bob over there with you?" Jeb replied "No, I'll tell him next." Bill replied "Oh okay, I'll go ahead and call him for you." Jeb replied "Okay, After your ready go ahead and come over with bill, Breakfast is also here to Heh!" Bill replied "Okay, See you there." The call ended. Bill then got ready to go, When he was done he called Bob "Hey, Bob! The briefing turned out to be sent in an email, Jeb's got breakfast waiting, The briefings ready. I'm going to head over to Jeb's House now, So get ready and head over. Bob yawned as he woke up and replied to bill "K, I'll be over in a few." Then the call ended Bill arrived at Jeb's house. "Bill, Where's bob?" Bill replied "He's getting ready. I woke him up Haha." Jeb replied "Ahhh, Okay come on in haha." Bob knocked on jeb's door jeb then opened the door "Come on let me in, It's Freezing cold hahaha." Bob said Jeb replied as bob came in the house "Haha, You always say it's cold" Bob replied "Because in the mornings it's Always Cold! haha." They all ate breakfast, then sat on the couch to watch the briefing. "Hello, This is KSC Director of Operations and Lead Rocket Scientist, Wernher Von Kerman. It's came to my attention that you've been chosen to do the Minmus 14! I'm much glad that you are the kerbalnaughts for this mission. When i heard that you don't know how Relieved i was! But back on to the reason i sent this Video to you. You are going to go to minmus, You know that. You also understand there is a danger, We don't want to guarantee safety and have it be wrong. You courageously accepted this challenge. This briefing will be short, Everything you Already know. So if you succeed, You will go down in history and you will have helped kerbalkind greatly in their triumph of minmus. You will also be Number ONE Most selected for other missions. If you succeed all three of you will be promoted to Director of Kerbalnaught Operations And be given a medal and ribbon for this triumphant victory for the kerbalkind. That's all for this debriefing, WERNHER VON KERMAN signing off!
  2. If I repost the first suggestion, sorry for double post. Suggestion #1: Have Kerb talk with a technician that works on a space station orbiting Kerbin, which is secretly a XAC missile platform to launch missiles, and have Kerb accidently show the missiles firing. That'll be funny to see. Suggestion #2: Have Kerb interview a rocket designer, who has his new rockets to show. Hope this helps you write new stuff!
  3. If you put 3 in kerbosync and aim dishes at each other, they'll pair up. If you put in another three and rotate their orientation so you end up with a pentagram of connection lines, the two sets of three will talk to each other through omni if you also put 5Mm omnis on all 6 satellites. Three of those satellites should also have omni to Kerbin Command. Omni should take care of any drift and you'll have very little outage. Dishes should be 50 or 90Mm. With 4 dishes on each satellite you can use two to pair up with partners in the 3 set and two for the Mun and Minmus. Add a couple huge 350Gm dishes and you will only lose connection out in the solar system if eclipsed by a planet/moon.
  4. It's not clear what you're saying exactly, at least to me. But think of the dishes themselves as talking face to face. When doing satellite aiming, two satellites must have a dish on BOTH facing the opposing sat as if having a conversation with each other. If you have a third satellite come in and aim a dish at them, it's going to be ignored. In order to speak with the third sat, sat 2 or 1 must have a free dish to aim at the third one. The biggest mistake I see going on is that people aim one dish, but either don't realize, or forget that the receiver is a dish as well, and can't just receive from any direction and must be aimed, just like turning to face someone speaking to you. It gets horribly complicated really fast if you're trying to chain satellite constellations using dishes. That's why I prefer using lower orbit omnis, and linking them to satellites in synchronous orbit, then having all the sats in sync orbit pointing at a hub that's half way to minmus. Also, remember that your interlink has to chain back to a mission control. That is defined as KSC itself, or a vessel containing SIX (6) kerbals AND a large probe core. If your chain is broken somewhere else, then you don't have the uplink, even if you have connectivity. I suspect some Kerban Error to be involved with the 'aim at active' command. In this case, you work on sat 1, tell it to aim at the active, then launch sat 2, and sat 1 aims at sat 2. Then you tell sat 2 to aim at the active and launch sat 3. Now sat 1 AND 2 aim at sat 3, which means sat 1 is not longer talking to sat 2. Further, because 'talk to the face' with sat 3 aimed at sat 2, sat 1's attempt to link is being ignored by sat 3. Oops, link is broken... TWICE.
  5. So, to address the OP's original question: how do you convince people these devices are safe? First of all: I don't know. These are just some of my ideas, I'd love to hear from someone with some expertise. But some things I think are helpful are: Recognise that your default style may not be the right one. I suspect that many of us here on a KSP forum are of an engineering/science/technical bent, and are generally data-driven and analytical. As others have mentioned, our default approach is to argue rationally, which isn't effective when engaging people about changing their beliefs. Which leads on to: Recognise you're dealing with a belief. The idea that EM radiation from devices is harmful is a belief, which means it doesn't necessarily have a logical and consistent framework that supports it. It may be based on vague, emotional and/or contradictory ideas. Worse, people don't simply drop beliefs if you manage to contradict the ideas that support them. An adversarial approach makes many people entrench their beliefs. Recognise that beliefs are ok. We all have a ton of beliefs. Some of us like to think that we work hard to ensure these are evidence-base and factual, but tbh most people don't. People define themselves by the collection of beliefs they hold, so don't make the mistake of thinking an irrational belief is trivial to them because it's trivial to you. Recognise that beliefs take time to change. People need time to realign their beliefs, even if they do accept new information which contradicts existing beliefs. You're probably not going to get a quick win. Be sympathetic, not adversarial. You're dealing with people's fears, you need to reassure, not argue. Pick your language carefully, say "we" a lot, mirror their words back to them and ask open questions. Don't lead the conversation, try to get them to talk openly about it. Many people respond to an argument from authority. You may be able to find an authoritative figure that they trust and can provide reassurance. This is a risky one IMO, as the wrong authority could simply reinforce their beliefs.
  6. We now return you to your host with the post, Kerb Kerman! Kerb: Thank you, Bob! I'm glad we have a few moments to...collect ourselves there. Haha! Nothing better than some rowdy accordion players to lighten the mood! Jedgun: I like the singing. Dr. Thomble: I've never seen so many accordions before... Were they supposed to smack into each other like that? Kerb: Haha! Just a small sample of the quality entertainment we provide here at Xackylvania National Kerbivision! Now, lets get to the real meat of things... Tell us about the landing, Jed. Jedgun: Ok, landing. I can do this. I'm not alone. I'm here in a... a place with Kerbals. I can do this. Well, the landing was... it was... Hetta hetta...hey, can we put a picture up? Kerb: Of Course! Kerb: Oh, what's this? It looks like there is a video clip in here... from the cockpit cam! Dr. Thomble: Wait! Don't! Kerb: Hm? Now, why? Dr. Thomble: The landing... it wasn't exactly..uh. Jedgun: Land... hetta... no landing. Rolling. So much rolling. Over and over. Hetta...hetta...heh. Kerb: Now, now that I want to see. Kerb: Ooooh Jedgun: EEEEIIIIIIII Dr. Thomble: Uhhhhhhhg. Uh, Kerb. Are we allowed to show that? Kerb: Oh, right! Well, that is... it was all planned! The rolling of the ship, you see, it uh... it helps slow it down for landing! SO! Jed, what happened next! Jedgun: I...I waited till it was slow, then I deploy...deployed the gear. We stopped rolling. Yeah. That was nice. I.. I got out then. It was nice and not-spinning. Kerb: Let's take another look at the pictures, shall we? Jedgun: Then...the...hetta...hetta... then the thing... part, radio! Yes, radio. It was broken. Couldn't talk to home. Heh heh heh. Kerb: That doesn't sound good. Dr. Thomble: Kerb, I think we might want to stop for a bit, here. He looks a little... Jedgun: hetta hetta hetta... All alone! So cold... so dark! Kerb: C'mon, one more picture! Dr. Thomble: But... Kerb: Ha! Jedgun: Eeeeiii...eiie...eeeiiiiiiiiiii Dr. Thomble: I insist we take a break! Kerb! KERB! Kerb: What? Dr. Thomble: I have a Kermas sweater in my bag here. Kerb: Bob! I think its time for a commercial! We'll be right back with more Kerb Kerman, right after this!
  7. And now, a break from the daily 23-hour marathon of 'Gee, I Sure Love Xackylvania!' for your favorite host with the most, Kerb Kerman! Kerb: Hello, and welcome to the Kerb Kerman Show! The only history show you're allowed to watch! I'm here with two very special guests, today. The amazing, wonderfully talented Jedgun Kerman has graciously taken a trip away from the All-Kerbin Makehappy Psychiatric Hospital to talk to us about being the first Kerbal on the Mun! Jedgun: Hetta...hetta... hi... hi, K-kerb. Dr. Thomble: You're doing great, Jed. Kerb: Of course, he is joined by Doctor Thomble Kerman, who is here to help prevent, well, the sort of thing that happened last week. And two weeks ago. Kerb: Thank you, Bob. I'm sure we all needed to be reminded about that. Jedgun: W-what does he m-mean by tha-that? Dr. Thomble: Nothing, Jed. Everything's fine. Kerb: Well, Jed, can I call you Jed? How did you come to be the first Kerbal on the Mun? Jedgun: E-eberybody else... they exploded... b-boom...lots of fire, so fire... Kerb: Right, right, haha. I'm sure he's just joking, folks. Everyone knows that the XAC is a very safe, and not at all explodey, place. Lets just, uh, lets just put a picture up, shall we? Kerb: Now, this was your ship, correct? Jedgun: Eeeeeiiiiiiiiiiii Dr. Thomble: Shhh, Yes, that was the MTGM-6. Jedgun doesn't really like.... reminders, you know? Kerb: I'm sure I can sympathize. I can't look a Kermas sweater in the face now for the same reason. Jedgun: What? Kerb: Nevermind! Well, so what does MTGM stand for, if I may ask? Jedgun: Its.. its the Make Things Go Mun. I was pilot. Hetta...hetta... real pilot. Yeah. Went fast. Really fast. Kerb: I think we have a picture of that as well, hold on just a moment. Jedgun: That was me! I was happy then. I like flying... liked... before it got cold... Dr. Thomble: Can you tell them about the cold, Jed? Jedgun: I guess. Dr. Thomble: You can do it. Jedgun: I took the...the...the rocket up and into orbit. Yeah. I was in orbit. XACC was on the radio to me. They told me what to do. But...but they w-wanted me to go further away... away from Kerbin... away from the radio. Dr. Thomble: What happened next, Jed? Jedgun: They made me...made me go EVA. It was so empty.... empty and cold. Kerb: Picture Time! Jedgun: Eeeeeiiiiiiiiiiii Dr. Thomble: Shhhhh. Kerb: Ooooh, pretty. How far away from Kerbin were you at this point? Jedgun: TOO FAR! Hetta...hetta...he..the radio... it didn't work so well out there. I was alone... in the dark, and cold, and alone. I didn't like it! Kerb: Fascinating. You heard it here, folks! If you're going to space, pack a warm swea...gahhh.... coat. Yeah, coats are safer. Oh wow, look at the time! Its time for all of us to get to our feet and sing 'All Hail Xacktar, He's Really Cool!' We'll be back right after this! Jedgun: Eeeeiiiii
  8. Prologue Part 2 A small meeting room looking over the VAB is bustling with activity as almost two dozen Kerbals take their seats. A well dressed Kerbal moves toward the podium as another in a lab coat follows. Gene: Welcome ladies and gentlemen. I know you all have questions as to why you are here. Today, all things will be answered. Cassi here will start. Cassi: we have brought all of you here for a mission of the utmost importance. We have been building a new ship over the past 2 years and it is nearing completion. It is time to begin your training as a crew. Who is all here? Nelcal, pilot, Avionics Sidely, engineer, Propulsion specialist Loddred, pilot, Landing Specialist Gerbo, scientist, Astrobiologist Hertrey, surgeon, General Surgery Shelgun, scientist, Planetologist Herrick, engineer, Life Support Specialist Patman, engineer, Lander Specialist Wherbert, surgeon, Microgravity Medicine Deske, engineer, Robotics Specialist Mitburry, scientist, Physicist Cassi: Thank you all, I am pleased to now introduce you to the KSS Orion. Cassi: It has 12,000 dV in its current configuration before the landers and probes are attached. It will be crewed by 12 with a pair of science labs and dedicated airlocks for EVA maneuvers. It is powered by a pair of Z Pinch Fusion engines graciously built by Leucome Industries. They are the latest in design for dependability and safety. You will each be trained in depth in your respective fields. Any questions? Sidely: 12,000 is a lot of dV to work with. Are we running multiple trips to an outer planet? Deske: And why multiple landers? What is the mission? Gene: You will be embarking on a multi year mission to all the planets. We are talking a Grand Tour as it has been coined at the Agency. Kerbal feet on every planet and moon in our solar system. Herrick: But why not just send multiple missions? “We are doing it not because it is easy, but because it is hard†In walks a Kerbal in a suit with a pair of darkly dressed Kerbals in shades flanking him. All in the room snap to attention as they recognize the President. Gene: Mr. President, I wasn’t expecting you so soon. John F. Kerman: I know Gene, but I wanted to meet the crew. Thank you everyone here for venturing out on this journey of a life time. You will bring back so much Science! for Kerbalkind and you will be written into every history book for generations to come. I look forward to seeing the progress made. Now Gene, continue where you were. Gene: Any other questions for Callie or me? No? Ok then you are all dismissed... Loddred: If i counted right, which i know i did, there are only 11 of us here. You said 12 crew? Cassi: Your Commander is sitting in the back of the room now. All eyes turned to see Jeb… **************** The VAB was bursting with activity as the briefing concluded. Jeb and Gene cut their way through the busy hallways as they headed toward the main production floor. Jeb: I need them here, it won’t work without them! Gene: It was hard enough getting you reinstated, I can’t do that! Jeb: But you saw how the crew reacted to me. I’m not of this era in space travel. They don’t trust me and I can’t be commander of a ship with a crew that questions me every step! Gene: I don’t have the power, I’m sorry… Jeb: So am I. You will have to find someone else to command the Orion, that’s final. Gene: There isn’t anyone else qualified enou… John F. Kerman: Hello Gene and Commander Jeb. Cassi was just giving me the most excellent tour. Jeb: Its just Jeb. Permission to be dismissed, Sir? John F. Kerman: Now hold on Jeb, what seems to be the issue? You know you can talk to me. Jeb: You are a very observant Kerbal, so I’m sure you noticed the tension in the briefing. I am not from the same era as that crew and there’s no trust for me in that room. I can’t command a ship like that, it just won’t work. John F. Kerman: Yes, I did notice it. Its the reason I wanted to speak with you actually. I have studied your career intently and I know you to be a very wise Kerbal. I would be curious in knowing what your solution would be. Jeb: Simple. I need someone I know and trust on that ship with me. Someone to help me carry out duties till the crew learns to trust me. I need my old team back, Bob and Bill. Gene: But that simple can’t be done Sir. It took all my efforts to have Jeb reinstated, I don’t have enough pull to get them back too. Not after the Minmus incident. Jeb: Incident? Sure…. John F. Kerman: What if I had a word with the Space Agency Administration? Gene: And even if they could reinstate them, I can’t bump anyone off the mission. They were specifically chosen and trained for this mission. John F. Kerman: Jeb, what are Bob and Bill’s specialties? Jeb: Bill is the best co-pilot I have ever flown with, he could fly anything. And Bob always knows whatever spacecraft he is on inside and out. I swear he breathes with the spacecraft and feels every creak and groan it makes. John F. Kerman: How many can bunk on the Orion? Gene: The mission is for 12 Sir. John F. Kerman: I know what the specs say but I’m talking realistically. Cassi: Its designed for 18 on short trips, 14 shouldn’t be an issue according to my calculations. Gene: But, but… John F. Kerman: Then its settled. Bob and Bill will be reinstated and added to the team. So what shall I call you Jeb? “Commander Jebediah,†he said with a grin.
  9. Logic can be cold and unfeeling, but it allowed the earliest Philosophers to explore the nature of the world, and I (personally) believe that (up to a point) The most logic solution is the best. lets examine the situation from BERTYs point of view. He is confused at the reaction of jeb, because he is incapable of feeling empathy, apart from towards the purpose of his existence (the mission and its success), this is similar to jebs situation, both are incapable of feeling empathy towards one another let alone both of their causes. Therefore jeb is being just as naive and correct as BERTY, both of their views are correct, and both have their flaws, BERTYs is unethical to us, but it is completely allowed by his definition of ethics (the mission, as stated earlier) and jeb sees this as unethical, and it can be applied the other way around. You have stated the previous points in your post, except the you didn't deal with the different ethic view points. and yes, A world of completely logic beings would be a 'terrible' situation, apart from knowledge, they would logic calculate the quickest and easiest way to progress technology and we would be much further in civilization terms. Not creatively. It's like a IQ test, those who think most logicically excel, but those who's brain is wired different may excel at, say, social thought processes, I believe I am a good example of, I am under 16 (not revealing age) and I understand organic chemistry, speak 4 languages, understand quantum physics, general relativity and calculus, but I am about the mental age of 4 in social situations, and in communication. I never really talk to anyone and I am introverted. I am essentially the human embodiment of BERTY. I undestand where he is coming from and his reasons, but I can also take into account the complete (in our reference frame) un-ethical...ness of his actions. Thus by proof of contradiction, they are both wrong. Q DOT E DOT D
  10. We don't talk about the "incident"... @PizzaCat: The Devbuild should work with Career Mode by default. The nodes used for the parts are stock nodes so KSP Interstellar compatibility isn't an issue. It only adds new nodes and does not change stock ones. Remember, if you add mod parts to your tech tree, you'll need to unlock them piecemeal before you can use them, if you've already unlocked the node they're under.
  11. Talk about power. I'm about 300 miles from cape canaveral, and if it's clear out during a launch I can clime on my roof to see a shiny red dot fly into space. I've also made it out to cape canaveral a few times and yeah real loud.
  12. Hmm.. That talk about the CIWS, I wonder if it might be really overpowered or underpowered. Does it just point at the COM and shoot or does it lead the target? And how much damage does the spray of bullets do, plus you made a video of it a long time ago testing lazor missiles against the CIWS, and the CIWS almost instantly destroy them. Just wondering!
  13. 45 Days to Launch, Outside KSC: Bill Bob, Lomy, Ludorf and Patbro sit outside the Vehicle Assembly Building with a few reporters asking questions. Reporter: “Why don’t you introduce yourselves?†Bob: “I’m Bob, and I’ll be the Mission Commander, in charge of ensuring everything goes smoothly.†Bill: “I’m Bill, Ships Pilot, I’ll be ensuring we arrive to and back from Duna.†Lomy: “I’m Lomy, Mission Specialist. I’m responsible for keeping everyone alive. We have enough food on board for 838 days, more than enough. There are also Air and Water purifiers, as well as an emergency 70 day emergency supply.†Patbro: “Patbro, Lead Mission Scientist, myself and Ludorf will be processing and transmitting all our science data.†Ludorf: “That’s correct, and I am also the Ships Medic. I will be assisting Patbro in the science analysis.†Reporter: “Why send a manned mission to Duna? Why not send a probe first?†Patbro: “A manned mission was chosen because of the impracticality of sending a probe. Since the launch windows only open up about once every 234 days the next if we sent a probe we would have to wait until the next window before we could send a manned mission.†Reporter: “Let’s talk about the ship ‘Duna Explorer I’. Tell us what it’s going to be like.†Bill: “The ‘Duna Explorer I’ was designed specifically for this mission. *He presses a button to bring up an image of the ship, seen below* Let’s start aft. We have the main drive section that was designed to get the entire craft to Duna and it has a high enough Thrust to Weight ratio to ensure we leave Kerbins’ Sphere of Influence as quickly as possible, this section will be deposited in solar orbit. The next visible section is the Return and Secondary drive section. It also has Retro engines in the event we enter Dunas’ thin atmosphere too fast and will be sued to get us safely home. Between those is the Lander section, with enough fuel to get to the surface of Duna and back again, and if we have enough fuel it might even go to Ike. Continuing forward we have the Science and Habitation section. It contains all of our life support equipment, as well as living quarters and the science processing lab where Patbro and Ludorf will be spending most of their time. Forward of that Is the Command Section, with an inflatable heat shield.†Reporter: “What will you do until it’s time for launch?†Bill: “Training mostly, System familiarization. Really we do what we can to help pass the time. The ship is being assembled in orbit and there’s not a whole lot we can do until that is complete.†Bob: “We will also be reviewing mission parameters and objectives, as well as running various simulations and preparing for about 400 days in space. That’s all the time we have for now, thank you for your time.†From Left to Right: Patbro, Bob, Bill, Lomy, Ludorf
  14. Love the idea, and that's not a big deal. While technically the units we use would look horrible, we just define the base unit of length, say the Plength, as whatever multiple of the Planck Length is close to a Meter (or a foot. Meter's always felt a bit too big to me) and the base unit of time, say the Tanck as the multiple closest to the second or minute (or even hour). Then we can talk about kiloplenths, or milltancks. Bonus: Millitancks is a cool name.
  15. First and foremost: Ill leave this one up to the mods if this counts as "Better/More interesting planetary surfaces" I just thought I would throw my two cents in as to how they could be better, because I think Laythe in particular needs huge improvements, and I'm not trying troll the forums moaning about how things just need to be "better" Now, formalities aside, lets talk about how I think Laythe could be improved! 1: Coral reefs along the shorelines: Laythe is an ocean world, so lets use that to our advantage and include lovely coral reefs. who knows? you might find a curious fish among the colorful coral! The coral could be of various different types and colors, and perhaps be different types on different islands. Perhaps samples of rarer coral could yield a higher scientific value? (P.S, About the fish, I know "aliens" aren't happening in this game, but this ain't exactly E.T. we're talking about here) 2: cliffs and crags: I saw this trailer for a game called "space engine" I don't know if anyone here has heard of it, but at the 5 minute mark it showed a world surprisingly similar to Laythe. This shows exactly the problem with current terrain in ksp. its too smooth! I have not really seen any truly epic mountains or cliffs or ridges. I mean, current terrain gets the job done, but its not quite as pretty as this. Perhaps if Laythe happened to suffer a few eruptions, the lava could make a few interesting formations... 3: Good god, Laythe is dull. I hate to break it to you, but your moon looks dead. Even the oceans manage to be dead and grey, and this is a problem for such a pretty moon. why not brighten things up a bit? I don't know quite how to explain it, and it certainly doesn't need a completely different color scheme, but something is missing. it looks bare bones at the moment. Tying in with number 4, continents with volcanoes could be rocky and solid. A welcome retreat from the dull grey sand. The oceans need brightening up as well. Perhaps the addition of waves and tides could help with this a little? Should a storm come, coastal bases had better watch out! 4: Volcanoes and hot lava! Given the nature of this planet, and how it obviously has volcanic activity within it (or a result perhaps caused by tidal forces from Jool?), I think it could use a few volcanoes on its surface, to help heat up the moon so far from the sun. alongside a couple minor ones... somewhere on the surface, lies a continent dominated by an extremely powerful and gigantic volcano of epic proportions!!! Kerbals trying to land had best beware, as the huge clouds of smoke and ash can damage solar panels and scientific equipment, and the pit of lava in its center is extremely dangerous, and instantly fatal. Despite its dangerous nature, the volcano is quite a site to see from a safe distance, as its massive plumes of smoke can be seen for miles, and reach all the way up to the edge of the atmosphere! Perhaps when weather and clouds are added, huge storms could come from this plume and travel for miles? 5: Glowing green....er. Radiation! Many people have wondered about the implementation of radiation, given Laythes proximity to Jool. I don't know quite how this would work. Kerbals with cancer? no thanks. If anyone has any ideas for how our little moon could turn fallout-style, ill be sure to add them up here That's about it for now, I hope folks reading this like my ideas, and even have a few of their own. Laythe has a lot of potential for exploration and science, and I look forward to all the devs have planned for it.
  16. About my post above, when I was saying launch, I was referring to a direct ascent. I have to admit, you can't really talk about the Oberth effect in that case. The second example with the powered flyby was fine. The first example should have been about making a transfer burn to other planet from an orbit around a planet. You want to do all the acceleration required for the transfer near the Pe (and you want Pe to be as low as possible), to carry a part of your speed around the planet out of it's SOI.
  17. @Peppe Don't forget to account for one other thing when you're talking about Max Antenna Range. It's not talking to the ground I'm wheeling for, but talking with other satellites. If, for example, I put a satellite with the 5 Mm antenna up at say, 4,000 km, then there's no way it can talk with any satellite outside a little more than a third of the circumference around. I like my low sats to be low enough so that they can interlink. As I said, part of my strategy for my constellation is redundancy through connection numbers. It's based on my gameplay philosophy. Set it and forget it. My philosophy is based on one simple thing. In real life, space infrastructure is maintained by hundreds, if not thousands of people watching things around the clock. Any deviations in the infrastructure are corrected almost immediately as needed almost non-stop. As a player, I take all those jobs and roll them into one person, me. And whatever assisting supporting programs I may have. I simply do not have the ability to split my attention to handle the kind of micromanaging that is required to keep everything well-oiled like that. Nor do I have the time to fix things. I'll probably go grab VOID if it provides me with even more accurate orbits, but the fact remains that as a Player, I don't have the ability mass-manage anything that is not 'set it and forget it'. One of the reasons why I prefer redundancy over raw accuracy. The accuracy WILL collapse, I can't escape that. I can slow it down, but that's just a stopgap measure. But I can orchestrate a mess that effectively has no holes in it save for freak events on par with The Stars Being Right. That's my philosophy/strategy.
  18. My biggest concern is connection reliability and redundancy. I don't much like working on a long range probe if at the critical time in flight, the connection drops out because there's a hole in the network. And the biggest cause of holes is the rounding error from things going on the rails. Without time warp, a well placed constellation takes a long time to drift out of phase. Once Time Warp kicks in, the entire thing becomes a mess in the time it takes to send a ship to minmus. So I try to set up a network that maximizes uptime while mitigating any down time ASAP. Uptime tends to result from a combination of coverage and link redundancy. The more links I have between sats that have wide coverage area, the better the uptime. In this case, my primary goal is to keep the primary link to KSC up to about 99.99% (Mathematically, there WILL be a gap at some point in the game, meaning it is impossible to achieve perfect 100%) In order to ensure I have coverage and connections, I consider that my satellites have a very wide field of view of kerbin, while also being close enough that I can get them to cross-communicate with each other unless they're ocluded by kerbin itself. This way, even if they bunch-up in their orbits due to time warp, they still have LoS and range to talk to other satellites in the constellation. Like this group: I forget what sat set that was, but even though the two up on the top side of the picture are bunched up, it's clear by the cat's cradle of connections that even if they get wonky, down time remains very low. And in the image, the sats that are in lower standby orbits have higher frequencies, which allows them to swing around and clear gaps in coverage that could pop up due to drift. That's not intentional however, just a side-effect of popping a bunch into LKO first, then seeing how many I need to place. Going for simplest is a good goal, but in my opinion, it's too easy to 'break'.
  19. I haven't looked into it yet, but I was planning on allowing modules that land in the near vicinity of another module (5m?) to be connected on site with an inflatable corridor (like the pipes in KAS). I'm planning on having some kind of resource system, it will probably be integrated with Kethane, and pipe connecter ports on the base of the fuel tanks would be excellent, so KAS is defiantly planned too, but I'd have to talk with the respective authors first. Even if I don't get around to it though, I don't foresee anything that would make them incompatible.
  20. What players have that setup? Maybe they are not using the current version or it is a video/screenshot from an old version? I think remotetech 1 allowed 2 way communication based on the average or longest range of the two antennas/dishes. Remotetech 2 the comm range is the range of the shortest device. Not sure how your relay showed connected when it was active. Do your lower KEO satellites have dishes pointing to active ship? If so you can lock them onto your deep space relay. At your distances you want a dish in LKO to talk to your relay out past the moons. The relay to to have 2 dishes one to point back to kerbin and one to point at the active ship. So the signal path would be KSC -> Antenna on KEO sat -> KEO Dish -> Deep space Dish 1 -> Deep space Dish 2 -> active craft dish 1 If your KEO comm relay is just antenna's you could launch two dish satellites in polar orbits. They should have antennas to communicate with your local comm relay to KSC. Align them perpendicular and one should always have line of site in kerbin SOI.
  21. CHAPTER 3: INVESTIGATIONS Meanwhile, in Kerbin orbit… KSC: “…Unfortunately, everything you do from now on will be listed as deniable in the event of your, umm… capture.†Buzz: “That’s reassuring.†KSC: “Well, with something as delicate as this, I’m afraid we don’t make the rules. We’re just passing on Admiral Kierson’s message.†Buzz: “Admiral Kierson, eh?†KSC: “You know him?†Buzz: “I spoke to him after we ousted Krumer. Friendly guy, and he certainly knows what he’s doing with regards to the fleet.†KSC: “Sounds about right. Anyway, he wants you to head to the former orbit of the MSW Dresden and pick through the debris there. I know it’s not much of a first assignment, but it needs to be done.†Buzz: “Copy that, control.†Several hours later… Buzz: “Alright, what do we have here… a parachute. Well, that’s interesting.†Buzz manoeuvres the Arrow for a closer look at the drifting debris. Buzz: “Laser burns… hmm. Control, Buzz here, I need some info on the armaments of the Dresden.†KSC: “One moment… ok, the Dresden had 3 medium torpedoes and 4 laser turrets. Why are you asking?†Buzz: “Well, one thing is certain; they aren’t around anymore, but I found one of their emergency parachutes and it’s got laser burns on it. Are you sure Firespitter don’t have any armed vessels?†KSC: “They don’t have laser weapons, and as far as we can tell, they’ve only sent unarmed ships into orbit. What are you getting at, Buzz?†Buzz: “Just a theory, really, but what if that Firespitter signal cause the ship to fire at itself? Like I said, it’s just a thought, so I’ll try to find the black box of the ship to see what really happened. It should be floating around here somewhere.†KSC: “Hmm… well, whatever happened, the Dresden is gone, like you say. Damn… thanks for clarifying, anyway. You may want to head back to the spacedock.†Buzz: “Once I’m finished here, I’ll head off.†Buzz: “Stupid parachute was just cluttering the place up, anyway…†Several more hours later… Buzz: “Kerbin Spacedock, this is Buzz Kerman, requesting docking permission.†Kirfrid: “Copy that, d-docking permission granted. Will you need refuelling?†Buzz: “Affirmative. And is that you, Kirfrid?†Kirfrid: “Yeah, that’s me, Buzz. Interesting posting, this station. Anyway, we can expect f-fuel to be launched up to us in the next few days.†Buzz: “Roger that. By the way, your stammer has improved.†Kirfrid: “I had a couple of s-speech therapy sessions after we got back from Dres. It’s quite nice to be able to talk almost unimpaired.†Buzz: “I’ll bet it is. You’re not alone on that station, are you?†Kirfrid: “I think someone was due to come up at s-some point, but I’m not sure when that was supposed to be.†Buzz: “Well, we can chat then.†Kirfrid: “Indeed.â€Â
  22. Umlux:: Judging from the setup, you have no active link between KerbNet4 and KerbNet3. Check your sats. Are they all programmed to link to active? If so, that would work fine while KerbNet4 is the active, but the moment you fly your probe, they all retargeted it. Since it's pointing at Kerbnet4, it doesn't notice the other three trying to talk to it. This is why I really want an auto-receiver. ==== Anyway, I'm doing some Plug-N-chug over here. I've determined with kerbin that the maximum surface distance to the horizon for any given sat is 942 km with lots of decimal values falling in behind it as you stack zeroes behind the altitude value. So no matter how insanely high you push your sats, the maximum surface area coverage is reached when you get up into the 900s range. The 900 km crossover point occurs at an altitude of 7883 km. At my old selected altitude of 742 km, the coverage radius is out to 664 km, or a little over 2/3 of the hemisphere. Plugging around, I discovered that as far as the distance curve goes, the gain for surface area falls off steeply after about 1000 km altitude. All things considered, since perfect hemispherical coverage is a mathematical impossibility, I want to know what you guys think is a 'threshold' percentage of coverage to use as the standard when furthering calculations. 2/3? 3/4? 5/8? I'll see if I can find an official 'standard' myself.
  23. Hardly a bad day, you got to talk about KSP. I'd expect your teacher to be impressed - not many play around with orbital mechanics for fun.
  24. Coming now is the whole preparation for the parts transfer to Jool and Laythe, in Kerbin orbit. 6 ships, including 4 nuclear tugs and 2 "space shuttles" (cannot land, they are space bound only). I will talk about the fuel cargo and SSTO in separate posts. Shuttle cargo takeoff (it's technically a SSTO but once in space it stays there): Jool base core in orbit: and there, attached to its tug: Moving off to Jool: Other parts (fuel tanks, control modules): This is the articulated boom with the small dock port, for space planes mostly: Docking the hab module for the Jool base:
  25. FROM KERBIN TO THE MUN Part X: The Trouble With Kerbals/Beyond the Green Event Horizon Thingamabob Sort of a Space Odyssey There was a tap at the door. Gene Kerman guiltily tucked his 1/16th complete Kubik’s Rube ™ behind his desk. “Enter,†he said. It had been quiet around the space center of late. Suspiciously quiet. Things had never been better at the Kerbal Space Center. Jeb was certifiably dead; and Bill and Bob were stuck on a highly elliptical interplanetary orbit. Productivity was up, explosions were down, funding was nominal. Gene should have been happy. Instead, though he hated to admit it… he was bored. The knocking at his door continued. “Come in already!†he yelled. Wernher Von Kerman poked his head around the door. “I’m sorry,†he said. “I thought I heard you say ‘Enter’…†“Von Kerman, what a pleasure! I was just thinking of you,†Gene Kerman said. “I’ve been meaning to speak to you about some of the line items on your latest project budget.†“Exactly!†Von Kerman beamed. “Which is vy I want to show you my latest creation. Shall ve take a stroll?†Outside the space center administration building, the Taco Supreme leaned heavily against it’s Clamp-O-Tron ™ moorings, silver duct tape glistening in the morning sun. In front of the launch pad was parked a brand-new shiny red convertible. “This is exactly the budget item I wanted to speak to you about,†said Gene Kerman. “Ah yes,†said Von Kerman happily. “The critical component of my latest project. Simply take one late-model, high performance sports car, a Kamborghini ™ , say…†“And you strap a bunch of boosters to it? Turn it into a time machine?†“No…†said Wernher Von Kerman, getting into the convertible next to a busty, blonde-haired, green-skinned kerbal. “Well, I’m glad ve had this little discussion. See you on ze flip side, ja?†He started the car and peeled out with a roar, leaving Gene Kerman coughing and sputtering in a cloud of high-test unleaded exhaust. “Excuse me, sir?†Gene Kerman wheeled around. There, healthy as lemmings, were the three stooges: Jeb, Bill, and Bob Kerman. Bill Kerman pointed at the Taco Grande, sagging dangerously against its moorings. “I’m concerned about the thrust-to-weight ratio on that thing.†Bob Kerman said “And I’d like to talk about the return-stage delta vees.†Jebediah Kerman said “Green crayons taste the same as red ones.†Oh boy, just like old times. “Where the heck did you guys come from?†Gene was going to have to plug in his wah-wah pedal again. “Well,†said Jeb. “You see,†added Bob. “It’s a long story…†concluded Bill. “Can it,†snapped Gene. “Alright you pimento-stuffed olives, into that command module this instant! I want all three of you strapped in and ready to go. Blast-off is in two minutes. Don’t be late!†“But sir,†said Bill, “Where are we going?†“What’s our destination?†asked Bob. “Can I have another green crayon?†asked Jeb. Gene Kerman regarded the three kerbonauts with loathing. It seemed he’d chosen the wrong week to stop drinking. “Anywhere,†he growled, “but here.†“I hear Eeloo is very nice this time of year,†said Bill, thumbing the SAS to the ‘on’ position. “What’s an eeloo?†asked Jeb, eyeing the big friendly red ‘launch’ button with lust in his heart. “Here we go again,†said Bob with a sigh, clipping the buckle on his harness and adjusting the straps. END. For real. All ashore whats going ashore.
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